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Serious Sam 3: BFE

User is offline   ---- 

#121

View PostMia Max, on 01 February 2012 - 01:27 PM, said:

It was the best game EVER!!!!!!!! Forever!


You like games where the gameplay is interrupted every 30 seconds for a long and boring low-res-cutscene, just when you got in the groove of gameplay?

You have the bladder of a 10 year old, or is there another reason?

This post has been edited by fuegerstef: 22 February 2012 - 11:08 AM

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User is offline   Sangman 

#122

That's a ridiculous strawman you're pulling there.
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User is offline   LeoD 

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#123

He got infected by a free Duke It Out In D.C download, I suppose.
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User is offline   Lunick 

#124

The Serious Sam series is on sale for the weekend and is 66% off. Great deal if you ask me.
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User is offline   Micky C 

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#125

Thanks Lunick, I bought Serious Sam Double D, (and Mirror's Edge which was only $2.50 Posted Image ). The sale must be to due to the release of the Serious Sam collection, which contains all the serious sam games, even the indie ones.
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User is offline   Lunick 

#126

View PostMicky C, on 23 February 2012 - 10:30 PM, said:

Thanks Lunick, I bought Serious Sam Double D, (and Mirror's Edge which was only $2.50 Posted Image ). The sale must be to due to the release of the Serious Sam collection, which contains all the serious sam games, even the indie ones.


I found Double D to be a little meh and Mirror's Edge is the daily deal and the collection is on sale through the weekend.
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User is offline   Micky C 

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#127

I played the double d demo a while back and liked it. I've been meaning to get it as a casual game which doesn't take a large amount of time or mind power to finish.

This is a kind of trailer for the complete pack:



This post has been edited by Micky C: 24 February 2012 - 03:09 AM

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User is offline   Ronin 

#128

Got Serious Sam 3 so did my brother seems pretty fun so far, but after playing a good bit of it I don't know how it "delivers where DNF doesnt" as a few reviewers have stated apart from the fact that its old school. Seem to me its exactly the same as its previous versions with a few new moves and shiny graphics, but I suppose if its not broke then why fix it? A good old bit of mindless slaughter.
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User is offline   Micky C 

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#129

It's because it's fairly old school that people are saying that. If DNF was as close to Duke 3D as SS3 is to SS1 then it would have been a big hit IMO. Or if not a hit, at least it wouldn't have been so despised by the industry.
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User is offline   Kathy 

#130

For the 667th time, Serious Sam is not similar to Duke Nukem 3d except being "old school". I cannot understand people comparing SS to DN.
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User is offline   Mikko 

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#131

I don't really understand the DN3D-SS comparison. I've only played SS1 & The Second Encounter and from what I can remember, they both had linear gameplay whereby you'd be locked in a room and not be allowed to continue until all the bad guys, attacking in respawn waves, had been taken care of. That sounds more like CoD than Duke3D.
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User is offline   Ronin 

#132

Yes I've even heard people on this forum saying stuff like "this is the DNF we should have got" etc, which leads me to believe they know absolutely nothing about Duke 3D. Duke and Sam games are as similar as Mario and Pac-Man are to each other. I think its just that the characters are sunglasses wearing meat heads that spout oneliners and kill aliens with big guns but that is where the similarity ends. Also Duke has been referenced in some SS games in the past so people might think they are rivals or something. Though the both of them in one game could be interesting.

This post has been edited by Ripemanewone: 25 February 2012 - 06:06 AM

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User is offline   Kathy 

#133

View PostRipemanewone, on 25 February 2012 - 06:04 AM, said:

Yes I've even heard people on this forum saying stuff like "this is the DNF we should have got" etc, which leads me to believe they know absolutely nothing about Duke 3D.

Pretty much. And it seems same people are saying similar stuff about Bulletstorm.
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User is offline   thatguy 

#134

Well to be honest the comparisons I make and a lot of others is the style of protagonist, dialog and the type of action in the game. They are all very similiar. We aren't saying they are clones of each other. Posted Image
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User is offline   Kathy 

#135

Yeah, because protagonist and dialogue are what defines fps games.
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User is offline   thatguy 

#136

View PostHelel, on 25 February 2012 - 01:31 PM, said:

Yeah, because protagonist and dialogue are what defines fps games.


...actually yes, especially since a lot of FPS games have silent protagonists thanks to Half-Life.
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User is offline   Micky C 

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#137

I can't help but feel that at least some of this recent discussion spawned from a comment I made, which seemed to make people think that I said Serious Sam was like Duke Nukem. However if you read closely, that's not what I said at all.

View PostMicky C, on 24 February 2012 - 07:16 PM, said:

If DNF was as close to Duke 3D as SS3 is to SS1 then it would have been a big hit IMO.

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User is offline   Ronin 

#138

View PostMicky C, on 25 February 2012 - 03:04 PM, said:

I can't help but feel that at least some of this recent discussion spawned from a comment I made, which seemed to make people think that I said Serious Sam was like Duke Nukem. However if you read closely, that's not what I said at all.

No, not at all, that comment you made is correct, its not just here its everywhere you hear people talking about SS 3 like review sites etc. Its just fresh in my memory as I bought it yesterday and was checking up some stuff on it. And as Helel said you also have people saying the same stuff about Bulletstorm, in which case they are completely missing what was great about Duke 3D, which is no suprise really seeing as the Duke developers didnt seem to know either hence DNF.

To me SS is more like games like Earth Defence Force (the game where you kill waves of alien bugs) which it is never compared to.

This post has been edited by Ripemanewone: 25 February 2012 - 03:18 PM

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User is offline   ThePinkus 

#139

View PostHelel, on 25 February 2012 - 12:11 AM, said:

For the 667th time, Serious Sam is not similar to Duke Nukem 3d except being "old school". I cannot understand people comparing SS to DN.


The main characters look similar, they both say one-liners (Bulletstorm gets compared to Duke for this reason also) the games are named after the main characters, and one is an old school game while the other was a call back to old school games (which is now a classic itself) and when the first Serious Sam came out, it was compared to Duke the most because it was the most similar out of the old school games. And theres also all the easter eggs found in Serious Sam that are similar to the stuff found in Duke 3D, like referencing other games. Plus theres a Duke reference in every SS game.
The gameplay itself is more similar to Doom than anything in my opinion, but I can understand why people compare it.
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User is offline   Micky C 

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#140

Not to mention in both games you had to push buttons and collect items to proceed through some areas. A lot of Serious Sam is non linear, at least in the sense that there are many paths you can take to finish it, even if some of that comes from having really big open spaces (still beats corridor shooting any day of the week.)
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User is offline   Ronin 

#141

View PostThePinkus, on 25 February 2012 - 03:32 PM, said:

The main characters look similar, they both say one-liners (Bulletstorm gets compared to Duke for this reason also) the games are named after the main characters, and one is an old school game while the other was a call back to old school games (which is now a classic itself) and when the first Serious Sam came out, it was compared to Duke the most because it was the most similar out of the old school games. And theres also all the easter eggs found in Serious Sam that are similar to the stuff found in Duke 3D, like referencing other games. Plus theres a Duke reference in every SS game.
The gameplay itself is more similar to Doom than anything in my opinion, but I can understand why people compare it.

Those are all superficial similaritys, at their cores both game are absolutely differant, Duke is a complex adventure game with big guns while Serious Sam is a wave based shooting gallery with big guns. Also in Duke 3D you are always stalking your prey, you always feel that its you comming after them as opposed to SS where its you trying to stay alive until the shit storm ends then moving forward to the next wave. I like the SS games they are great at what they do, the best maybe but Duke Nukem 3D is a very differant animal.

This post has been edited by Ripemanewone: 25 February 2012 - 03:50 PM

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User is offline   Micky C 

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#142

DNF didn't have a single keycard! It had maybe one switch to open a door to proceed in the dam. I'm not even going to count those power cells for the big turret at the start, since two of them were in the same room, and you only had to pass through one room to get to the third (not to mention it was the only way you could go so it's not even a hunt.) Serious Sam 3 had lots of 'keycards'.

In all seriousness, if you list all the similarities been Duke Nukem 3D and Serious Sam 3, I bet you'll find more than if you list the similarities between Duke 3D and DNF.
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User is offline   Kathy 

#143

View PostMicky C, on 25 February 2012 - 03:04 PM, said:

I can't help but feel that at least some of this recent discussion spawned from a comment I made, which seemed to make people think that I said Serious Sam was like Duke Nukem. However if you read closely, that's not what I said at all.

Oops, you're right. I should have read more carefully.
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User is offline   Ronin 

#144

View PostMicky C, on 25 February 2012 - 03:49 PM, said:

DNF didn't have a single keycard! It had maybe one switch to open a door to proceed in the dam. I'm not even going to count those power cells for the big turret at the start, since two of them were in the same room, and you only had to pass through one room to get to the third (not to mention it was the only way you could go so it's not even a hunt.) Serious Sam 3 had lots of 'keycards'.

In all seriousness, if you list all the similarities been Duke Nukem 3D and Serious Sam 3, I bet you'll find more than if you list the similarities between Duke 3D and DNF.

I guess you could argue that there were objects in DNF that functioned as "keycards" such as petrol tanks but they were few and far between, Duke got too big for his boots in DNF and could rip off grates and tear open doors which isnt as fun as it sounds. DNF is neither like SS or Duke 3D but more like Halo (as it tried hard enough to be) but again unfortunately for us its not as good at what it does as either of those three games. I still think that the way Duke 3D engages you mentally is completely differant from the SS experience, so much so that they should not be compared.
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User is offline   Micky C 

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#145

A large majority of those petrol tanks would've been obtained by simply moving forward along the path, and then moving forward again and finding yourself by the truck again. On the highway Duke had to quite literally move along a straight line, get into a little shed, then move back along that same straight line. You don't have to explore to find them, you can't change the order in which you find them, so if that's the best DNF has to offer in terms of keycards, it's no wonder it wasn't very well received as a Duke game. Ha, I just remembered even Duke Nukem 2, a side scroller, required more exploration, was less linear, and had more keycards than DNF Posted Image

In Serious Sam 3, you also had to get petrol tanks, but you had to actually search for them, and I think there were actually 8 of them that you could collect in any order, with enemies that spawned in as you collected them to keep the adrenaline flowing. People would say "it's serious sam of course enemies are going to spawn in", but lets not forget it's a fun mechanic, and Duke 3D had enemies spawn in after you collected keycards (most of the time).
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User is offline   Ronin 

#146

View PostMicky C, on 25 February 2012 - 04:26 PM, said:

A large majority of those petrol tanks would've been obtained by simply moving forward along the path, and then moving forward again and finding yourself by the truck again. On the highway Duke had to quite literally move along a straight line, get into a little shed, then move back along that same straight line. You don't have to explore to find them, you can't change the order in which you find them, so if that's the best DNF has to offer in terms of keycards, it's no wonder it wasn't very well received as a Duke game. Ha, I just remembered even Duke Nukem 2, a side scroller, required more exploration, was less linear, and had more keycards than DNF Posted Image

In Serious Sam 3, you also had to get petrol tanks, but you had to actually search for them, and I think there were actually 8 of them that you could collect in any order, with enemies that spawned in as you collected them to keep the adrenaline flowing. People would say "it's serious sam of course enemies are going to spawn in", but lets not forget it's a fun mechanic, and Duke 3D had enemies spawn in after you collected keycards (most of the time).

Sigh, yeah DNF really was made with retards in mind even down to the flashing LOOK AT ME!!! HEY DUMBASS OVER HERE!!! doors and objects. But, the key cards in SS are not rocket science either in fairness they are always just lying somewhere in plain view, its just that the envoirnments are so big that they take a while to find, where as in Duke 3D you were sometimes running along walls "um um um where is it?" looking for a nearly random sliding panel (until you see a clue on a camera) and rooting through bins and opening presses and diving underwater etc to find the correct card. One of my best memorys of Duke 3D is finally finding the poster that you have to walk through after hours of clicking random walls (I think in the N64 version the crack was hidden more) and just thinking "cunts" but thats the kind of stuff that had me hooked as it was so inventive and new, and still is largely.
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User is offline   Micky C 

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#147

Yeah that was a great moment. The thing that really annoyed me was that there was a slime babe in the same room with the 'behind the babe' message. Of course the slime babe had nothing to do with it, so putting it there was a particularly bad design choice imo.
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User is offline   Ronin 

#148

View PostMicky C, on 25 February 2012 - 04:58 PM, said:

Yeah that was a great moment. The thing that really annoyed me was that there was a slime babe in the same room with the 'behind the babe' message. Of course the slime babe had nothing to do with it, so putting it there was a particularly bad design choice imo.

Going from Super Mario World to "that" was quite the culture shock, thats one of the reasons why Duke 3D is so important to me. Those weird things in the game like that made it seem like magic at the time.
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User is offline   thatguy 

#149

What do Serious Sam, Duke Nukem, and Bulletstorm have in common? Onslaught/Retro style combat/shooter. All of the those games I've played and I can say with complete assurance that they all have that old school shooter feel, exaggerated/strong personality and muscular protagonist, and the use of awesome music. Doom and Duke Nukem have similiar gameplay but we don't see all that much comparison since doom really has no cosmetic or character comparisons to Duke.
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User is offline   Ronin 

#150

View Posts.b.Newsom, on 25 February 2012 - 05:53 PM, said:

What do Serious Sam, Duke Nukem, and Bulletstorm have in common? Onslaught/Retro style combat/shooter. All of the those games I've played and I can say with complete assurance that they all have that old school shooter feel, exaggerated/strong personality and muscular protagonist, and the use of awesome music. Doom and Duke Nukem have similiar gameplay but we don't see all that much comparison since doom really has no cosmetic or character comparisons to Duke.

I really don't get how you can't see the main obvious differances, at a quick glance the games may seem from a similar nest but they are not, not at all. It has all been laid out in the previous posts, either I'm delusional and enter a parallel universe when I play Duke 3D and am finding massive gameplay differances and game changers or some people just can't see it, the former I find hard to believe. People keep pointing out the superficial similaritys for some reason, superficial actually has a meaning, its not just a word I created. Also "musclular protagonist" means nothing in gameplay terms, why not add that they are all men and have hair? Also "awesome music" is subjective.

This post has been edited by Ripemanewone: 25 February 2012 - 06:36 PM

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