Tea Monster, on 03 May 2011 - 05:15 AM, said:
Hendricks266 - that importer is storming!
Nukester10 - Did you use Xembie's Blender 2.5 exporter? Your UV problem may be a bug in the exporter.
No,not yet.What I did was scrap the old Table1 file and I created a new file called 3711_coffeetable.md3
By going back and rereading what you said earlier I realize where I screwed up.
What I did wrong on Table1 was re-import this mod into Blender 2.49b
So like I said,what I basically did was create a new table and titled it,"3711_coffeetable.md3
Then,I grabbed the tools you mentioned earlier,"Npherno's MD3" and "Misfit model 3D"
I know a few people including yourself mentioned earlier not to mess with Gmax
but I found out there are a lot more people into this program then I thought before.
I think you mentioned something about the MD3 was broken for Gmax or something like that
and that's why you said to stay away from it,so I did.
Anyhow,getting back to Blender 2.49b I created the mod,I deleted the cube,pressed "space""add plane"
then I stretched it, extruded it,put legs on it and exported it.The interesting thing I found out when viewing
what I thought was going to be a table with legs on it,turned out to be just a simple extruded "plane"
with no legs.This is where the other screwup comes in I didn't mention earlier.What I did,was assume
that the mod would be saved when I exported it.Yes and no,Yes it saved the "plane"but not the whole
mesh "with legs".How did I know this?I viewed it within Npherno's MD3 last night.So then I decided to
re-create the table for the third time,this time I "Saved It First"as a .blend file,re-opened the .blend
file then from that file I "exported"it as "3711_coffeetable.md3
Ok,so the mod is fine,I'm pretty sure I guess,I mean I'm not going to re-import it into Blender again
and take the chance of screwing this one up too, just to get a closer look at it.
At this point in time the problem I'm having at the moment is,
1. When I press,"Test Map" and crawl underneath the table and look up at the bottom of the table,
it disappeared.I know you mentioned in an earlier post about making the table "solid"and
I tried doing this and it's still coming out the same.Could you explain specifically how
you did this?Also,I can't stand on the table,I can run right through it.What setting needs
to be made in order to make this table a solid object?
2.Now for the second problem,"skinning the mod".Are you supposed to use the same "MD3"
and place these files in the contents of both Npherno's and Misfit Model 3D as well?
Because,I tried the Misfit Model 3D program and it doesn't seem to recognize MD3?
I also tried,Npherno's compiler and tried to get the skin,"Texture"to link up with the
table and it was a nogo.First of all it wouldn't even recognize "png"files.It would
recognize "tga"files.Yes,I also made a new "UV" map after making the mod from
the same .blend file
How did you get whatever file format you used to view the skinned mod in Npherno and
then change it to "png"later on?
I'm going to reinstall this program this time and tick-off "Milkshape 3D" and see what happens,
maybe this is why it didn't recognize "MD3"
It sounds like your moving up in the world to Blender 2.5
Let me know how good the animated and static mods come out?