 Hank, on 22 January 2012 - 03:21 PM, said:
Hank, on 22 January 2012 - 03:21 PM, said:
Hopefully in a couple more weeks I have better news.

No, don't use RAPEshare either, thats as much ass as megaupload and it will most likely be next to get pulled.
 Hank, on 22 January 2012 - 03:21 PM, said:
Hank, on 22 January 2012 - 03:21 PM, said:


This post has been edited by LeoD: 23 January 2012 - 03:17 PM
 Hendricks266, on 24 January 2012 - 04:55 PM, said:
Hendricks266, on 24 January 2012 - 04:55 PM, said:
 Hendricks266, on 24 January 2012 - 04:55 PM, said:
Hendricks266, on 24 January 2012 - 04:55 PM, said:
 Hendricks266, on 24 January 2012 - 04:55 PM, said:
Hendricks266, on 24 January 2012 - 04:55 PM, said:
 Hendricks266, on 24 January 2012 - 04:55 PM, said:
Hendricks266, on 24 January 2012 - 04:55 PM, said:
This post has been edited by LeoD: 24 January 2012 - 08:10 PM
 LeoD, on 24 January 2012 - 07:09 PM, said:
LeoD, on 24 January 2012 - 07:09 PM, said:
This post has been edited by supergoofy: 26 January 2012 - 04:16 AM
 supergoofy, on 25 January 2012 - 12:06 PM, said:
supergoofy, on 25 January 2012 - 12:06 PM, said:
 Hendricks266, on 24 January 2012 - 04:55 PM, said:
Hendricks266, on 24 January 2012 - 04:55 PM, said:
 LeoD, on 24 January 2012 - 07:09 PM, said:
LeoD, on 24 January 2012 - 07:09 PM, said:
 LeoD, on 24 January 2012 - 07:09 PM, said:
LeoD, on 24 January 2012 - 07:09 PM, said:
 LeoD, on 24 January 2012 - 07:09 PM, said:
LeoD, on 24 January 2012 - 07:09 PM, said:
 Then again, the possibility of something like this which can be flexibly swapped in and out by the user.........
 Then again, the possibility of something like this which can be flexibly swapped in and out by the user......... LeoD, on 24 January 2012 - 07:09 PM, said:
LeoD, on 24 January 2012 - 07:09 PM, said:
This post has been edited by Hendricks266: 25 January 2012 - 05:43 PM
 Hendricks266, on 25 January 2012 - 05:41 PM, said:
Hendricks266, on 25 January 2012 - 05:41 PM, said:
 Hendricks266, on 25 January 2012 - 05:41 PM, said:
Hendricks266, on 25 January 2012 - 05:41 PM, said:
 Hendricks266, on 25 January 2012 - 05:41 PM, said:
Hendricks266, on 25 January 2012 - 05:41 PM, said:
 
						
                                                 LeoD, on 25 January 2012 - 06:31 PM, said:
LeoD, on 25 January 2012 - 06:31 PM, said:
 LeoD, on 25 January 2012 - 06:31 PM, said:
LeoD, on 25 January 2012 - 06:31 PM, said:
 LeoD, on 25 January 2012 - 06:31 PM, said:
LeoD, on 25 January 2012 - 06:31 PM, said:
 LeoD, on 25 January 2012 - 06:31 PM, said:
LeoD, on 25 January 2012 - 06:31 PM, said:

 LeoD, on 25 January 2012 - 05:25 PM, said:
LeoD, on 25 January 2012 - 05:25 PM, said:

This post has been edited by supergoofy: 26 January 2012 - 04:17 AM
 supergoofy, on 27 January 2012 - 02:13 AM, said:
supergoofy, on 27 January 2012 - 02:13 AM, said:
 supergoofy, on 27 January 2012 - 02:13 AM, said:
supergoofy, on 27 January 2012 - 02:13 AM, said:
 Hendricks266, on 27 January 2012 - 06:23 AM, said:
Hendricks266, on 27 January 2012 - 06:23 AM, said:
 supergoofy, on 27 January 2012 - 09:17 AM, said:
supergoofy, on 27 January 2012 - 09:17 AM, said:
This post has been edited by LeoD: 27 January 2012 - 11:05 AM
 LeoD, on 27 January 2012 - 10:59 AM, said:
LeoD, on 27 January 2012 - 10:59 AM, said:
// RPG (2544)
#ifdef polymost
model "highres/sprites/firstperson/2544_rpg_polymost.md3" {
   scale 1.9
   skin { pal 0 file "highres/sprites/firstperson/2544_rpg_polymost.png" }
   frame { name "idle" tile 2544 }
   hud { tile 2544 xadd 0.1 yadd 1.15 zadd -0.68 angadd -12 }
   frame { name "idle" tile0 2545 tile1 2546 }
}
#endif
#ifdef polymer
model "highres/sprites/firstperson/2544_rpg.md3" {
   scale 4
   skin { pal 0 surface 0 file "highres/sprites/firstperson/2544_rpg_d.png" }
   normal { pal 0 surface 0 file "highres/sprites/firstperson/2544_rpg_n.png" }
   specular { pal 0 surface 0 file "highres/sprites/firstperson/2544_rpg_s.png" }
   skin { pal 0 surface 1 file "highres/sprites/firstperson/duke_hand_d.png" specpower 5 specfactor 0.5 }
   normal { pal 0 surface 1 file "highres/sprites/firstperson/duke_hand_n.png" }
   specular { pal 0 surface 1 file "highres/sprites/firstperson/duke_hand_s.png" }
   skin { pal 0 surface 2 file "highres/common/transp.png" }
   glow { pal 0 surface 2 file "highres/common/transp.png" }
   frame { name "frame_1" tile 2544 }
   skin { pal 0 surface 2 file "highres/sprites/firstperson/muzzle_flash_01.png" }
   glow { pal 0 surface 2 file "highres/sprites/firstperson/muzzle_flash_01.png" } 
   frame { name "frame_1" tile0 2545 tile1 2546 } 
   hud { tile0 2544 tile1 2546 xadd 2 yadd 4 zadd -0.5 angadd -64 fov 250 } 
}
#endif If by step one you are intending to simply rename textures without a _d that also have a _n and/or _s && are Polymer replacements for a prior Polymost texture, then steps one and two would be welcome to be done now.
 If by step one you are intending to simply rename textures without a _d that also have a _n and/or _s && are Polymer replacements for a prior Polymost texture, then steps one and two would be welcome to be done now.
						
                                                This post has been edited by Hendricks266: 28 January 2012 - 01:02 AM
 Hendricks266, on 28 January 2012 - 01:02 AM, said:
Hendricks266, on 28 January 2012 - 01:02 AM, said:

 
  Hendricks266, on 28 January 2012 - 01:02 AM, said:
Hendricks266, on 28 January 2012 - 01:02 AM, said:
This post has been edited by LeoD: 28 January 2012 - 06:09 AM
 Gloves look great and I like that crosshair
    Gloves look great and I like that crosshair  Im not see many difference in textures but until I not be able to run Polymer then I stick with these packs
   Im not see many difference in textures but until I not be able to run Polymer then I stick with these packs  very good work
  very good work  
						
                                                Quote
 Sorry for not adding this earlier, but most of the time I just don't get around to doing things which should happen.
 Sorry for not adding this earlier, but most of the time I just don't get around to doing things which should happen.
						
                                                This post has been edited by NightFright: 31 January 2012 - 02:27 AM
 NightFright, on 31 January 2012 - 02:22 AM, said:
NightFright, on 31 January 2012 - 02:22 AM, said:
 
  NightFright, on 31 January 2012 - 02:22 AM, said:
NightFright, on 31 January 2012 - 02:22 AM, said:
 NightFright, on 31 January 2012 - 02:22 AM, said:
NightFright, on 31 January 2012 - 02:22 AM, said:

 
  NightFright, on 31 January 2012 - 02:22 AM, said:
NightFright, on 31 January 2012 - 02:22 AM, said:
 
						
                                                 The way it is now, there are still some features missing, e.g. improved skin, normalmaps and bra version. Anyway, it's a start, and I am confident someone around here will finish what has been initiated.
 The way it is now, there are still some features missing, e.g. improved skin, normalmaps and bra version. Anyway, it's a start, and I am confident someone around here will finish what has been initiated.
						
                                                This post has been edited by NightFright: 14 February 2012 - 12:26 AM
 NightFright, on 14 February 2012 - 12:25 AM, said:
NightFright, on 14 February 2012 - 12:25 AM, said:

 NightFright, on 14 February 2012 - 12:25 AM, said:
NightFright, on 14 February 2012 - 12:25 AM, said:
 But anyway, your efforts are appreciated here. It's clear that there is demand for this, and Polymer unfortunately isn't for everyone, so we must somehow satisfy the needs for everyone. It's hard enough to do stuff for Polymer, it would be hard to maintain two different HRPs (because that's what it basically is) alone, so this involvement of yours is really helpful. Even though it's not easy, and every change to Polymer HRP can be troublesome to compensate/convert.
 But anyway, your efforts are appreciated here. It's clear that there is demand for this, and Polymer unfortunately isn't for everyone, so we must somehow satisfy the needs for everyone. It's hard enough to do stuff for Polymer, it would be hard to maintain two different HRPs (because that's what it basically is) alone, so this involvement of yours is really helpful. Even though it's not easy, and every change to Polymer HRP can be troublesome to compensate/convert.
						
                                                This post has been edited by NightFright: 14 February 2012 - 08:33 AM
This post has been edited by NightFright: 15 February 2012 - 01:02 AM
 NightFright, on 14 February 2012 - 08:33 AM, said:
NightFright, on 14 February 2012 - 08:33 AM, said:
This post has been edited by KareBear: 16 February 2012 - 12:48 AM
 LeoD, on 15 February 2012 - 05:05 PM, said:
LeoD, on 15 February 2012 - 05:05 PM, said:
 I will edit my post with a download link, once the upload is complete.
 I will edit my post with a download link, once the upload is complete.This post has been edited by supergoofy: 16 February 2012 - 09:51 AM
