I play with 32 Bit openGL on a resolution of 1024 x 768
the font in the HUD is ok now, one of the paths i was using was wrong.
here is a new screenshot:
http://cl.ly/1C2R2U2Q2l0F3D3t3i1H
here is my log file,
EDuke32 2.0.0devel 20100514
Application parameters: -name BuildGamer -j/Users/myuser/Desktop/WGR2_SIEGEBREAKER/WGR2/ogg -j/Users/myuser/Desktop/WGR2_SIEGEBREAKER/WGR2 -name BuildGamer -q1 -m -c1 -xWAR2GAME.con -hwgr2.def -gWGR2.GRP -port 23513 -server
Fake multiplayer mode.
Monsters off.
Using CON file 'WAR2GAME.con'.
Using DEF file: wgr2.def.
Using /Users/myuser/Desktop/WGR2_SIEGEBREAKER/ for game data
Using /Users/myuser/Desktop/WGR2_SIEGEBREAKER/WGR2/ogg/ for game data
Using /Users/myuser/Desktop/WGR2_SIEGEBREAKER/WGR2/ for game data
Using /Users/myuser/Library/Application Support/EDuke32/ for game data
Initializing SDL system interface (compiled against SDL version 1.2.14, found version 1.2.14)
Using "Quartz" video driver
Searching for game data...
Warning: could not find main data file 'duke3d.grp'!
Using file 'WGR2.GRP' as game data.
CON file `WAR2GAME.con' missing.
i have tried the standard version of eDuke32 and the HUD works there