Duke Nukem Forever 1 month anniversary "How do you feel about the game after all this time?"
#91 Posted 17 July 2011 - 07:16 AM
#92 Posted 17 July 2011 - 07:42 AM
Martin, on 17 July 2011 - 07:16 AM, said:
I don't understand. Which of the points I made is incorrect?
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And I've done that in CoD HC where it's least likely to happen. So what's your point? If I say that the chance of winning in a lottery is 0,0001% (one in a million), will you attempt to disprove that by saying that someone once won in a lottery?
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Eh, I simply stated that the HC mode is the noob mode, not that it should be fixed. Obviously the rest of us only benefit if the noob avoids vanilla servers.
#93 Posted 17 July 2011 - 08:23 AM
Mikko_Sandt, on 17 July 2011 - 05:49 AM, said:
Of course it's even worse in CoD than in BF because assault rifles have hardly any recoil in CoD. I'm afraid this will be a factor in BF3, judging by the videos that have been released so far. In fact, BFBC2: Vietnam was already a step toward CoD-like weapon behavior.
The very worst example of this is Medal of Honor, a game with no recoil, high damage and no killcam. Everyone camps.
But camping is part of a shooter game. Or at least, like it would be in real life, a soldier can't just run around the enemy base. It's not like campers are invencible either. Actually they are quite easy to spot, since they don't change location. Besides camping spots are previsibles. Or at least I don't have problem with campers, I even like it, since I find them relatively easy to kill.
The same would be with rocket or grenade launchers. A lot of players get really pissed off by it, but I always found them easy to kill. In Bad Company 2 rockets take a while to fire, besides if someone trying to fire a rocket is hit, he will miss the target. And the most important, rockets leave a huge smoke trail, it's useless to fire if everyone will know where you are. And it's not like they are overpowered, each player upon registration is given a rocket or grenade launcher, and these gadgets have many weak points.
This post has been edited by Fox: 17 July 2011 - 08:24 AM
#94 Posted 17 July 2011 - 08:49 AM
Fox, on 17 July 2011 - 08:23 AM, said:
Well this isn't real life, now is it? This is a videogame. If a videogame sacrifices the fun factor by making camping easy for a more "Realistic" bullshit experience, then that kind of defeats the purpose of making a game. Besides, it doesn't change the fact that camping takes little skill to do and is no fun to fight.
This post has been edited by BraveTriforcer: 17 July 2011 - 08:50 AM
#96 Posted 17 July 2011 - 10:44 AM
Fox, on 17 July 2011 - 08:23 AM, said:
The problem is that camping "spots" are not really spots at all. This is actually a much bigger problem in CoD(HC)/MoH because the maps are more narrow and as such there are less ways to flank campers. In BFBC2 maps are of course bigger so camping rarely pays off, especially in vanilla where a camper's location is instantly revealed by the killcam. (Camping of course can pay off big time when you play Rush as a sniper or as a UAV operator when your team attacks; you can get ridiculous stats by playing like this as the screenshots show.) But even if BFBC2 HC is less noob friendly than CoD HC it's still clearly more noob friendly than BFBC2 vanilla.
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At least Carl-Gustav is ridiculously overpowered if used as an anti-infantry weapon (that's what it is there for).
#97 Posted 17 July 2011 - 10:56 AM
BraveTriforcer, on 17 July 2011 - 08:49 AM, said:
What little skill it may require, it is still an effective tactic in CS, more effective than just going gung-ho into battle with guns blazing where you are almost SURE to be killed. Why avoid using a tactic simply because other people frown upon it?
#98 Posted 17 July 2011 - 02:45 PM
#99 Posted 17 July 2011 - 04:25 PM
I have no trouble distinguishing enemies from my own but spotting makes the game more a team effort because most of the time you spot enemies for others to kill, not for yourself. Btw, spotting also works against camping noobs because stationary targets (shown on the map if spotted) are easy prey.
#100 Posted 17 July 2011 - 06:21 PM
#101 Posted 17 July 2011 - 07:41 PM
I bought 'Duke it out in DC', Carribean, etc and loved them.
Since I then I got into GTA games in sandbox worlds. So my taste changed.
To be honest I expected more world to explore in DNF, I didn't expect doors to close behind me.
Yes my expectations were high when I bought 'DNF:Balls of steel' and I from the various videos I knew what I was going to play, and more.
Sadly, I played the game and like 95% of the gaming world, was left disapointed. I'm a SP type of gamer. So that could be part of the problem. Meh, dunno. But I feel as the money I spent on the game was a waste. After 14 years I thought the game would amaze me.
So awaits free DLC to expand the game I purchased and I'm not just talking more scripted levels either!
#102 Posted 17 July 2011 - 07:49 PM
Mikko_Sandt, on 17 July 2011 - 10:44 AM, said:
That's not true. If you search about the weapon data, the Carl Gustav has a greater blast radius and less damage when compared to the RPG7, thus it's clearly a weapon also meant to be used against infrantry. And it's not overpower, or at least not for me. As I said, I find the users relatively easy to kill.
#103 Posted 18 July 2011 - 03:53 AM
Mikko_Sandt, on 17 July 2011 - 04:25 PM, said:
I simply disagree. I find vanilla mode easy, and hardcore mode more of a challenge.
Mikko_Sandt, on 17 July 2011 - 04:25 PM, said:
But you can spot in Hardcore, people just need to check their maps. If you're playing Hardcore and not spotting just because it doesn't do the magical red floating triangle, you're a bad player. If your squad/team aren't spotting on Hardcore, they're bad players.
#104 Posted 18 July 2011 - 07:39 AM
#105 Posted 18 July 2011 - 10:18 AM
Fox, on 17 July 2011 - 07:49 PM, said:
This is what I said; it's an anti-infantry weapon.
I also didn't suggest that I get killed a lot by people carrying CGs. On the contrary, I have platted the weapon and it was maybe the easiest platinum to get because CG is so ridiculously overpowered.
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As I already explained, this is because noobs get to kill you more because the HC mode encourages the kind of gameplay that noobs are familiar with. Getting shot in the back more often doesn't mean the game is harder. It simply means the game is more random.
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I spot on instinct so there's no chance of me not spotting.
#106 Posted 19 July 2011 - 04:54 AM
I'm sad the 3DR homepage wasn't updated to say DNF was released That being said I'm warming up to the Multiplayer a little.
#109 Posted 19 July 2011 - 11:18 AM
Captain Awesome, on 13 July 2011 - 06:36 PM, said:
Just to back myself up here:
He didn't record his lines until Triptych took over.
This post has been edited by Captain Awesome: 19 July 2011 - 11:18 AM
#110 Posted 20 July 2011 - 10:47 AM
Captain Awesome, on 19 July 2011 - 11:18 AM, said:
He's mistaken somewhere since there was no Triptych Games in 2008.
#111 Posted 20 July 2011 - 12:24 PM
#113 Posted 21 July 2011 - 01:06 PM
Mikko_Sandt, on 18 July 2011 - 10:18 AM, said:
Well, it's not like Bad Company 2 style of gameplay disencourage camping.
If you are running and firing with an Assault Rifle your firepower will be ridiculous and unrealistic weak, to the point wasting an entire magazine can't kill an idle enemy at 5 feet right in front of you. On the other hand if you fire in bursts, zoom, stop moving or crouch your firepower will get exponentially more powerfull, and using all of these give you a 101% chance to kill anyone using just a pistol.
I myself don't like this style very much, since the game looses it's dynamic. However most of modern games follow that, since in real life it works kind of like that. That way there is no Rambo in the battlefield, instead you expect the player to act like a SWAT squad moving.
This post has been edited by Fox: 22 July 2011 - 09:01 AM
#114 Posted 22 July 2011 - 04:29 AM
Mikko_Sandt, on 18 July 2011 - 10:18 AM, said:
You're acting like I haven't read what you've posted, and you're posting like you haven't read mine. I do not find that the game plays like that, hence my disagreement. Your experience of Hardcore isn't the same as mine. I run n' gun, and find the game more of a challenge. Accept that.
#115 Posted 22 July 2011 - 12:00 PM
That being said, I play on the PC. I had the pleasure of trying the 360 version today and it sucks all kinds of ass. Good job 2k on sending out copies of the 360 version for review and good job Gearbox for holding back the pc release for the craptastic 360 port.
Imagine if DNF was temporarily PC exclusive while the ports were finished...the game might have actually gotten good reviews. For instance, look at the PC Gamer review. It called out some of the Frankenstein flaws of the game but made it clear that the game was enjoyable. Either that or it would have gotten railed by the media anyway and the console gamers would have never touched it.
#116 Posted 22 July 2011 - 12:57 PM
#117 Posted 22 July 2011 - 01:23 PM
#118 Posted 22 July 2011 - 03:17 PM
Captain Awesome, on 22 July 2011 - 12:57 PM, said:
That's what I was thinking: where's the scuba gear? Yet ANOTHER thing that they couldn't bother adding from Duke 3D. Honestly, it's like they were TRYING to make the game as different as possible. The developers probably thought "well we had this stuff in Duke 3D 16 years ago... so people won't want to do it all over again..."
DavoX, on 22 July 2011 - 01:23 PM, said:
The ambiance was great, the background music was perfect, Duke made one of the funniest one liners there, but the god damn 2 weapon limit ruined it for me! It should have been the funnest level, but instead there were problems like my damn shotgun not having enough range to hit the high up pigcops, and my chaingun was low on ammo, so while they were shooting at me I had to search around for another weapon. Shrinker was useless if they're on platforms, and enforcer and RPG only has 5 friggin shots. It completely broke up the flow and the fun of the level.
2 weapon limit + shit all ammo for each weapon =
Honestly, that was probably the level where the 2 weapon system felt most limiting and most frustrating, probably because it's one of the oldest DNF level concepts that survived, and therefore had less linear gameplay. I was frustrated by the 2 weapon limit at other times as well. The chaingun fires super fast so it has to reload like every five seconds, which is pretty annoying. In Duke 3D you could just fire that bad boy non-stop. I hope in the next game, they'll get rid of weapon reloading all together except for the pistol, just like it was in Duke 3D.
This post has been edited by Micky C: 22 July 2011 - 03:21 PM
#119 Posted 22 July 2011 - 04:21 PM
DavoX, on 22 July 2011 - 01:23 PM, said:
Funnily enough, that's one of the oldest parts of the game!
Micky C, on 22 July 2011 - 03:17 PM, said:
I've noticed that as well, hardly everything that made Duke original in Duke3D has been stripped out. There is a severe lack of inventory items, and the Duke-glasses are incredibly lame. Nightvision Goggles are cooler. Speaking of which, why is Duke being cast like Batman? With all silly gadgets and his own "Duke-Cave?" It comes off really hokey.
Another thing that bugs me is the 'zoom' feature. They should have just implemented iron-sights with a slight zoom/extra focus. Duke is a weapons expert, any weapons expert knows when hipshooting just doesn't cut it, even Rambo doesn't run-n-gun all day. That would have actually been a favorable cater to console-tards.
This post has been edited by Captain Awesome: 22 July 2011 - 04:22 PM
#120 Posted 22 July 2011 - 04:31 PM
Micky C, on 22 July 2011 - 03:17 PM, said:
The ambiance was great, the background music was perfect, Duke made one of the funniest one liners there, but the god damn 2 weapon limit ruined it for me! It should have been the funnest level, but instead there were problems like my damn shotgun not having enough range to hit the high up pigcops, and my chaingun was low on ammo, so while they were shooting at me I had to search around for another weapon. Shrinker was useless if they're on platforms, and enforcer and RPG only has 5 friggin shots. It completely broke up the flow and the fun of the level.
2 weapon limit + shit all ammo for each weapon =
Honestly, that was probably the level where the 2 weapon system felt most limiting and most frustrating, probably because it's one of the oldest DNF level concepts that survived, and therefore had less linear gameplay. I was frustrated by the 2 weapon limit at other times as well. The chaingun fires super fast so it has to reload like every five seconds, which is pretty annoying. In Duke 3D you could just fire that bad boy non-stop. I hope in the next game, they'll get rid of weapon reloading all together except for the pistol, just like it was in Duke 3D.
Weird, I remember there being like 4 instances of Rippers, 3 pipebombs, etc... There was plenty of ammo for me. Or maybe you should've used the barrels and throw them at the enemies