Duke4.net Forums: The Duke Nukem Experience - Duke4.net Forums

Jump to content

  • 7 Pages +
  • 1
  • 2
  • 3
  • 4
  • 5
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

The Duke Nukem Experience  "An Exclusive Vegas Preview"

User is offline   Tea Monster 

  • Polymancer

#61

Some of the models look a bit dodgy. Check out the shot of the pig cops jumping out of the dropship. There are some weird texture issues on the drop ship. There is some strange deformation going on with the pig cops. The cars are very simplistic and there is a very obvious texture seam on the top of the barrel of the cannon (we'd never allow that in the HRP ;) )
0

User is offline   MusicallyInspired 

  • The Sarien Encounter

#62

They said there were texture issues they were ironing out. I don't care about polygon counts on the models, though.
0

User is offline   Cerberus_e 

#63

View PostYatta, on Feb 10 2011, 01:02 AM, said:

Yes, I intend to do a follow-up to cover the game logistics.

The ego works just like in Call of Duty (rechargeable), except you can add to its total by doing Dukely things like pissing in toilets and admiring yourself int he mirror.

I didn't encounter any health packs. See above for for my opinion on 2-weapon system.


Like Call of duty 2? You mean it increases over time then? You're sure it's not just when looking in the mirror or or killing aliens?
Thank you for the reply, looking forward to your game logistics article!
0

User is offline   Kathy 

#64

View PostCerberus_e, on Feb 10 2011, 09:13 PM, said:

Like Call of duty 2? You mean it increases over time then? You're sure it's not just when looking in the mirror or or killing aliens?

Yep. At PAX people said that it increases even if you just stand still, but doing some stuff makes it regenerate faster.
0

User is offline   Cerberus_e 

#65

That really sucks. Why do all games do that these days, I really don't get it. This should be a feature when you're playing on easy ONLY.
0

User is offline   LkMax 

#66

View PostCerberus_e, on Feb 10 2011, 05:37 PM, said:

That really sucks. Why do all games do that these days, I really don't get it. This should be a feature when you're playing on easy ONLY.


Totally agree. ;)
I really dislike that scheme. They should keep the Manhattan Project health system - it's different and 'functional'. Why change what was perfect?
0

User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#67

I am interested to know what the music in game was like?
We know that Invaders must die is featured in the latest reveal trailer, but is Grabbag herd at all while you were playing.
(I have not read through all the other threads of spam to find if this has been asked/answered)
0

#68

View PostThe Commander, on Feb 10 2011, 10:15 PM, said:

I am interested to know what the music in game was like?
We know that Invaders must die is featured in the latest reveal trailer, but is Grabbag herd at all while you were playing.
(I have not read through all the other threads of spam to find if this has been asked/answered)

I think it can be said by now, that Yatta is purposely keeping that secret, either because he wants us to see that first hand in his video or because of some other reason?
0

User is offline   ---- 

#69

View PostJhect, on Feb 10 2011, 07:23 AM, said:

You usually never use more than 2 weapons at once in a fps game.


Says who? In my case that person is awfully wrong.

This post has been edited by fuegerstef: 11 February 2011 - 03:08 AM

0

#70

Yeah you should watch Stef play an fps

its like pistol shot, *fast switch* shotgun shot, *fast switch* boot to da face , *fast switch* RPG missile in the ass

is it useful? Hell no! But i hear he gets all the chicks that way.

They re like, omg you re so weapon wheely<3 i needs your babies.
0

User is offline   X-Vector 

#71

Yatta, a preview on the Dutch tech site Tweakers mentions that all interactive objects in the game (including entrances to secret rooms) are highlighted.
Do you know if this is a setting that can be turned off?
0

User is offline   Loke 

#72

View PostThe Commander, on Feb 11 2011, 07:15 AM, said:

I am interested to know what the music in game was like?
We know that Invaders must die is featured in the latest reveal trailer, but is Grabbag herd at all while you were playing.
(I have not read through all the other threads of spam to find if this has been asked/answered)


I've asked but haven't received any reply yet.
0

User is offline   MusicallyInspired 

  • The Sarien Encounter

#73

There's some music audible in this video which seems to be the raw press video Gearbox gave to all the media to showcase. It has the beginning of a new (slower) version of Grabbag at the very end...but it's just a tease. Doesn't actually start.

http://www.youtube.c...I&feature=feedf

Also, when's part 2 supposed to go up?

This post has been edited by MusicallyInspired: 11 February 2011 - 08:02 AM

0

#74

He throws a RIGHT then a LEFT!!!, Aww my god, down goes the assault trooper, aaaand he's out, THE ASSAULT TROOPER IS OUT LADIES AND GENTS :P
Posted Image

That's what the Alien bastard get's for throwing weights at Duke.

Ps. Love the big tv behind the alien where you can see the entire scene filmed from an above angle behind the alien.
DN3D style cameras confirmed ;)

This post has been edited by Mr.Deviance: 11 February 2011 - 10:34 AM

0

User is offline   N64 

#75

http://www.youtube.c...h?v=JTz-msAYwoI
0

User is offline   MusicallyInspired 

  • The Sarien Encounter

#76

Thank you, I JUST posted that.
0

#77

View PostMr.Deviance, on Feb 11 2011, 05:03 PM, said:

He throws a RIGHT then a LEFT!!!, Aww my god, down goes the assault trooper, aaaand he's out, THE ASSAULT TROOPER IS OUT LADIES AND GENTS :P
Posted Image


That's what the Alien bastard get's for throwing weights at Duke.

Ps. Love the big tv behind the alien where you can see the entire scene filmed from an above angle behind the alien.
DN3D style cameras confirmed ;)


loving that scene and love for detail! I'm in love!
0

#78

http://dukewatch.blo...eplay-vids.html
0

User is offline   MusicallyInspired 

  • The Sarien Encounter

#79

Looks like IGN are still subtly trying to put down DNF's "archaic game design."

This post has been edited by MusicallyInspired: 11 February 2011 - 08:35 AM

0

#80

This is the worst misery I've ever seen in my life
http://www.youtube.com/watch?v=XFduts6Cp_g...player_embedded

I hope Greg Miller gets to taste tongue cancer in the near future!
0

User is offline   DavoX 

  • Honored Donor

#81

We have to rip him a new one.
0

User is offline   MusicallyInspired 

  • The Sarien Encounter

#82

Part 2 where are you?
0

User is offline   Yatta 

  • Pizza Lawyer

  #83

View PostMr.Deviance, on Feb 10 2011, 10:26 PM, said:

I think it can be said by now, that Yatta is purposely keeping that secret, either because he wants us to see that first hand in his video or because of some other reason?

Nah, there's some ambient music but I have yet to hear Grabbag. ;)


View PostX-Vector, on Feb 11 2011, 04:01 AM, said:

Yatta, a preview on the Dutch tech site Tweakers mentions that all interactive objects in the game (including entrances to secret rooms) are highlighted.
Do you know if this is a setting that can be turned off?

No but the demo had very limited settings. In fact the only setting was invert aim, which is good because I always play with inverted aim. :P

Thankfully the highlighting is subtle and doesn't spoil the game. You still have to look around to figure out what you have to do.


View PostMusicallyInspired, on Feb 11 2011, 02:24 PM, said:

Part 2 where are you?

Sorry guys, I've just been soooo busy with work and school. I was trying to render/edit my video in Adobe Premiere and I still wasn't done by 1 AM. I had to wake up at 7 for work and I just got home from work and going to the doctor.

I'm also waiting on the interview questions the community asked to be answered, because I thought I'd include them as part 2.

Lastly, I wrote about 5 additional pages of stuff but I'm not quite ready to release it.
0

User is offline   Hank 

#84

View PostYatta, on Feb 11 2011, 07:18 PM, said:

Sorry guys, I've just been soooo busy with work and school. I was trying to render/edit my video in Adobe Premiere and I still wasn't done by 1 AM. I had to wake up at 7 for work and I just got home from work and going to the doctor.

Thanks, I can wait ;)
0

User is offline   Parkar 

  • Honored Donor

#85

View PostMr.Deviance, on Feb 11 2011, 05:03 PM, said:

Ps. Love the big tv behind the alien where you can see the entire scene filmed from an above angle behind the alien.
DN3D style cameras confirmed ;)


AKA a MIRROR ;P.

I like how the one on the left is punching at the "bag"(don't recall the real name).
0

User is offline   Outtagum 

#86

A punching bag. ;)
0

User is offline   arveja 

#87

In some of the footage i noticed some things censored.
For example when duke pee or when he take a turd from the toilet. Is that pixelation ingame too or just for the videos?
0

#88

It's just for the Videos, it's not censored In-Game.
0

User is offline   Yatta 

  • Pizza Lawyer

  #89

Yeah but you don't see his enormous tool when you look down (despite full body awareness in the game).
0

User is offline   Outtagum 

#90

How was the FBA?
0

Share this topic:


  • 7 Pages +
  • 1
  • 2
  • 3
  • 4
  • 5
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic


All copyrights and trademarks not owned by Voidpoint, LLC are the sole property of their respective owners. Play Ion Fury! ;) © Voidpoint, LLC

Enter your sign in name and password


Sign in options