Prey 2 to be out in 2012
#391 Posted 31 July 2013 - 02:20 PM
http://kotaku.com/fo...rible-970720100
#393 Posted 31 July 2013 - 03:06 PM
Quakecon's about to start and Prey 2 won't be there. It showed so favourably in 2011. Two years without any media. Bethesda has run two of their major acquisitions into the ground. Prey 2 and Doom 4 are going to miss their initial launch window by four years! No wonder Todd Hollenshead decided leave that sinking ship. How long till Kevin Cloud and John Carmack leave and Bethesda turns ID into a engine only studio?
#394 Posted 31 July 2013 - 03:29 PM
Mr. Tibbs, on 31 July 2013 - 03:06 PM, said:
It's not a trailer...
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Prey IP was a major acquisition?!
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ID was assumed as much way before Beth's acquisition. Besides, who's gonna use their engines since Bethesda doesn't allow 3rd parties to use it?
#395 Posted 31 July 2013 - 03:40 PM
Kathy, on 31 July 2013 - 03:29 PM, said:
ID was assumed as much way before Beth's acquisition. Besides, who's gonna use their engines since Bethesda doesn't allow 3rd parties to use it?
Yep, it cost millions.
Doom 4 was a troubled production, but Bethesda started over seeing the project in 2009 before scrapping everything in 2011. It's been rumoured that Bethesda will lay off the game developers and turn id into a engine-only studio (to salvage what they can from that enormous acquisition) for their other Zenimax projects.
http://kotaku.com/fi...-trac-468097062
It was promotional material, and it sucked.
#396 Posted 31 July 2013 - 03:45 PM
Mr. Tibbs, on 31 July 2013 - 03:40 PM, said:
It can't be more than acquisition of Arkane.
#397 Posted 31 July 2013 - 03:50 PM
Arkane didn't cost much thanks to Bethesda/Zenimax's negotiation strategy. Human Head Studios and Splash Damage would've gone for the same amount if they caved to the pressure.
#398 Posted 31 July 2013 - 03:58 PM
#399 Posted 31 July 2013 - 07:23 PM
Yeah, that's what they said about Prey 2.
#400 Posted 31 July 2013 - 07:46 PM
This guy's right on the money: http://www.neogaf.co...33&postcount=71
"You guys know Bethesda owns Arkane, so they can make them do whatever they want them to do. During production of Dishonored, Bethesda started to arbitrarily reject milestones. In doing so, the then-independent-Arkane had to find ways to pay their staff since successful milestones are what feeds the bank. Knowing that Arkane wasn't making their milestones on time and potentially going to suffer internally, such as loosing staff, or ultimately shutting down, Bethesda's parent company Zenimax stepped in to help Arkane out by floating them loans during this "quality issue" period. That seemed nice of Zenimax to help out Arkane, right?
Now since Bethesda had been rejecting milestones because they didn't believe Arkane was maintaining the quality they originally promised, Arkane's also severely behind schedule because time has been spent correctly and addressing Bethesda's issues with previously rejected milestones.
Since Zenimax is also the company that's invested in Bethesda, they start telling Arkane they have serious concerns about their ability to finish the Dishonored. Even though they originally floating them loans to keep Arkane running, they now give them an ultimatum: pay back the loans or sell them the studio for some piddly amount. If Arkane doesn't do either, then Zenimax will take them court for breach of contract since they're now so far behind in the project.
Remember, it's because Zenimax's company Bethesda has been rejecting milestones that put Arkane behind in the first place.
The outcome is Arkane reluctantly sold their independence to Zenimax so they could continue the creative work they started and at the very least have public recognition for their efforts.
This is why Bethesda can tell Arkane to do whatever they want them to do now.
What would you do if you were making Prey 2 and started wondering why Bethesda was suddenly treating you differently? You'd start looking at past independent developers Bethesda has had deals with to understand if it's a developer issue or a publisher issue. When you discover Bethesda started to reject milestones at not only Arkane, but Splash Damage and inXile, you start to see a pattern. Knowing the fate of Arkane, if you were the Prey 2 developer would just sit there and see what happens or would you confront the publisher?"
and http://www.neogaf.co...21&postcount=76
"Human Head has their own version of idTech. This is the only version that supports open world gameplay. Arkane on the other hand only has experience with Unreal. Because of these differences the project has to be restarted. There's no way it'll ever be what Human Head created, since Bethesda doesn't have source code for Prey 2. Even if they did, it would take them months to decipher it and I can't imagine Human Head cheerfully helping them out.
Also, it's going to cost Bethesda 10x more to have a different company do anything with Prey 2 than let Human Head finish it. The only developer they own which has the man-power and lower costs to make Prey 2 is Arkane Austin. Machine Games might have been a possible candidate but we know they're now working on Wolfenstein. Any other independent developer would either scoff at the low-ball figure Bethesda was offering or simply not have the experience to pull it off after some trial run. With Arkane, they can at least point to similar game mechanics despite being a completely different beast under the hood."
This post has been edited by Mr. Tibbs: 31 July 2013 - 07:53 PM
#401 Posted 31 July 2013 - 09:10 PM
#402 Posted 31 July 2013 - 09:25 PM
On Prey 1 ties: "Ever wonder where the Sphere in Prey 1 came from? Who built it? And how they would respond when they found out a Native American from Earth blew it up? What you're seeing is only the first hour of the story and we developed several hours of content that spanned over half-a-dozen locations." On a new protagonist: "Whoever said he was an army guy and that there was no more horror? All that was released was a video from the first hour of the game and the first trailer. A good trailer never gives away the whole story. Bethesda ultimately said no one would want to player a whiny Native American aspiring to his ancestory. That's separate from the bounty hunter aspect. Something like a decade's passed since Tommy's story and you work with him in the game. I proposed a DLC where you played Tommy, though. He's only generic because you never had a chance to play the game to get to know what his goals, hardships, and perspective was on his life. Who's to say if Tommy was the only human stranded on an alien planet for years and years, that he wouldn't end up looking just about the same... It's sort of like watching 2 minutes from the middle of "Castaway" and saying Tom Hanks sure looks like a homeless bum on the beach."
Unfortunately they can't release their work under a new title at a different publisher. "I totally agree that Human Head should finish the game. They're the creative heads behind what made it memorable. Bethesda are the ones that can make that choice."
And a few misc: "Well it wasn't because of poor quality. It matched what you'd expect to find in a AAA game around Alpha." "Actually it's the opposite of COD. Play the game and you'll find out how different it is." "The team drew a lot of inspiration for Mirror's Edge." "True! Too bad Bethesda never released more info on it."
This post has been edited by Mr. Tibbs: 31 July 2013 - 09:26 PM
#403 Posted 31 July 2013 - 10:15 PM
TerminX, on 31 July 2013 - 09:10 PM, said:
Maybe they could turn it into a sci-fi church sim and call it Pray 2 God.
On a more serious note, that game could be a very original cyber punk shooter about a bounty hunter that could sport a Snake Plissken + Han Solo type of main character and it would work just fine.
This all depends on how far they were done with the mission objectives and how much they were referring to the original Prey.
This post has been edited by Mr.Deviance: 31 July 2013 - 10:24 PM
#404 Posted 01 August 2013 - 10:49 AM
TerminX, on 31 July 2013 - 09:10 PM, said:
I guess that depends both on their contract with Zenimax AND copyright law. Either way if ZeniMax signs off on it, it would be fine. But somehow I doubt this thing ending with any kind of agreement with ZeniMax. But who knows, maybe it already has. Seeing as Prey 2 was an open world game and HH are working on open world game Project P.
#405 Posted 02 August 2013 - 01:20 AM
#406 Posted 02 August 2013 - 01:33 AM
"It probably doesn’t help me to define that any further. The reason that it got delayed the way it did is because it was not hitting the quality bar that it was supposed to and needed to. That was ultimately the problem. It had nothing to do with what it was trying to do. It just didn’t hit the quality bar. It’s kind of like Wolfenstein, which is getting delayed to next year because it’s showing promise, but it needs more time and polish to hit the quality bar we expect. Prey 2 is not the first time that we’ve moved something because of that. It’s gonna come down to quality." Ah, that nebulous term "quality".
This post has been edited by Mr. Tibbs: 02 August 2013 - 01:35 AM
#407 Posted 02 August 2013 - 12:55 PM
http://www.vg247.com...k-online-report
http://www.allgamesb...ed-screens.html
This post has been edited by Mr. Tibbs: 02 August 2013 - 01:27 PM
#409 Posted 02 August 2013 - 02:51 PM
Even matches up with the achievement leak earlier. http://www.neogaf.co...035&postcount=1 http://devinwatson.c...hema/72790.html
"AW_JOB_WELL_DONE
A Job Well Done
Complete all objectives of an Open World Event "
This post has been edited by Mr. Tibbs: 02 August 2013 - 03:43 PM
#410 Posted 05 August 2013 - 03:17 PM
This post has been edited by 100199: 05 August 2013 - 03:17 PM
#411 Posted 05 August 2013 - 05:52 PM
(I always liked it )
#412 Posted 05 August 2013 - 06:01 PM
Did anyone check out these reports that directly clash with what Zenimax's PR guy said?
http://www.aliennoir...an-asks-arkane/
"Human Head's still taking care of Prey." "That's interesting because I remember when they reported that rumour, several different sources, many who worked at Arkane, came forward and said they were working on it. So either that was a complete fabrication, or somebodies lying." "Weird!" "Well, I guess either way, somebodies lying."
This post has been edited by Mr. Tibbs: 05 August 2013 - 06:05 PM
#413 Posted 07 August 2013 - 07:33 AM
Mr. Tibbs, on 31 July 2013 - 03:06 PM, said:
It seems Carmack left already...
http://www.eurogamer...hnology-officer
This post has been edited by Kathy: 07 August 2013 - 07:55 AM
#414 Posted 07 August 2013 - 08:53 AM
This post has been edited by MusicallyInspired: 07 August 2013 - 08:53 AM
#416 Posted 07 August 2013 - 11:54 AM
https://twitter.com/idSoftware
"My time division is now Oculus over Id over Armadillo. Busy busy busy!"
https://twitter.com/ID_AA_Carmack
#417 Posted 07 August 2013 - 12:35 PM
Yeah working full time at a different company. That's not going to have an impact on Doom 4/ Doom reboot. No change there. "Leadership" must mean not coming in everyday. End of a an era. Nice of Bethesda to announce that change after Quakecon.
This post has been edited by Mr. Tibbs: 07 August 2013 - 12:37 PM
#418 Posted 07 August 2013 - 02:41 PM
#419 Posted 07 August 2013 - 05:41 PM
http://kotaku.com/jo...with-1053820115
http://www.engadget....hn-carmack-cto/
"In an email from the folks at Oculus, Carmack was confirmed to be out at the company he helped found -- id Software -- and joining Oculus full-time as CTO. He will apparently still serve some role at id, as id's parent company told Engadget."
https://twitter.com/...142152864464896
This post has been edited by Mr. Tibbs: 07 August 2013 - 05:50 PM
#420 Posted 07 August 2013 - 06:54 PM
Duke Rocks, on 07 August 2013 - 02:41 PM, said:
It's the backbone yeah, but unless it's completely bug free, there is always a job to be done.
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He's got a new full-time job at a compony with a new developing technology. Which means his level of input about anything id will be close to 0. Unless he doesn't need to sleep or cloned himself.