Duke4.net Forums: Duke 3D Voxel Pack - Duke4.net Forums

Jump to content

  • 84 Pages +
  • « First
  • 34
  • 35
  • 36
  • 37
  • 38
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

Duke 3D Voxel Pack

User is offline   Borion 

#1051

View PostStriker, on 05 June 2019 - 06:03 PM, said:

Suggestions:

669 - Vacuum
1160 to 1166 - Various Bottles of Booze
4367 - Coat Rack
4373 - Stack of Styrofoam Cups
4536 - Condiment Cups
4539 - Napkin Dispenser
4557 - Tampon Dispenser

669 - I'm already working on it
bottles of booze - see below
4367 - sure, it will be a quick one
4373 - it is already in the pack (at least in unreleased version)
4536 - it can wait :D
4539 - sure
4557 - it can wait

View PostZaxtor, on 05 June 2019 - 06:22 PM, said:

0024 Freezer gun (dunno if was made or not)
0563 (water fountain off)
0564-0566 (water fountain on)
0567 (water fountain broken)

0762 (Of course the Microphone)

0955 (Bottle 2)
0956 (bottle 3) knocked down bottle
0957 (glass of wine with an olive inside or something) dunno if this one will work well, it might
1045 (box of donuts with cups around it and 2 donuts infront)

0024 - someone already made VERY good looking version, it is in a pack
0563, 0564-0566 - Sure. Started it some time ago, but have to finish water animation and details.
0762 - another started but unfinished object. Will finish it soon
bottles - I don't have experience with those glass thingies.
0957 - I think it is Martini with olive. The problem is, voxels in current form doesn't support transparency. So some creative liberties would have to be taken. Maybe one of voxel guys more versed in glass objects can look into that.
1045 - ok, donuts sound like fun

This post has been edited by Borion: 06 June 2019 - 02:54 AM

0

User is offline   Zaxtor 

#1052

Some voxels look good with transparency (rarely). many don't work well.

I had a boss in one of my mod that makes transparent spherical voxel and looks damn cool.
0

User is offline   Borion 

#1053

View PostZaxtor, on 05 June 2019 - 11:49 PM, said:

Some voxels look good with transparency (rarely). many don't work well.

Wait, WHAT?! Eduke32 supports voxel transparency??????? :)
This makes so many tricks possible...damn, there is so much more to explore in EDuke32, wonderful :D

View PostZaxtor, on 05 June 2019 - 11:49 PM, said:

I had a boss in one of my mod that makes transparent spherical voxel and looks damn cool.

I have to see that! Could you point me to that mod, Zaxtor?
EDIT: Is that TrequoniaTC?

This post has been edited by Borion: 06 June 2019 - 02:52 AM

0

User is offline   Zaxtor 

#1054

Pressing T on the voxel genre

Some looks good.
My last boss spawns hurt orbs that uses "cstat 2" then "cstator 514" then killit
has hitradius etc

This post has been edited by Zaxtor: 06 June 2019 - 06:45 AM

0

User is offline   Radar 

  • King of SOVL

#1055

That would be pretty cool if EDuke32 supported individual transparent pixels on voxels.

This post has been edited by Radar: 06 June 2019 - 07:02 AM

0

User is offline   Zaxtor 

#1056

Yes.

As for voxels
Just like the models . regions semi transparents, non transparents, more transparents etc
Probably will be very complex stuff etc


As for textures
Textures (png) files but only for Polymost and polymer mode
0

User is offline   Striker 

  • Auramancer

#1057

View PostBorion, on 06 June 2019 - 01:08 AM, said:

Wait, WHAT?! Eduke32 supports voxel transparency??????? :)
This makes so many tricks possible...damn, there is so much more to explore in EDuke32, wonderful :D


I have to see that! Could you point me to that mod, Zaxtor?
EDIT: Is that TrequoniaTC?

No, there's no support for an alpha value per-voxel in voxel models. Though, it would be nice. However, you can use the transparency cstat and make the whole thing transparent.
0

User is offline   Hendricks266 

  • Weaponized Autism

  #1058

View PostStriker, on 06 June 2019 - 10:00 AM, said:

However, you can use the transparency cstat and make the whole thing transparent.

That might be GL-exclusive.
0

User is offline   Borion 

#1059

View PostStriker, on 06 June 2019 - 10:00 AM, said:

No, there's no support for an alpha value per-voxel in voxel models. Though, it would be nice. However, you can use the transparency cstat and make the whole thing transparent.

I was not assuming per voxel transparency, KVX format couldn't handle it. But even transparency per object is great. I feel so stupid for not trying it in Mapster :D
Anyway, thanks for clearing that out Striker.

I'm curious if it would be technically possible to combine two models with different transparency settings, to make them one object.
I.E. 4458 Candyball could use that technique. But I noticed voxel models are often Z-fighting so this might not be a good idea.

This post has been edited by Borion: 06 June 2019 - 01:41 PM

0

User is offline   Zaxtor 

#1060

well would work with 2 models
1 - 33% transparent Cstat 2,
2 - 66% transparent (cstat 512 combined with 2 aka cstat 514)

2 sprites in game
0

User is offline   Borion 

#1061

View PostZaxtor, on 06 June 2019 - 12:45 PM, said:

well would work with 2 models
1 - 33% transparent Cstat 2,
2 - 66% transparent (cstat 512 combined with 2 aka cstat 514)

2 sprites in game


Thx! I will try to use it, if I will ever learn & understand basics of .def scripting.

Water Fountain (0563-0567)

Posted Image
KVX: https://mega.nz/#!17...ttmNJujDXhxhzCc
lines for props.def:
voxel "voxels/props/0563_waterfountain.kvx" { tile 563 }
voxel "voxels/props/0564_waterfountain.kvx" { tile 564 }
voxel "voxels/props/0565_waterfountain.kvx" { tile 565 }
voxel "voxels/props/0566_waterfountain.kvx" { tile 566 }
voxel "voxels/props/0567_waterfountain.kvx" { tile 567 }
11

User is offline   Zaxtor 

#1062

nice stuff, finally water fountain wont be flat as paper :D
1

User is offline   NightFright 

  • The Truth is in here

#1063

Seems the fountain will require maphacks adjustments. It looks like this with latest HRP maphacks. I think in the end I'll have to do a full playthrough of all episodes once again to see where fine-tuning is required.
Other than that, the voxels are fantastic as usual.

This post has been edited by NightFright: 07 June 2019 - 03:47 AM

1

User is offline   Borion 

#1064

View PostNightFright, on 07 June 2019 - 03:37 AM, said:

Seems the fountain will require maphacks adjustments. It looks like this with latest HRP maphacks. I think in the end I'll have to do a full playthrough of all episodes once again to see where fine-tuning is required.
Other than that, the voxels are fantastic as usual.

@"Fantastic" - thanks!

Yes, it needs maphacks adjustments. This object is for sure pivot centered.
0

User is offline   mxrtxn 

#1065

View PostBorion, on 06 June 2019 - 01:54 PM, said:

Thx! I will try to use it, if I will ever learn & understand basics of .def scripting.

Water Fountain (0563-0567)

Posted Image
KVX: https://mega.nz/#!17...ttmNJujDXhxhzCc
lines for props.def:
voxel "voxels/props/0563_waterfountain.kvx" { tile 563 }
voxel "voxels/props/0564_waterfountain.kvx" { tile 564 }
voxel "voxels/props/0565_waterfountain.kvx" { tile 565 }
voxel "voxels/props/0566_waterfountain.kvx" { tile 566 }
voxel "voxels/props/0567_waterfountain.kvx" { tile 567 }



SO DAMN BEAUTIFUL :D
0

User is online   Danukem 

  • Duke Plus Developer

#1066

I tried to download the toilet, the oozfilter, and a few others from last month, but the files are no longer available. Did they expire that quickly? There really needs to be a proper repository that has all the voxels.
0

User is offline   Borion 

#1067

Two weeks ago I did some - not very wise - file rearrangement on my Mega space to clean it up for work related stuff. Older voxel files were removed in the process. Lesson taken.

All of those files will be part of next Voxel Pack update anyway.
I’m at the moment super-busy, but will post links to mentioned objects in next 2-3 days so you don’t have to wait. At the moment I’m super-busy.
Cheers mate!
1

User is offline   Gambini 

#1068

These are the ones i have been collecting from May:

https://megaupload.n...vcn2/VOXELS_rar
1

User is offline   Borion 

#1069

“Too many super busy” in last message - thats what you get when you edit message while you are...super busy :D :) :)

Gambini, you are a savior!
0

User is offline   Borion 

#1070

Mike (762)
Posted Image

KVX: https://mega.nz/#!xi...KyJkBgMHOaAp0A0

voxel "voxels/props/0762_mike.kvx" { tile 762 }
10

User is offline   stranger 

#1071

These are all looking great. Don't know where you guys get the mojo to keep cranking these out, but I love it.
0

User is offline   LeoD 

  • Duke4.net topic/3513

#1072

View PostNightFright, on 07 June 2019 - 03:37 AM, said:

Seems the fountain will require maphacks adjustments. It looks like this with latest HRP maphacks.
Maphacks can "move" misplaced MD3 models only. EDuke32 needs md[x|y|z]off / pitch / roll support added for voxels.
0

User is offline   Borion 

#1073

@stranger don’t know about the others, but my “mojo” is fueled by coffee and hummus :D Cheers

This post has been edited by Borion: 16 June 2019 - 05:11 PM

0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#1074

Mike looking great but IMHO the mirroring is a bit too obvious.
0

User is offline   Borion 

#1075

You are probably right, Fox. Variations on red part and mike holder(?) are not enough. I will take care of that on next occasion.
0

User is offline   mxrtxn 

#1076

Another duke voxel for you guys:

Posted Image

#1014

Download:

https://www.mediafir...bottle.kvx/file

Speaking about voxels,


Posted Image

Feel free to unlock this voxelized sw character at:

https://forums.duke4...ior-voxel-pack/


Have fun!
6

User is offline   Radar 

  • King of SOVL

#1077

View PostBorion, on 16 June 2019 - 05:09 PM, said:

You are probably right, Fox. Variations on red part and mike holder(?) are not enough. I will take care of that on next occasion.


The mic looked perfect to me. It's the platform on the bottom that is clearly mirrored.
0

User is offline   mxrtxn 

#1078

Another one before going to sleep zzzz...

Posted Image

#4589 (a warning sign)

Download:

https://www.mediafir.../warn1.kvx/file
5

#1079

View PostBorion, on 04 June 2019 - 01:00 PM, said:


canwithsomething3 (4581)
Posted Image

KVX: https://mega.nz/#!J2...R7aagVchtVeuvXs
voxel "voxels/props/4581_canwithsomething3.kvx" { tile 4581 }

canwithsomething4 (4582)
Posted Image

KVX: https://mega.nz/#!4q...XUvOK9ylIhIW1mo
voxel "voxels/props/4582_canwithsomething4.kvx" { tile 4582 }


Maybe i am wrong and a bit late but , i had the feeling that these barrels should looks a little bit darker and metallic, expecially the Toxic barrel, its color here remember me kinda Doom 1-2 style.Let's say that the new Zaxtor's storing room gave me the impulse to say it here just now :D.
BTW, Thank you to work on these amazing voxels, you are tireless dude!
1

User is offline   Mark 

#1080

He has been offering up so many voxels in a short amount of time. I'm suspicious. I'll bet he has a couple of kids locked to computers in the basement making all these. They have I.V. drips of Red Bull to keep them awake. :D
0

Share this topic:


  • 84 Pages +
  • « First
  • 34
  • 35
  • 36
  • 37
  • 38
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic


All copyrights and trademarks not owned by Voidpoint, LLC are the sole property of their respective owners. Play Ion Fury! ;) © Voidpoint, LLC

Enter your sign in name and password


Sign in options