Borion, on 17 May 2019 - 02:09 PM, said:
I used to look up those names in Mapster but I hid them by accident few months ago and since then they don't show up. Even when I cycle labels mode with '+3 only special sectors labels show up.
Probably pressed some weird shortcut by accident and hid all 2D mode sprite labels, damn ^^
names.h usually comes with the synthesis builds. Mapster32 loads it on startup. Maybe you deleted it from your EDuke32 directory?
Borion, on 19 May 2019 - 07:36 AM, said:
Box (0951)
Original sprite is rotated toward observer about 30 degrees clockwise. For technical reasons I had to make it perpendicular [...]
Should be the way to go IMHO. Similar models are made the same way I think.
Phredreeke, on 19 May 2019 - 08:20 AM, said:
can't you add rotation when defining the voxel though?
Not necessary if voxel rotation matches the existing model. Then current maphacks already take care.