
THE IMPERIUM RELEASED!
#62 Posted 23 August 2011 - 11:57 PM
A great piece of work, guys!
Especially the last map impressed me quite a bit because of the awesome looking landscape. Reminded me of Xen in Half Life (which is a good thing of course).
Also the creative usage of textures for alien wall decoration was impressive. I don't know if that should motivate me to pick up mapping again or abandon it completely because i will not be able to achieve stuff like that.
My points of criticism would be that i sometimes got stuck/lost in the first levels.
And a custom end sequence was really missed. After a cool boss fight like that it would have felt rewarding.
But the whole thing looked great and played well throughout.
#63 Posted 24 August 2011 - 12:22 AM
Merlijn, on 23 August 2011 - 09:10 AM, said:
Uh, after no one replied for a day or so, I went ahead and submitted an article by merging two of DeeperThought's posts. It's not up yet, maybe they're giving the previous news article some time in the spotlight, but maybe you can still submit your own article. Maybe 3 paragraphs, including a description, and some history such as why the episode took so long. (Edit: I said maybe a lot lol).
Even if it doesn't make a news headline, it'd be nice having a decently detailed history of the development of the episode to read if there isn't one already.
This post has been edited by Micky C: 24 August 2011 - 12:55 AM
#64 Posted 24 August 2011 - 01:44 AM
Merlijn, on 23 August 2011 - 09:10 AM, said:
@ Methy: that's very cool! I'm surely going to watch it. (although this episode is NOT a survival horror.. there are some horror elements in it, mostly in some of the later maps, but for the most part it's an action packed shooter).
Also, the music is going to be posted on youtube, stay tuned!
EDIT: great watch Methy, I'm really enjoying watching someone else playing through the Imperium!

I know it's not survival horror, it's just the livestream channel I used to play on so I just staid on the same even though it's not related.
I'll probably play the second half live again tonight at around the same time (in around 7 hours as i'm posting this)
#65 Posted 24 August 2011 - 08:04 AM
@Micky C: that's ok, I might write a little article about Imperium later. Thanks for submitting the article, so how does it work? Anyone can submit an article and then the mods decide if it's posted?
@Chicken: thanks for your comments! More people missed an ending sequence, and it's a valid point. I suppose I could have done an epilogue in the same style as the prologue, just to give the episode more closure. If we do a revision, this is high on the list.
@Mikko: I have a pretty weak computer, it can't run polymer, but I haven't experienced major FPS drops.. The last level did ask a lot from my computer though. Can't wait to read your review.
This post has been edited by Merlijn: 24 August 2011 - 08:05 AM
#66 Posted 24 August 2011 - 08:51 AM

#67 Posted 24 August 2011 - 08:53 AM
you can watch the recorded video afterwards in case you miss it
www.livestream.com/survivalhorror
#68 Posted 24 August 2011 - 10:29 AM
Btw, someone should take care of those unnecessary warning messages caused by dukeplus.def/imperium.def:
Warning: defined hightile replacement for empty tile 9000. Maybe some tilesXXX.art are not loaded?
Warning: Failed loading MD2/MD3 model "imperium/models/ImpGun/railtailx3.md3"
This post has been edited by LeoD: 24 August 2011 - 10:51 AM
#69 Posted 24 August 2011 - 10:58 AM
#70 Posted 24 August 2011 - 11:30 AM
MetHy, on 24 August 2011 - 08:53 AM, said:
you can watch the recorded video afterwards in case you miss it
www.livestream.com/survivalhorror
I didn't get to see it live, but I watched the saved video and it was great! Thank you.
#72 Posted 24 August 2011 - 04:25 PM
#73 Posted 25 August 2011 - 09:25 AM

Again, thanks for your comments guys! Glad to see more people enjoying the episode.
@ Gambini: shouldn't you be playing instead of reading?

#74 Posted 25 August 2011 - 03:09 PM


I have edited the MODDB page so you can give the mod a score now.
http://www.moddb.com/mods/imperium
This post has been edited by William Gee: 25 August 2011 - 03:14 PM
#75 Posted 25 August 2011 - 03:50 PM
William Gee, on 25 August 2011 - 03:09 PM, said:


I have edited the MODDB page so you can give the mod a score now.
http://www.moddb.com/mods/imperium
Nice, would you mind adding a news article for the release as well?

#76 Posted 25 August 2011 - 04:45 PM
DeeperThought, on 25 August 2011 - 03:50 PM, said:

Sure I will do it, at least I can do something to help out in the end.


#77 Posted 25 August 2011 - 07:14 PM
#79 Posted 26 August 2011 - 06:07 AM
Actually I had to write it twice. After I finished it the first time, I clicked 'save' and it refreshed the page, only to find that the internet wasn't working and my nice long review was lost! Turns out my dad, who absolutely loves to annoy me by doing things like this, switched off the wireless internet

#80 Posted 26 August 2011 - 07:43 AM

@ William Gee: nice to see you sir! Micky meant he sent an article to the duke4 homepage though. If you could add a news article to the modDB page, that would be great.
#81 Posted 26 August 2011 - 04:37 PM
Merlijn, on 26 August 2011 - 07:43 AM, said:

@ William Gee: nice to see you sir! Micky meant he sent an article to the duke4 homepage though. If you could add a news article to the modDB page, that would be great.
I just made a news article, have to wait for authorization now.
Also updated the page abit.
#82 Posted 27 August 2011 - 05:21 AM

In other news, I've put the soundtrack of Imperium on youtube.
click here to get check out the playlist
Just click on 'play all' and it plays like a mini concept-album.

I also threw in a few screenshots from the corresponding levels for good measure, but it's mostly uploaded for listening.
#83 Posted 27 August 2011 - 11:41 AM
Merlijn, on 27 August 2011 - 05:21 AM, said:

In other news, I've put the soundtrack of Imperium on youtube.
click here to get check out the playlist
Just click on 'play all' and it plays like a mini concept-album.

I also threw in a few screenshots from the corresponding levels for good measure, but it's mostly uploaded for listening.
Nice! You could espect IMPERIUM remixed album now! lol
#84 Posted 27 August 2011 - 07:55 PM
Quote
Merlijn and Mrline are the same person, this leaves Maarten completely aside

This post has been edited by Gambini: 27 August 2011 - 07:57 PM
#85 Posted 27 August 2011 - 08:15 PM
#86 Posted 27 August 2011 - 08:33 PM
#87 Posted 28 August 2011 - 01:13 AM
Gambini, on 27 August 2011 - 07:55 PM, said:
Merlijn and Mrline are the same person, this leaves Maarten completely aside

lol I just fixed it on MODDB.
#88 Posted 30 August 2011 - 12:30 AM
#89 Posted 30 August 2011 - 12:41 AM
Helel, on 30 August 2011 - 12:30 AM, said:
The function you want to map to right mouse is called RELOAD ALTFIRE, as you can see in this screenshot. You don't need to manually edit cfgs.
#90 Posted 11 September 2011 - 05:35 AM
