The crash thread "the one-stop thread for eduke32 crashes"
#121 Posted 02 April 2015 - 03:06 PM
#122 Posted 02 April 2015 - 03:38 PM
LeoD, on 02 April 2015 - 01:49 PM, said:
As of r4616, EDuke32 freezes when trying to play certain sounds:
- goaway.voc from Noctis Labyrinthus Revisited / DN64 Revisited
- lca.wav from Lights, Camera, Action from Duke Nukem Eternity's dne01.map
Mark., on 02 April 2015 - 03:06 PM, said:
And no one knows how many other projects with custom sound files might be affected...
This post has been edited by LeoD: 02 April 2015 - 03:43 PM
#123 Posted 02 April 2015 - 06:54 PM
LeoD, on 02 April 2015 - 01:49 PM, said:
As of r4616, EDuke32 freezes when trying to play certain sounds:
- goaway.voc from Noctis Labyrinthus Revisited / DN64 Revisited
- lca.wav from Lights, Camera, Action from Duke Nukem Eternity's dne01.map
Neither of those crash for me in r5118.
#124 Posted 09 April 2015 - 09:49 AM
Hendricks266, on 02 April 2015 - 06:54 PM, said:
(Debian/Raspbian builds seem unaffected, btw.)
#125 Posted 09 April 2015 - 09:50 AM
#126 Posted 31 December 2015 - 08:02 AM
Attached File(s)
-
mapster32.log (988bytes)
Number of downloads: 519 -
mapster32.crash.log (3.97K)
Number of downloads: 510 -
mapster32.crash-ignore.log (1.91K)
Number of downloads: 506 -
mapster32.crash--map.log (3.83K)
Number of downloads: 489
#127 Posted 23 June 2016 - 01:22 PM
mapster32.crash.log (1.66K)
Number of downloads: 704
mapster32.log (5.02K)
Number of downloads: 705
#129 Posted 28 June 2016 - 07:49 PM
LeoD, on 23 June 2016 - 01:22 PM, said:
I had the exact same thing happen to me and Hendricks already has committed a fix for this, it just hasn't been uploaded to the repo. yet. This error also only happens running newer versions of the Debug version of Mapster. We just need to wait for him to commit his fixes for the mean time the work around is to just use the regular version of Mapster since it doesn't appear to show up there or go back to my favorite release R4249.
This post has been edited by Paul B: 28 June 2016 - 07:58 PM
#130 Posted 29 June 2016 - 09:28 AM
#131 Posted 29 June 2016 - 03:43 PM
Hendricks266, on 29 June 2016 - 09:28 AM, said:
That's very strange because I compared his logs with mine and they look almost identical.
#132 Posted 27 August 2016 - 08:09 AM
EDuke32 r5839 (64-bit) C++ build
Compiled Aug 26 2016 18:53:00
Using C:/Program Files (x86)/Steam/steamapps/common/Duke Nukem 3D/gameroot/ for game data
Using C:/Program Files (x86)/Steam/steamapps/common/Duke Nukem 3D/gameroot/addons/dc/ for game data
Using C:/Program Files (x86)/Steam/steamapps/common/Duke Nukem 3D/gameroot/addons/nw/ for game data
Using C:/Program Files (x86)/Steam/steamapps/common/Duke Nukem 3D/gameroot/addons/vacation/ for game data
Using C:/Users/Rooster Gold/Desktop/Duke3D/ for game data
Running on Windows 8 (build 6.2.9200)
Initializing SDL 2.0.4
Searching for game data...
Using "duke3d.grp" as main game data file.
ERROR: NULL weapon! WTF?! WEAPONzd_CLIP
Wrote eduke32.cfg
Wrote settings.cfg
This post has been edited by Captain Massive: 27 August 2016 - 08:51 AM
#133 Posted 06 September 2019 - 01:17 PM
- Original CONs are no longer accepted
- Command line: eduke32 -g CITYTR.GRP
- Patched CONs and crash logs attached
Attached File(s)
-
r6569-crash.zip (78.35K)
Number of downloads: 308
#134 Posted 29 March 2020 - 11:42 AM
Load tiberius.map, press right mouse button and scroll around.
mapster32-7820.log (1.07K)
Number of downloads: 322
mapster32-7820.crash.log (2.5K)
Number of downloads: 295
mapster32-8791.log (1.23K)
Number of downloads: 280
mapster32-8791.crash.log (1.96K)
Number of downloads: 305
Btw., the EDuke32 crash right above is still present.
This post has been edited by LeoD: 29 March 2020 - 11:43 AM
#135 Posted 03 January 2022 - 02:25 PM
LeoD, on 06 September 2019 - 01:17 PM, said:
- Original CONs are no longer accepted
- Command line: eduke32 -g CITYTR.GRP
- Patched CONs and crash logs attached
LeoD, on 29 March 2020 - 11:42 AM, said:
Load tiberius.map, press right mouse button and scroll around.
mapster32-7820.log
mapster32-7820.crash.log
mapster32-8791.log
mapster32-8791.crash.log
Btw., the EDuke32 crash right above is still present.
Nobody responded to these yet. Neither of these crashes still occur as of r9887. Moreover, the City Terror CON files are broken, them not compiling is not surprising.
#136 Posted 23 May 2022 - 11:14 PM
#137 Posted 10 October 2022 - 12:55 AM
I encounter for the first time, a problem related to the closing of Eduke32.
During only the display of the in-game menu, as well as the classic setting of the keyboard control, Eduke32 crashes only when I try to close it.
Is it possible that some parts of the coding, make Eduke crash ? Or maybe change the keyboard ?
Every time it crashes it always resets my keyboard commands to "standard" and refuses to keep the "classic" command.
This post has been edited by F!re-Fly: 10 October 2022 - 12:56 AM