Duke 3D Voxel Pack
#1561 Posted 02 April 2020 - 07:22 AM
Since it's been a while that we had a new voxel pack build, I have compiled v1.3 pre3 for convenient usage.
Thanks again to Borion for his high productivity that made this new version possible!
This post has been edited by NightFright: 02 April 2020 - 07:30 AM
#1562 Posted 02 April 2020 - 06:44 PM
#1563 Posted 03 April 2020 - 01:05 PM
mxrtxn, on 02 April 2020 - 06:44 PM, said:
Thanks!
Hydroplant (969) & Brokehydroplant (1003)
This post has been edited by Borion: 03 April 2020 - 01:05 PM
#1567 Posted 04 April 2020 - 06:13 AM
Dzierzan, on 04 April 2020 - 03:40 AM, said:
Thanks, Dzierzan!
#1568 Posted 04 April 2020 - 06:22 AM
Borion, on 03 April 2020 - 01:05 PM, said:
Hydroplant (969) & Brokehydroplant (1003)
I think the dominant problem with voxel plants is that leaves can't be flat like their 2D counterpart. Unfortunately, this is due to the voxel size (intended as a point in space).
All in all this is excellent work. Once finished it will be autoloaded by default along with the upcoming smooth HUD artwork.
#1569 Posted 04 April 2020 - 06:40 AM
Borion, on 03 April 2020 - 01:05 PM, said:
#1570 Posted 04 April 2020 - 06:50 AM
This post has been edited by NightFright: 04 April 2020 - 07:16 AM
#1573 Posted 05 April 2020 - 10:44 PM
really nice work.
could u do the broken firehydrant and fire-alarm directly seen on e1m1 as well?
#1574 Posted 06 April 2020 - 12:45 AM
NightFright, on 05 April 2020 - 10:12 PM, said:
Quick as usual
skitey, on 05 April 2020 - 10:44 PM, said:
really nice work.
could u do the broken firehydrant and fire-alarm directly seen on e1m1 as well?
Thanks.
Sure!
This post has been edited by Borion: 06 April 2020 - 12:47 AM
#1576 Posted 06 April 2020 - 02:18 AM
(I spelled it correctly since voxel for #981 was also named "hydrant", but those are details, anyway.)
This post has been edited by NightFright: 06 April 2020 - 02:19 AM
#1577 Posted 06 April 2020 - 02:18 AM
Dzierzan, on 06 April 2020 - 01:48 AM, said:
I was thinking about making all pickups for this add-on. It has nice & funny aesthetics.
Brokenfirehydrent (0950) & fire alarm (0917) -
EDIT:
Mystery of typo solved
This post has been edited by Borion: 06 April 2020 - 02:21 AM
#1579 Posted 06 April 2020 - 01:48 PM
wow, nice, PERFECT thx for this.
and yes...vacation voxels would be really much fun (just the new weapons to voxels would be enough for me)
@Nightfright
is it normal that the camera is a bit off when turning (screenshots) or it is gdx releated because it seems there is no support for maphacks?
This post has been edited by skitey: 06 April 2020 - 02:08 PM
#1580 Posted 06 April 2020 - 03:12 PM
Borion, on 04 April 2020 - 12:04 AM, said:
However, Duke couldn't use it anyway due to the size of his mighty feet. I recommend adding some depth and turn the platform into a square.
skitey, on 06 April 2020 - 01:48 PM, said:
is it normal that the camera is a bit off when turning (screenshots) or it is gdx releated because it seems there is no support for maphacks?
Attached File(s)
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0678_scale-centered.zip (4.84K)
Number of downloads: 269
This post has been edited by LeoD: 06 April 2020 - 03:13 PM
#1581 Posted 06 April 2020 - 11:00 PM
LeoD, on 06 April 2020 - 03:12 PM, said:
However, Duke couldn't use it anyway due to the size of his mighty feet. I recommend adding some depth and turn the platform into a square.
That camera isn't maphacked. Must be a BuildGDX issue.
Y axis - small weight on left is sticking out of the object. So to have centered pivot point, it needs to be offset accordingly.
Please take a look here:
I did same thing for i.e. ketchup & mustard dispensers. And before someone say it might cause trouble, there is no game logic behind this object & it never appears as wall aligned sprite.
I would keep Y offset as it was, but this is open for discussion <sharpens knife energetically>
About platform size, reason was to keep proportions faithful to such old mechanical scales. Nurse in my primary school was checking weight & height on regular basis with exactly this type of scale (this black vertical thing in the center is adjustable height meter if anyone wonders). This thing was build like a tank, they don't build things like this anymore...
I agree that it might be better if its bigger (platform), but I would go as far as to make sure Duke boot fits, hahahah
As always, thanks for valuable input man! I will enlarge platform a little bit and upload it later.
EDIT:
corrected typos & brainfarts
This post has been edited by Borion: 06 April 2020 - 11:51 PM
#1584 Posted 07 April 2020 - 09:00 AM
Borion, on 07 April 2020 - 06:00 AM, said:
Attached File(s)
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0607_8_antenna.zip (14.64K)
Number of downloads: 265
#1585 Posted 07 April 2020 - 09:32 AM
LeoD, on 07 April 2020 - 09:00 AM, said:
antenna.jpg
EDIT: will look into that tomorrow, l assume I screwed that up
Swapped frames - stupid conversion mistake, thx for finding this Leo!
This post has been edited by Borion: 07 April 2020 - 10:25 AM
#1586 Posted 07 April 2020 - 09:13 PM
#1587 Posted 07 April 2020 - 09:50 PM
NightFright, on 07 April 2020 - 09:13 PM, said:
There will be v2 scale, for antena please use Leo's corrections, Nightfright. Thanks!
#1588 Posted 08 April 2020 - 12:33 AM
This post has been edited by NightFright: 08 April 2020 - 12:33 AM
#1590 Posted 10 April 2020 - 01:50 AM
Phredreeke, on 09 April 2020 - 06:51 PM, said:
Yes, Phredreeke. They tempt me since I played N64 version for the first time last year.
But first I want to finish most jarring omissions in VP (box of donuts, broom, mop, chair3, firevase...etc.). I'm getting there.