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Duke 3D Voxel Pack
#333 Posted 09 February 2012 - 02:46 PM
Hendricks266, on 09 February 2012 - 02:24 PM, said:
I can only imagine what their reply's would be if i decide to make the stripper a voxel.
#334 Posted 09 February 2012 - 03:08 PM
#335 Posted 09 February 2012 - 03:43 PM
#336 Posted 12 February 2012 - 01:17 PM
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This post has been edited by NightFright: 12 February 2012 - 01:18 PM
#338 Posted 12 February 2012 - 01:56 PM
#339 Posted 12 February 2012 - 01:56 PM
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Anyway, remember to leave feed back on what to change , add, etc.
#340 Posted 12 February 2012 - 01:56 PM
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the pistol model could be a darker, but everything else was kick ass
This post has been edited by DN4ever: 12 February 2012 - 01:58 PM
#341 Posted 12 February 2012 - 03:22 PM
DN4ever, on 12 February 2012 - 01:56 PM, said:
Yeah, i was going to change that, but i never got around to it. I was going to make a new armor pickup and add shadows too.
All of that stuff will be in the next release.
This post has been edited by ReaperMan: 12 February 2012 - 03:40 PM
#342 Posted 13 February 2012 - 12:58 AM
The maphacks are unfortunately not optimized for the shareware version. These have different sprite IDs, therefore the rotations and corrections will not show up there. Everything should be fine in the full version, though. Parkar had some tool to convert IDs within maphacks once, maybe he can eventually do the same thing again. It would make sense now since hacks are pretty much final, at least until new models get added.
This post has been edited by NightFright: 13 February 2012 - 02:07 AM
#343 Posted 20 February 2012 - 02:47 PM
#344 Posted 20 February 2012 - 03:13 PM
ReaperMan, on 20 February 2012 - 02:47 PM, said:
#345 Posted 21 February 2012 - 07:56 AM
2) I can update the links on HRP site quickly
3) Don't wait
#347 Posted 22 February 2012 - 01:48 AM
NightFright, on 12 February 2012 - 01:17 PM, said:
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Wow, cool pack, recently tried it and it's really impressive to see previously flat objects volumetric, and yet their look is kept close to the original 2D sprites. Yup, I luv voxels, and playing Duke with voxels actually resembles playing Shadow Warrior which is one of my favorite games as well. =) Keep it up, ReaperMan, I'm eager to check the whole thing!
Not all objects look fully consistent to me though, maybe access switches should be more protrusive.
#348 Posted 22 February 2012 - 10:58 AM
This post has been edited by ReaperMan: 22 February 2012 - 10:58 AM
#349 Posted 22 February 2012 - 01:34 PM
ReaperMan, on 22 February 2012 - 10:58 AM, said:
Otherwise it's a very nicely done pack and it perfectly fits 8-bit Duke's style. Fairly nothing to change in fact...
#352 Posted 13 May 2012 - 10:04 AM
#353 Posted 13 May 2012 - 10:18 AM
#355 Posted 14 May 2012 - 10:49 PM
Captain Awesome, on 14 May 2012 - 04:07 PM, said:
Ah wait, I had made a mistake in the Eduke32 setup at the start. Working now and looking very very good. Hope this project will be finished sometimes in the future.
#356 Posted 16 May 2012 - 09:40 PM
Harlock, on 14 May 2012 - 10:49 PM, said:
Working on it.
#357 Posted 18 May 2012 - 08:18 AM
#358 Posted 09 September 2012 - 03:19 AM
Edit:
Found this, kind of strange, wondering if it's your website?
http://moreplease.fr...xelscreens.html
This post has been edited by Mateos: 09 September 2012 - 03:33 AM