Duke4.net Forums: Duke 3D Voxel Pack - Duke4.net Forums

Jump to content

  • 57 Pages +
  • « First
  • 51
  • 52
  • 53
  • 54
  • 55
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

Duke 3D Voxel Pack

User is offline   NightFright 

  • The Truth is in here

#1561

Three new voxels added to GitHub: Sushi Plate (698), Tree1 (908) and Tree2 (910).
Since it's been a while that we had a new voxel pack build, I have compiled v1.3 pre3 for convenient usage.

Thanks again to Borion for his high productivity that made this new version possible!

This post has been edited by NightFright: 02 April 2020 - 07:30 AM

4

User is offline   mxrtxn 

#1562

View PostBorion, on 01 April 2020 - 09:28 AM, said:

tree2 (910)
https://media.giphy.com/media/KCkDhuNV2UtP6MGMVH/giphy.gif


Beautiful! this is a visual orgasm to watch
2

User is offline   Borion 

#1563

View Postmxrtxn, on 02 April 2020 - 06:44 PM, said:

Beautiful! this is a visual orgasm to watch

Thanks!
Hydroplant (969) & Brokehydroplant (1003)
https://media.giphy.com/media/kfL5FmKGS76ZFR789h/giphy.gif

This post has been edited by Borion: 03 April 2020 - 01:05 PM

19

User is offline   Borion 

#1564

Scale (678)
https://media.giphy.com/media/U6SGG3ZajOfk0mBGAN/giphy.gif
12

User is offline   Borion 

#1565

Another small thingy finished
ivunit (0689)
https://media.giphy.com/media/TgPSXQNytRibJJxejm/giphy.gif
13

User is online   Dzierzan 

#1566

Damn, every voxel you make is godlike!
1

User is offline   Borion 

#1567

View PostDzierzan, on 04 April 2020 - 03:40 AM, said:

Damn, every voxel you make is godlike!

Thanks, Dzierzan! :)
0

User is offline   Jmoc 

#1568

View PostBorion, on 03 April 2020 - 01:05 PM, said:

Thanks!
Hydroplant (969) & Brokehydroplant (1003)
https://media.giphy.com/media/kfL5FmKGS76ZFR789h/giphy.gif


I think the dominant problem with voxel plants is that leaves can't be flat like their 2D counterpart. Unfortunately, this is due to the voxel size (intended as a point in space).

All in all this is excellent work. Once finished it will be autoloaded by default along with the upcoming smooth HUD artwork.
2

User is offline   LeoD 

  • Topic #3513

#1569

View PostBorion, on 03 April 2020 - 01:05 PM, said:

Hydroplant (969) & Brokehydroplant (1003)
This is probably the most used object that is not in the official maps. Congrats and thank you!
1

User is offline   NightFright 

  • The Truth is in here

#1570

GitHub updated. It's all in there, including an updated E3L4 maphack for the scale.

This post has been edited by NightFright: 04 April 2020 - 07:16 AM

2

User is offline   Borion 

#1571

meter2 (0919)

https://media.giphy.com/media/kGLSisQWsduU6Is5KK/giphy.gif
11

User is offline   NightFright 

  • The Truth is in here

#1572

Added to GitHub.
0

User is online   skitey 

#1573

@Borion
really nice work.
could u do the broken firehydrant and fire-alarm directly seen on e1m1 as well?
0

User is offline   Borion 

#1574

View PostNightFright, on 05 April 2020 - 10:12 PM, said:

Added to GitHub.

Quick as usual :)
https://media.giphy.com/media/zCwgz2vPZXlGE/giphy.gif

View Postskitey, on 05 April 2020 - 10:44 PM, said:

@Borion
really nice work.
could u do the broken firehydrant and fire-alarm directly seen on e1m1 as well?

Thanks.
Sure!

This post has been edited by Borion: 06 April 2020 - 12:47 AM

1

User is online   Dzierzan 

#1575

Are you planning to make voxels for Duke Caribbean addon?
1

User is offline   NightFright 

  • The Truth is in here

#1576

Fire alarm (#917) and broken hydrant (#950) added to GitHub.
(I spelled it correctly since voxel for #981 was also named "hydrant", but those are details, anyway.)

This post has been edited by NightFright: 06 April 2020 - 02:19 AM

2

User is offline   Borion 

#1577

View PostDzierzan, on 06 April 2020 - 01:48 AM, said:

Are you planning to make voxels for Duke Caribbean addon?

I was thinking about making all pickups for this add-on. It has nice & funny aesthetics.

Brokenfirehydrent (0950) & fire alarm (0917) - by the way misspelled "hydrent" is some kind of joke or just a typo?
https://media.giphy.com/media/LMnsNe6miOZACc6qyK/giphy.gif

EDIT:
Mystery of typo solved

This post has been edited by Borion: 06 April 2020 - 02:21 AM

12

User is offline   OpenMaw 

  • Judge Mental

#1578

These voxels are just... MMmph. So gewd.
1

User is online   skitey 

#1579

@Borion
wow, nice, PERFECT :) thx for this.

and yes...vacation voxels would be really much fun (just the new weapons to voxels would be enough for me) :)

@Nightfright
is it normal that the camera is a bit off when turning (screenshots) or it is gdx releated because it seems there is no support for maphacks?

Attached thumbnail(s)

  • Attached Image: scr-e1m1duke3d.grp-0001.png
  • Attached Image: scr-e1m1duke3d.grp-0002.png
  • Attached Image: scr-e1m1duke3d.grp-0003.png


This post has been edited by skitey: 06 April 2020 - 02:08 PM

1

User is offline   LeoD 

  • Topic #3513

#1580

View PostBorion, on 04 April 2020 - 12:04 AM, said:

Scale (678)
The scale isn't centered (patch attached).
Attached Image: scale-center.jpg Attached Image: scale-depth.jpg
However, Duke couldn't use it anyway due to the size of his mighty feet. :D I recommend adding some depth and turn the platform into a square.

View Postskitey, on 06 April 2020 - 01:48 PM, said:

@Nightfright
is it normal that the camera is a bit off when turning (screenshots) or it is gdx releated because it seems there is no support for maphacks?
That camera isn't maphacked. Must be a BuildGDX issue.

Attached File(s)



This post has been edited by LeoD: 06 April 2020 - 03:13 PM

0

User is offline   Borion 

#1581

View PostLeoD, on 06 April 2020 - 03:12 PM, said:

The scale isn't centered (patch attached).

However, Duke couldn't use it anyway due to the size of his mighty feet. :D I recommend adding some depth and turn the platform into a square.

That camera isn't maphacked. Must be a BuildGDX issue.

Y axis - small weight on left is sticking out of the object. So to have centered pivot point, it needs to be offset accordingly.
Please take a look here:
https://i.ibb.co/vHDWtY9/scale-pivots.png
I did same thing for i.e. ketchup & mustard dispensers. And before someone say it might cause trouble, there is no game logic behind this object & it never appears as wall aligned sprite.
I would keep Y offset as it was, but this is open for discussion <sharpens knife energetically> :)

About platform size, reason was to keep proportions faithful to such old mechanical scales. Nurse in my primary school was checking weight & height on regular basis with exactly this type of scale (this black vertical thing in the center is adjustable height meter if anyone wonders). This thing was build like a tank, they don't build things like this anymore...
I agree that it might be better if its bigger (platform), but I would go as far as to make sure Duke boot fits, hahahah
As always, thanks for valuable input man! I will enlarge platform a little bit and upload it later.

EDIT:
corrected typos & brainfarts

This post has been edited by Borion: 06 April 2020 - 11:51 PM

0

User is offline   Borion 

#1582

Antena (0607-0608)
https://media.giphy.com/media/d8cZHRvjePyFwRPnbp/giphy.gif
15

User is offline   NightFright 

  • The Truth is in here

#1583

Added to GitHub.
1

User is offline   LeoD 

  • Topic #3513

#1584

View PostBorion, on 07 April 2020 - 06:00 AM, said:

Antena (0607-0608)
The voxels are swapped. 607 is the one with the light turned on. And it's sticking into the ground. 16 units up is required. Patch attached.
Attached Image: antenna.jpg

Attached File(s)


3

User is offline   Borion 

#1585

View PostLeoD, on 07 April 2020 - 09:00 AM, said:

The voxels are swapped. 607 is the one with the light turned on. And it's sticking into the ground. 16 units up is required. Patch attached.
Attachment antenna.jpg

On my test map antena is "acting" fine. Also NightFright corrected maphack for this object in campaign. What could be wrong?
EDIT: will look into that tomorrow, l assume I screwed that up :wacko:

Swapped frames - stupid conversion mistake, thx for finding this Leo!

This post has been edited by Borion: 07 April 2020 - 10:25 AM

3

User is offline   NightFright 

  • The Truth is in here

#1586

Should I use Leo's versions of the scale and antenna for a GitHub update or will there be "official" remasters?
0

User is offline   Borion 

#1587

View PostNightFright, on 07 April 2020 - 09:13 PM, said:

Should I use Leo's versions of the scale and antenna for a GitHub update or will there be "official" remasters?

There will be v2 scale, for antena please use Leo's corrections, Nightfright. Thanks!
1

User is offline   NightFright 

  • The Truth is in here

#1588

Fixes for antenna and scale now on GitHub. I assume nothing changed about angles, so the edited maphacks can stay.

This post has been edited by NightFright: 08 April 2020 - 12:33 AM

1

User is online   Phredreeke 

#1589

Borion, do you plan to make voxels for the N64 pickups?
0

User is offline   Borion 

#1590

View PostPhredreeke, on 09 April 2020 - 06:51 PM, said:

Borion, do you plan to make voxels for the N64 pickups?

Yes, Phredreeke. They tempt me since I played N64 version for the first time last year.

But first I want to finish most jarring omissions in VP (box of donuts, broom, mop, chair3, firevase...etc.). I'm getting there.
1

Share this topic:


  • 57 Pages +
  • « First
  • 51
  • 52
  • 53
  • 54
  • 55
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic


All copyrights and trademarks not owned by Voidpoint, LLC are the sole property of their respective owners. Play Ion Fury! ;) © Voidpoint, LLC

Enter your sign in name and password


Sign in options