Core 2 Quad 9450 @ 2.6 Ghz
4GB DDR2 Corsair XMS RAM
EVGA GTX 460 1024MB Superclocked
Windows 7 Home Premium 64-bit SP 1
Latest drivers for all components + I do fairly regular spyware scans with several free packages just to be on the safe side + other regular maintenance
I am not forcing AA for eDuke32, or globally in the Nvidia control panel
Latest version of eDuke32 + HRP (1920x1080 resolution)
Just defragmented the hard drive (though it is fairly full, this has not affected any other application or game to an appreciable level though)
For some reason (perhaps some weirdness with OpenGL and the 400 series, perhaps poor optimization), I am seeing pretty mediocre performance/very regular skips and pauses in the game while using the Polymer renderer. I wouldn't say it's unplayable, but there are many trouble spots where the framerate seems to take a dive (though using the in-game framerate display shows that it's in the mid to upper 30s to mid 40s during those moments, but it feels much lower, like I'm getting 15FPS - this does not just happen in large battles but certain parts of certain maps and it kills the experience (ie. E1M1 lags like crazy when I face the mirror in the hidden passage behind the theatre screen, then instantly speeds up when you face away from it, however the mirror in the bathroom of that level does not seem to cause any performance drop, strangely enough. In E2M1, the first hallway where you fight the enforcers lags pretty bad, as well as the subsequent room where you look out the bay window on the earth and the orbiting spaceship (oddly enough the room one floor up seems to run fine, but when you drop through the pillar with the water, it pauses for a moment and gets very choppy as I re-enter the lower floor). I am using the latest HRP, and I initially disabled high resolution textures, models and AF but the framerate/mouse feel in those situations remained the same (so not an issue with the added strain of the HRP with the models and associated effects etc.). I would like to utilize Polymer + fantastic looking high-resolution textures and models of the HRP, but it kind of kills my enjoyment when I have 2 - 3 second stutters going around corners sometimes and never knowing if a certain room or area is going to run like crap while other parts of the map seem fine.
The video card is relatively new, as I've recently upgraded from an 8800GTX (I was meticulous about wiping out old drivers with driver sweeper etc. though), and everything else runs as expected, Starcraft 2, Crysis, and many other games run great at max settings at my monitors native resolution of 1920x1080 (well, Crysis isn't 60fps, but it's very playable and feels smooth at max settings from what I've played so far, much better performance than my old 8800 GTX at 720p). I don't think it's an OpenGL issue because I ran the Unigine Heaven Benchmark in OpenGL mode with the same high settings as my DX11 run and it performed nearly identically. I have run the litany of other benchmarks, 3D Mark Vantage, 3D Mark 2011 etc. and am satisfied with the performance of the card, and I ran "FurMark" while monitoring the temperature and it rose to a max of 71 during that intense test, so it's a stable/fast card. Sorry for the wall of text, but I thought I should establish up front that I have everything updated and the card is performing well in every other application/game except eDuke32 + Polymer. Is there some setting I've missed? I really would like to use Polymer and by extension the HRP as it adds a lot to the game, but the very uneven and subpar performance kills it for me - does Polymer require a top-tier system for 1920x1080+ resolutions?. Sorry for the wall of text and thank you in advance for any enlightenment you can provide. I have attached my eduke32 log file for your perusal.
Attached File(s)
-
eduke32.log (183.34K)
Number of downloads: 344

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