osjclatchford, on 15 July 2011 - 03:08 AM, said:
also on another tangent, there is a slight problem with the new shotshell ammo box. the lid is backwards and inside-out and the 'bottom' of the shell does not line up true and is also backwards.
just fyi
I think it must be a problem in your game, because the placement of the objects in the texture ( lid, flap, sides and front ) is exactly in the same place as in the original... I only changed the contents of the texture with the new details... I tested your edited texture and it is inside-out... the bottom of the lid is at the top.
Spiker, on 15 July 2011 - 03:06 AM, said:
I really like your work but I don't think it really needs it's own thread if there is one already. We can leave it as it is but it's a bit pointless to have 2 threads about exactly the same thing.
Well I did this thread because a lot of things that I post are rather experimental, to change or modify textures and details around to my liking and see if some good idea comes from that... so I didn't want to spam the "art assets thread" with my stuff. I'll start posting things around there... although I would like to keep this thread to post some ideas and things like that.
DeeperThought, on 15 July 2011 - 01:09 AM, said:
Lightsource has done some stellar work featured in this thread which I hope makes its way to the official HRP soon. I'm especially looking forward to trying out the new fire (is that finished, by the way?)
Ironically it's taking forever to finish... I'll have it done by tomorrow. Although I can't seem to find the last fire animation in the HRP zip file to use as a guide for the png size.
I'm taking about this animation from the old DN3d...there should be a 15 frame animation sequence.
I'll also try to restrain from adding a nuke symbol everywere in future updates.