TeaMonster I don't know about anyone else following this thread but I did decide to go with your suggestion of moving on from Blender 2.49b to Version 2.62 as you can tell from the pic above,the real funpart now will be getting it set up properly.
I first went to that link you posted on how to install Blender I chose option b this time lol
then,I just opened the file and created a shortcut to my desktop>check
Then,I downloaded the Drek's MD3 Exporter>check
I noticed that there is was only one file in the manila folder,
"io export MD3 Python File 22kb"
and I'd assumed there would be 4 or 5 files like there was with
versions 2.49 and 2.5 anyhow,
Next I needed to find out which Blender folder I needed to drop it into.
If you recall in version 2.5 Xembie suggested placing the MD3 file into the "IO" folder.Well in this newer version 2.62 there is no "IO" file.
So then I looked on katsbits and they did have install tutorials for later
versions but not for this version 2.62 basically they said to place it here,
C:\Blender Foundation\Blender2.57\scripts\addons\
On the Xembie blog for version 2.63a the same location was pretty much mentioned,
"Place folder in “Blender/2.58/scripts/addons/”
So that's where I placed this single MD3 file,within the scripts/addons/ folder.
From there the first thing I noticed when I started up Blender 2.62 was that the cursor was
flashing within the first gui that comes up but it was not checking before the Main Gui popped up
to see if Python was installed.Firstly are there any other scripts or environment variables that need to be
set up in order for that first gui to check whether or not Python is actually installed
like it did with version 2.49 or is it not necessary?
The reason I'm asking this is that notice in the pic above,I went to User Preferences and checked off the
"Import-Export:MD3 (md3 +shaders)"tab.Also notice,I don't know if you can read the rest but
it says,
Export To Quake Model 3 (.md3)
Python:bpy.ops.export.md3( )
Next,an experiment.I closed Blender,removed the Drek MD3 file and placed it on the desktop for a second.
I reopened Blender again and Blender actually had an "error message" at the bottom that stated that
basically there was a file missing and even stated which file was missing,the file I just removed of course.
Not only that,when I clicked on User Preferences again,then clicked on Import-Export tab,
even the option to tic off,"MD3 (md3 +shaders)" disappeared completely but once I went back
and dropped the Drek MD3 file back into the same folder again,once I reopened Blender again,
both the,MD3 (md3 +shaders) option returned so you could tic it off if you wanted to,
which I did and also the tab returned you see my cursor sitting on in the pic above.
The reason I believe that all of these previous things occurred may have been due to
the fact that there was another tab I clicked on at the bottom of the,"Import-Export"
tab that said,"Save As Default" in which I ticked off before and after I went through this
little experiment.
I also even noticed that If I clicked the tab,
MD3 (md3 +shaders)
that this Gui would come up,
Now if I didn't know any better I would have said that if I'd chosen to at this point in the pic,
I could have actually accomplished doing an MD3 mod export.
But I question at this point in actually being able to accomplish this task.....why?
Because from having previous experience with setting up Blender 2.49b
It's this gui I'm concerned with mostly that if I did attempt to export,would it or would
it have not worked? What's you're opinion on this,do I have to have the first gui pop
up with a message like this when I start Blender 2.62 or is it not necessary?
And if I do have to have more Python scripts installed so that you'd see a
message pop up like the one below,where would the link be and also
one last thing.Would I also have to set up Environment Variables as
well and where could I find a tutorial on this?