Duke4.net Forums: [RESOURCES] Community Stockpile - Duke4.net Forums

Jump to content

  • 40 Pages +
  • « First
  • 38
  • 39
  • 40
  • You cannot start a new topic
  • You cannot reply to this topic

[RESOURCES] Community Stockpile  "Free to use resources for mappers and modders."

User is offline   Padlowan 

#1171

Made some sprites of the Ratoid from Manhattan Project a while ago.
Posted Image

ZIP

.ART File

I considered making these 8-sided (because of the bag at the side) but 5 seems to look okay in game.
5

User is offline   ck3D 

#1172

That is a great idea and super well executed!
0

User is offline   Paul B 

#1173

View PostMObreck, on 30 April 2022 - 12:02 AM, said:

I went ahead and uploaded my Wolfenstein conversion mod I made back in the 90s. It only has a few stages (That are noticeable modded conversions of DOOM stages) so that's why I consider it a resource kit rather than a fully functional TC. But it does have around 40 custom enemies and large selection of textures, so a rather massive resource kit:

https://www.nexusmod...nukem3d/mods/2/

I won't personally be expanding on this, but if anyone else wants to use it as a starting point to develop a more refined Wolfenstein mod go right ahead. It was built with vanilla Atomic Edition (EDuke didn't even exist when I made it). But I tweaked it to run on modern EDuke (You'll a bunch of warnings in the bootup log though).

Some Preview Screens:


This is one of the coolest mods i've seen for Duke.
0

User is offline   VGames 

  • Extra Crispy

#1174

Has anybody ever made a death animation for the liztroop where they fall on their back on not on their stomach?
0

Share this topic:


  • 40 Pages +
  • « First
  • 38
  • 39
  • 40
  • You cannot start a new topic
  • You cannot reply to this topic


All copyrights and trademarks not owned by Voidpoint, LLC are the sole property of their respective owners. Play Ion Fury! ;) © Voidpoint, LLC

Enter your sign in name and password


Sign in options