
[WIP] the 8th Visage "First Person Adventure"
#1 Posted 16 January 2012 - 04:06 AM
This post has been edited by thatguy: 30 April 2013 - 12:16 PM
#2 Posted 16 January 2012 - 04:24 AM

#3 Posted 16 January 2012 - 04:27 AM
This post has been edited by thatguy: 30 April 2013 - 12:16 PM
#4 Posted 16 January 2012 - 05:15 AM
Painted HD style graphics would be awesome too, I've always loved games that try and pull that kind of thing off, and the game shots from your inspiration look awesome. I'm sure you'll pick just the right style and hammer it out. ^^ Can't wait to see how it progresses.
#5 Posted 16 January 2012 - 05:47 AM

VERY nice looking stuff. Sounds pretty ambitious (8 chapters) but definitely worth the work. Also, it's pretty hard to NOT be inspired by RetroBlazer.
#6 Posted 16 January 2012 - 06:57 PM
#7 Posted 16 January 2012 - 07:01 PM
#8 Posted 16 January 2012 - 08:00 PM
This post has been edited by thatguy: 30 April 2013 - 12:16 PM
#10 Posted 23 January 2012 - 04:23 PM
#12 Posted 31 January 2012 - 06:20 PM
#13 Posted 31 January 2012 - 07:17 PM

Edit: So I'm in need of help, hoping to figure out if I'm doing anything right. Okay, so here I want to prevent 3dr logo from showing.
gamevar LOGO_FLAG_3DRSCREEN 0 0
That doesn't do the trick. Do I ahve to do something with LOGO_FLAGS?
This post has been edited by s.b.Newsom: 31 January 2012 - 07:52 PM
#14 Posted 31 January 2012 - 08:23 PM
gamevar LOGO_FLAGS 1 0
That should skip directly to the menu.
gamevar LOGO_FLAGS 5 0
Iirc will give you the menu but play the opening music track.
#15 Posted 31 January 2012 - 09:30 PM

#16 Posted 01 February 2012 - 04:11 AM
s.b.Newsom, on 31 January 2012 - 07:17 PM, said:
gamevar LOGO_FLAG_3DRSCREEN 0 0
That's not a gamevar the game will read, you just created it yourself. The capitalized names on the wiki page just are the internal names for the bitfield values.
The game only accepts values from the LOGO_FLAGS gamevar. Since you want to remove the 3D Realms logo, you check the number for LOGO_FLAG_3DRSCREEN and remove it from the default value (255), which gives you 247;
gamevar LOGO_FLAGS 247 0
If you set it as 0 (gamevar LOGO_FLAGS 0 0), it will skip straight to the menu, as the LOGO_FLAG_ENABLED (which is 1) is not set in the bitfield.
#17 Posted 01 February 2012 - 03:18 PM
#18 Posted 02 February 2012 - 02:43 PM
#19 Posted 02 February 2012 - 03:31 PM
http://dukeworld.duk...4/ChangeLog.txt
http://wiki.eduke32....ions_.28.ANM.29
http://wiki.eduke32....ution_Resources
#21 Posted 11 February 2012 - 12:21 AM
This post has been edited by thatguy: 30 April 2013 - 12:16 PM
#22 Posted 11 February 2012 - 03:50 PM
#23 Posted 11 February 2012 - 05:26 PM
Wolfe, on 11 February 2012 - 03:50 PM, said:
Funny how I've been wanting to get back into film production.

#24 Posted 11 February 2012 - 06:35 PM
Good luck with your projects.
#25 Posted 11 February 2012 - 06:59 PM
Marked, on 11 February 2012 - 06:35 PM, said:
Good luck with your projects.
Yeah, no need for a card at all. Everything is standard by just connecting the camera to the firewire or usb.

#26 Posted 11 February 2012 - 07:11 PM
s.b.Newsom, on 11 February 2012 - 12:21 AM, said:
Fun fact, our new office will be set in a banquet hall filled with props from the remake film 'the Haunting'. I hate that film, but hey, this is hollywood.

Dude, you have the best job ever, i love airsoft!

#27 Posted 11 February 2012 - 08:06 PM
ReaperMan, on 11 February 2012 - 07:11 PM, said:

Dude, if you were around LA/Hollywood i'd so invite you to one of our events. The zombie event is going to be trippy.
#28 Posted 11 February 2012 - 08:34 PM
s.b.Newsom, on 11 February 2012 - 08:06 PM, said:
Too bad i don't live anywhere near there.

#29 Posted 01 April 2012 - 02:04 PM
This post has been edited by thatguy: 30 April 2013 - 12:16 PM
#30 Posted 02 April 2012 - 05:53 PM
This post has been edited by thatguy: 30 April 2013 - 12:16 PM