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DN: Manhattan Project (mods, addons and etc.)

User is offline   DNV 

#121

Work in progress

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User is offline   DNV 

#122

New retro style for old city levels of Deep Freeze

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User is offline   OpenMaw 

  • Judge Mental

#123

Props to you man. You really make this old tech pop and whistle. I salute your skills.
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User is offline   DNV 

#124

DNMP: Deep Freeze - Brooklyn

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User is offline   DNV 

#125

Deep Freeze. Subway and Brooklyn's midnight

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User is offline   Perro Seco 

#126

I played DNMP some years ago and I enjoyed it. This mod looks very cool, so I'll be waiting to play it when it's finished.
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User is offline   DNV 

#127

Recently, I don't have much time, but the development process is not frozen.
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User is offline   DNV 

#128

Duke Nukem MP: Deep Freeze - Episode 2 Demonstration
https://youtu.be/wJwdOe1kzOY

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User is offline   Mark 

#129

Absolutely awesome. And you are a 1 man team doing it all? I'm a huge fan of urban decay maps. This is like a map from Kingpin. Keep up the great work.

This post has been edited by Mark.: 13 August 2018 - 03:53 PM

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User is offline   DNV 

#130

View PostMark., on 13 August 2018 - 03:52 PM, said:

Absolutely awesome. And you are a 1 man team doing it all? I'm a huge fan of urban decay maps. This is like a map from Kingpin. Keep up the great work.


Thanks. Yes, I do it by myself only.
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User is offline   DNV 

#131

DNV Voice for Duke Nukem Manhattan Project
Trailer: https://youtu.be/9mGH3O3zvtI

DOWNLOAD LINKS
Google Disk: https://drive.google...iew?usp=sharing
Mega: https://mega.nz/#!t5...7-e6vzvZIJ71A1o

DESCRIPTION
- DNV Voice includes new Duke's voice in English and Russian by Vitaliy Bondarenko.
- The Russian voice of all other characters was made by FARGUS (Some of Morphix's phrases are missing).
- Russian font and text - by 1C (the text has been edited).
- The volume of Duke's voice is a little quieter than other sounds, however, it's increased as much as possible. Louder sound creates more noise.
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User is offline   Mark 

#132

That is a huge amount of lines recorded. :o The Russian accent is quite noticeable but I think it will be OK. Duke is a hard voice to do perfectly and most people understand that.

On the technical side, I loaded a lot of the sound files into Audacity to listen and look at them. On my computer sound system with a full range amp and good speakers the voice had a muffled sound on the low end. There are peaks in the waveforms at about 110hz and 230hz. To clean them up I reduced gain near those frequencies by 5db and 15db. It cleaned up the low end. By getting rid of those 2 peaks there is now room to increase the overall volume of the voice. It would be a lot of work to apply the fix to all of the sound files but I thought I would let you know what needed to be done in case you want to fix them.

I'm glad to see this great mod is still being worked on.
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User is online   NightFright 

  • The Truth is in here

#133

Does MP actually still run properly on Win10? Maybe it's time for a port or something.
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User is offline   DNV 

#134

View PostMark, on 12 November 2019 - 06:11 AM, said:

That is a huge amount of lines recorded. :o The Russian accent is quite noticeable but I think it will be OK. Duke is a hard voice to do perfectly and most people understand that.

On the technical side, I loaded a lot of the sound files into Audacity to listen and look at them. On my computer sound system with a full range amp and good speakers the voice had a muffled sound on the low end. There are peaks in the waveforms at about 110hz and 230hz. To clean them up I reduced gain near those frequencies by 5db and 15db. It cleaned up the low end. By getting rid of those 2 peaks there is now room to increase the overall volume of the voice. It would be a lot of work to apply the fix to all of the sound files but I thought I would let you know what needed to be done in case you want to fix them.

I'm glad to see this great mod is still being worked on.


Thanks for the feedback. Can you give me an example of any file you fixed? I would like to compare it with my similar file.

View PostNightFright, on 12 November 2019 - 09:20 AM, said:

Does MP actually still run properly on Win10? Maybe it's time for a port or something.


DN MP is still working on Win 10, but there are some problems with a double jump. This problem is solved by "DgVoodoo". I put it in "DNV Voice".
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User is offline   Mark 

#135

I didn't save any of my examples so I did another quick edit of one line. Some lines benefit more than others. This was a good average example. If players are listening on small computer speakers your originals may sound better than they do on my system.

Attached File(s)



This post has been edited by Mark: 12 November 2019 - 01:10 PM

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User is offline   DNV 

#136

Yeah, good result! Well, how did you achieve it?

This post has been edited by DNV: 13 November 2019 - 05:31 AM

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User is offline   DNV 

#137

"DNV Voice" updated. Sound corrected and enhanced.
The current and subsequent download links can be found in the description of the trailer - https://youtu.be/9mGH3O3zvtI
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User is offline   DNV 

#138

Armageddon mod for Duke Nukem MP. Full walkthrough.


- Play as Morphix and try to find a way out of the place you are in.
- This mod contains only one level from the original idea.
- Duke and Morphix were voiced in Russian.

Big DNMP archive with mods, levels, tools, scripts, skins, programs, etc.
https://drive.google...jUd?usp=sharing
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User is offline   DNV 

#139

Early Access version of Deep Freeze mod is released!

Deep Freeze - Early Access Trailer

At the moment Deep Freeze is still in development. The Early Access version contains 4 levels of the main storyline of the mod (out of 10 planned), and also 17 separate maps from alpha version.
DNMP level editor (PrismEd) and maps sources from alpha version are included with the mod.

Download: https://drive.google...epECUUNbg3zvmtq

This post has been edited by DNV: 30 October 2020 - 08:18 AM

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User is offline   jkas789 

#140

Very cool to see some love for MP! Congrats on the release mate!
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User is offline   DNV 

#141

Duke Nukem MP - Max's Quest

Trailer

Max's Quest is a big mod for Duke Nukem: Manhattan Project.
This mod contains 2 episodes (16 levels in total). The first episode (Max's Quest) was developed in 2020. The second one (Max's Revenge) was developed in 2011 as a separate mod, but wasn't released earlier.
Max's Quest and Max's Revenge were created by Maxim Meleksetov.

Download: https://drive.google...FtI?usp=sharing
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User is offline   DNV 

#142

Deep Freeze mod for Duke Nukem: Manhattan Project is finally and completely released!
This is a big mod with its own storyline. Deep Freeze contains 10 levels of the main storyline and 17 separate maps from its alpha version.
You can play the mod in English and Russian (text + voice). It also supports several widescreen modes.

Release Trailer

Download from Google Drive: https://drive.google...epECUUNbg3zvmtq
Download from ModDB: https://www.moddb.com/mods/deep-freeze

Merry Christmas and Happy New Year, friends! B)
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User is offline   Yatta 

  • Pizza Lawyer

  #143

View PostDNV, on 19 December 2021 - 04:25 AM, said:

Deep Freeze mod for Duke Nukem: Manhattan Project is finally and completely released!
This is a big mod with its own storyline. Deep Freeze contains 10 levels of the main storyline and 17 separate maps from its alpha version.
You can play the mod in English and Russian (text + voice). It also supports several widescreen modes.

Release Trailer

Download from Google Drive: https://drive.google...epECUUNbg3zvmtq
Download from ModDB: https://www.moddb.com/mods/deep-freeze

Merry Christmas and Happy New Year, friends! B)


Gorgeous mod. I love the work you did on this--great job.
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User is offline   DNV 

#144

View PostYatta, on 19 December 2021 - 12:09 PM, said:

Gorgeous mod. I love the work you did on this--great job.


Thanks, Yatta! I'm glad you like it.
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User is offline   Dzierzan 

#145

I already finished 3 levels on hard mode. You certainly have put a lot of work into that mod. I respect that. 10/10 for me!
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User is offline   Mark 

#146

I've been following this for a long time and downloaded it. All this time I didn't pay attention to realize I need the original Manhattan Project game to play this. I assumed it was a stand-alone game. Shame on me. Oh well... :(

This post has been edited by Mark: 21 December 2021 - 08:56 AM

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User is online   ck3D 

#147



"If you're so great, why did you build a robot that's a giant version of Duke and not a giant version of you?" - haha!

This post has been edited by ck3D: 13 January 2022 - 10:48 AM

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User is offline   NY00123 

#148

If I can update from DNV's messages in the 3DR and Duke4.net Discords, plus his recent tweet, then he's uploaded the big DN:MP mods to moddb:

https://www.moddb.co...nhattan-project
https://twitter.com/...224938298122245

Interestingly, just a few days ago, I started to go through a few user-made contents from dnep.duke4.net. I didn't really try these beforehand as much as I did in the last week.

In particular, after about a couple of failed attempts, I got the DC Missions as released in 2006 (rather than DNV's re-upload) to be playable after building them in the editor. Less than 30 minutes later, I discovered that DNV re-uploaded an updated playable version to moddb, and a bit afterwards, that he apparently already uploaded it to his personal account during 2020.

I wonder if there's any documentation about the changes between add-ons as released in the DNEP website and uploaded by DNV.
I didn't make a comparison, but just for a couple of problems I experienced while going through the DC Missions as uploaded in 2006:

- dukemissiondc_05 has this ladder, to which Duke was triggered to automatically run into; I was so sure the level was unbeatable, but it later turned that I could temporarily release Duke by showing and hiding the menu.

- It's possible that Duke spawned at an unexpected location upon loading dukemissiondc_10, after completing dukemissiondc_09. This was far above the leftmost area of the map, while being able to walk forward and backwards (rather than left and right). Luckily, he could reach spots in which I could press on the "up" key in order to get him to a proper path.

For reference, I'll quote the part of the message linking to DNV's account, used for uploading older and newer contents before going through moddb:

View PostDNV, on 15 June 2020 - 10:02 AM, said:

Big DNMP archive with mods, levels, tools, scripts, skins, programs, etc.
https://drive.google...jUd?usp=sharing

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#149

Amazing work!
Damn - that rocks!
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#150

View PostINGAMEDUKETHREEDEE, on 02 April 2022 - 01:09 AM, said:

Amazing work!
Damn - that rocks!


can't edit it anymore now so....
give it to me baby... ;)
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