darkcaleb, on 02 July 2011 - 02:50 PM, said:
i have read it but i need to know one by one, step by step if someone maybe could make a little video maybe?
It doesn't need a video, it's really very easy.
First off, it's important to understand that if you want to put a hallway on top of another hallway, a window over another window or anything like that, TROR is not about just slapping the hallways on top of eachother, that's not how it works. In the situation I just described, you have to select the WHOLE area, make an extension above or below, and add the hallway/window to the extension. Think of extensions as layers, you can't have two windows over eachother in the same layer, so you create 2 layers, and have one window in each layer.
To understand what I mean by this, go into the example map provided in the samples folder, and press 'i' which will reveal the surface between the two ROR layers. (This is always useful to know where your ROR boundary is, which is sometimes necessary)
I'll now create a step-by-step guide explaining how to make an area below a manhole, like in Helixhorned's example. I assume you're already proficient in regular mapping.
1. Create the child sector where you want the manhole to be.
2. Highlight the sector with right-alt.
3. Hold control and press e. (This gives you the option to extend up or down)
4. We want to extend down so press z.
5. Hold control and press a so that in the bottom left of the screen it says something like "automatic grayout of plain sectors on" (you'll have to press it again if it says it's off) This allows you to edit the bunches seperately.
6. Either go into side view mode, and alter the player position by holding the middle mouse button and moving the mouse up or down OR press 'page down' a few times. Either way, the end result should look like the child sector you created now has a white boundary. This means you're working on the extension now.
7. Now you can treat the extension as the very first room you've made on a new map, and add sectors to the side of it. Make a sector all around it if you know how. You have just created a room under another room, where both can be seen at the same time.
It's much easier and faster than I made it out to be, I just tried to explain it as best as I can.