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Duke 3D Voxel Pack

User is offline   Striker 

  • Auramancer

#1651

Thanks for the offer, but I'm looking for a voxel that's accurate to the source, not a pal swap. The freezer ammo voxel could still be used as a base to work from, but there's structural differences, especially the top.

This post has been edited by Striker: 07 July 2020 - 01:26 PM

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User is online   NightFright 

  • The Truth is in here

#1652

Since we are currently in a break regarding new voxels, I have decided to release a new pre-release for the voxel pack. "Git" it here.
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User is offline   Striker 

  • Auramancer

#1653

Turns out the Turret doesn't pivot in the right spot (it's mount point), so you end up with this when it rotates:

http://shadowmavericks.com/files/ShareX/2020-07-17_22-11-24.gif

edit: Here's the fix http://shadowmaveric...t_pivot_fix.zip

This post has been edited by Striker: 17 July 2020 - 06:32 PM

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User is online   NightFright 

  • The Truth is in here

#1654

Gun turret fix now on Github.
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User is offline   Chapy 

#1655

I love the voxels, they look great and really add to the experience. I'm running into some sideways voxels, I'm not sure if that's a common thing, but is there a way I can make a quick fix for this kind of stuff?
EDIT: I'm using the latest BuildGDX

Attached thumbnail(s)

  • Attached Image: Base Profile Screenshot 2020.07.23 - 14.22.25.39.png
  • Attached Image: Base Profile Screenshot 2020.07.23 - 14.22.44.45.png


This post has been edited by Chapy: 23 July 2020 - 12:28 PM

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User is online   NightFright 

  • The Truth is in here

#1656

Looks like maphacks were not applied there. I wonder if it's only like that in DukeGDX or also in EDuke32. If so, something went wrong with maphacks or voxel orientation.
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User is online   Phredreeke 

#1657

BuildGDX doesn't have maphacks support yet
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User is offline   Striker 

  • Auramancer

#1658

Tile 1026 (HORSEONSIDE) is missing a voxel when tile 904 (WOODENHORSE) has one. This makes it go from a voxel to a sprite when knocked over by a shrink ray or similar projectiles.
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User is online   NightFright 

  • The Truth is in here

#1659

Is that something that would require a new voxel or would it be enough to map an existing voxel to the missing tile definition?
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User is offline   LeoD 

  • Topic #3513

#1660

View PostNightFright, on 30 July 2020 - 06:38 AM, said:

Is that something that would require a new voxel or would it be enough to map an existing voxel to the missing tile definition?
Needs new voxel, because 'on side' is more like 135° instead of 90°.
Attached Image: 1026_horseonside-90.jpg Attached Image: tile1028.png
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User is offline   mxrtxn 

#1661

View PostLeoD, on 30 July 2020 - 09:24 AM, said:

Needs new voxel, because 'on side' is more like 135° instead of 90°.
Attachment 1026_horseonside-90.jpg Attachment tile1028.png


Do you happen to have the original voxel?, I could make a quick one but I need the voxels dimensions first.

Thanks
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User is offline   jkas789 

#1662

View PostChapy, on 23 July 2020 - 12:27 PM, said:

I love the voxels, they look great and really add to the experience. I'm running into some sideways voxels, I'm not sure if that's a common thing, but is there a way I can make a quick fix for this kind of stuff?
EDIT: I'm using the latest BuildGDX


I like how the Doomguy looks. It seems as if he was grasping for the minigun before his death.
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User is offline   Striker 

  • Auramancer

#1663

View Postmxrtxn, on 27 August 2020 - 06:05 PM, said:

Do you happen to have the original voxel?, I could make a quick one but I need the voxels dimensions first.

Thanks

It's in the pack.
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User is offline   mxrtxn 

#1664

View PostStriker, on 27 August 2020 - 09:54 PM, said:

It's in the pack.



Thanks Striker.

BTW I am working on your shotgun sprite:

https://i.imgur.com/ojfUPxg.png

Is it ok how it is? or should be double-barreled?


Opinions and feeback welcome :)

BTW, I deleted my old discord account, gonna create another one soon. I will send you more stuff there ;)

This post has been edited by mxrtxn: 28 August 2020 - 07:06 PM

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User is offline   mxrtxn 

#1665

View PostLeoD, on 30 July 2020 - 09:24 AM, said:

Needs new voxel, because 'on side' is more like 135° instead of 90°.
Attachment 1026_horseonside-90.jpg Attachment tile1028.png



I did a quicky one, based in the tile you showed in the post and the dimensions of the other voxel:

https://i.imgur.com/khuqz1h.png

Feel free to retouch it or add it as it is.

DOWNLOAD (is in VOX format btw):


http://www.mediafire...ixyllw.vox/file

This post has been edited by mxrtxn: 28 August 2020 - 08:32 PM

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User is offline   Striker 

  • Auramancer

#1666

View Postmxrtxn, on 28 August 2020 - 07:06 PM, said:

Thanks Striker.

BTW I am working on your shotgun sprite:

https://i.imgur.com/ojfUPxg.png

Is it ok how it is? or should be double-barreled?


Opinions and feeback welcome :)

BTW, I deleted my old discord account, gonna create another one soon. I will send you more stuff there ;)

Double-barreled.
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User is offline   mxrtxn 

#1667

Guys forgive my ignorance but I am trying to install the voxel in BuildGDX to see the voxels,

According to the README file it says that I should put the pack in the "autoload" directory.. where the heck is that?


UPDATE: PROBLEM SOLVED:

FOR THOSE WITH THE SAME PROBLEM:
Just unpack in the "gameroot" folder of your duke games (megaton, worldtour) inside the steam folder!


Any help more than welcome.

P.S. BTW is there any particular important sprite of duke that still doesnt have its voxel?


This post has been edited by mxrtxn: 29 August 2020 - 08:17 AM

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User is offline   mxrtxn 

#1668

Dear friends

I used GRPViewer to extract the sprites of Duke´s addons, however they were extracted like this

https://i.imgur.com/wvT4Ika.png

Do you happen to know if any uploader or someone of this community has the sprites (with the right colors) of Duke Caribbean, Nuclear Winter and so on?

This post has been edited by mxrtxn: 29 August 2020 - 08:28 AM

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User is online   Phredreeke 

#1669

Looks like you extracted them with the SW palette. Anyway, I'm attaching an archive with the tiles from the Vaca's art files.

I don't know if any are actually used, but transparency share the same color (but has different indices) as fullbright pink so keep that in mind.

Attached File(s)


2

User is offline   Jimmy 

  • 1776 World Wide

#1670

It looks like it's using the wrong palette.dat. Perhaps Shadow Warrior's.
1

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#1671

Attachment

Attached File(s)


1

User is offline   mxrtxn 

#1672

WOW Very fast!

Phredreeke, Fox you guys rock!

Thanks a lot guys! :)
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User is offline   mxrtxn 

#1673

View PostJimmy, on 29 August 2020 - 08:38 AM, said:

It looks like it's using the wrong palette.dat. Perhaps Shadow Warrior's.


I see... Never thought about that my bad... :)
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User is offline   mxrtxn 

#1674

Ok guys, I will give it a go.

As I am working on the Shadow Warrior Voxel Pack too, I cannot promise extremely fast results like Borion.

I will do as much as I can with the little spare time I have

https://i.imgur.com/QAqSdIb.png

I saw some guys use a service called github or something (I use mediafire)... is it good enough?
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User is offline   mxrtxn 

#1675

Here´s another quick one:

https://i.imgur.com/eJiSGPt.png

A 2x smaller version would be awesome as an extra voxel for mods, etc,

Maybe I will do an extra voxel for Shadow Warrior using this one as model...
5

User is offline   Striker 

  • Auramancer

#1676

View Postmxrtxn, on 29 August 2020 - 08:27 AM, said:

Dear friends

I used GRPViewer to extract the sprites of Duke´s addons, however they were extracted like this

https://i.imgur.com/wvT4Ika.png

Do you happen to know if any uploader or someone of this community has the sprites (with the right colors) of Duke Caribbean, Nuclear Winter and so on?

Use BAFed to extract artwork, and use the correct palette.

Link: https://m210.duke4.n...rt-files-editor

This post has been edited by Striker: 29 August 2020 - 01:14 PM

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User is online   Phredreeke 

#1677

View Postmxrtxn, on 29 August 2020 - 01:03 PM, said:

Here´s another quick one:

https://i.imgur.com/eJiSGPt.png

A 2x smaller version would be awesome as an extra voxel for mods, etc,


or you draw the sprite at half size :)
1

User is offline   mxrtxn 

#1678

View PostPhredreeke, on 29 August 2020 - 01:15 PM, said:

or you draw the sprite at half size :)


That too... Although slab6 has an option to scale up or down voxels, you will loose some details of course if you make the voxel smaller.

Best Credit Card ever:

https://i.imgur.com/9DtqvHK.png
7

User is online   Phredreeke 

#1679

Sorry for dislike, my fat finger pressed the wrong button!
1

User is offline   mxrtxn 

#1680

View PostPhredreeke, on 29 August 2020 - 02:11 PM, said:

Sorry for dislike, my fat finger pressed the wrong button!


No problemo!

voodoo ring:

https://i.imgur.com/F5hdDdM.png

BTW. Do you know how to make work animated voxels in VoidSW??

Hendricks told me that animated voxels are possible in that port, so far I could only make it work on BuildGDX.

This post has been edited by mxrtxn: 29 August 2020 - 02:34 PM

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