I play with 32 Bit openGL on a resolution of 1024 x 768
the font in the HUD is ok now, one of the paths i was using was wrong.
here is a new screenshot:
http://cl.ly/1C2R2U2Q2l0F3D3t3i1H
here is my log file,
EDuke32 2.0.0devel 20100514 Application parameters: -name BuildGamer -j/Users/myuser/Desktop/WGR2_SIEGEBREAKER/WGR2/ogg -j/Users/myuser/Desktop/WGR2_SIEGEBREAKER/WGR2 -name BuildGamer -q1 -m -c1 -xWAR2GAME.con -hwgr2.def -gWGR2.GRP -port 23513 -server Fake multiplayer mode. Monsters off. Using CON file 'WAR2GAME.con'. Using DEF file: wgr2.def. Using /Users/myuser/Desktop/WGR2_SIEGEBREAKER/ for game data Using /Users/myuser/Desktop/WGR2_SIEGEBREAKER/WGR2/ogg/ for game data Using /Users/myuser/Desktop/WGR2_SIEGEBREAKER/WGR2/ for game data Using /Users/myuser/Library/Application Support/EDuke32/ for game data Initializing SDL system interface (compiled against SDL version 1.2.14, found version 1.2.14) Using "Quartz" video driver Searching for game data... Warning: could not find main data file 'duke3d.grp'! Using file 'WGR2.GRP' as game data. CON file `WAR2GAME.con' missing.
i have tried the standard version of eDuke32 and the HUD works there