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150°Duke 3D Next Gen Remake Gets The Greenlight From Gearbox

User is offline   Danukem 

  • Duke Plus Developer

#121

I'm not going to reply to all of that (some of your responses made good points, some others did not imo), because I don't have time right now, and because I wasn't really taking a side in the first place. I was just listing some reasons for going the UDK route which you didn't seem to be considering. Anyway, it isn't up to us to decide, and I don't think anything you say is going to change his mind.

This post has been edited by DeeperThought: 25 October 2010 - 08:54 PM

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User is offline   Stabs 

#122

I was all for dnf but now i think it should be for udk because this is a sure fire way to guarantee mod and map making for modern duke, with how tight lipped gearbox is with dnf modding its not looking likely
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User is offline   NNC 

#123

The difference between fanmade projects and commercial releases is quality. Duke3D with its aged graphics and "flat" levels looks appealing, fun, and well balanced. When you see the new DNF videos, you get enthusiastic and wait for the game released. It looks like a legit, commercial quality product in the making (unlike those stupid 98 and 01 "trailers" btw.).

However, when you see all these "fanmade" stuff from weird TCs, addons, HRPs, nextgens, you can clearly see they are just... hackwork. No offense, there are some neat ideas behind them, but they are simply not commercial quality. I'm in the age now to not get excited by everything. I would really love to see a "modernised" Duke3d, it's my favourite FPS to this day, but all the efforts to this day look terrible and clueless. I think HRP looks ugly and half-baked. Sorry fellas, this is just my opinion.

This post has been edited by Nancsi: 26 October 2010 - 03:01 AM

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User is offline   DavoX 

  • Honored Donor

#124

View Postfresch, on Oct 24 2010, 07:40 PM, said:

I dont know what problem you have with me, and where all the hate comes from.


I don't have a problem with you :(

View Postfresch, on Oct 24 2010, 07:40 PM, said:

But you clearly dont know much about the project, or the people behind it.


I have read all about the project and your previous projects. And I know you have very talented people on board, which is why I made that post.

View Postfresch, on Oct 24 2010, 07:40 PM, said:

First of all - The original screenshots were created for George and Scott on a request..
I pitched the idea to George and Scott, and they asked me to create screenshots of what it (Quoted) "Might look like".

I did that.. The only reason why i posted the screenshots on the Gearbox forums, in the first place, was to share the idea with the community.


I know that, Which just proves that they are EARLY screenshots of some stuff threwn together. They look nice, but not Impressive or revolutionary as some people claim them to be. I'm sure that the people on board will make great scenarios for your project.

View Postfresch, on Oct 24 2010, 07:40 PM, said:

Second of all - Im sure every single team member, would agree on, that they have as much space as they want.
Every idea, suggestion, and decision is being taken collaboratively.


I just happen to know that just now, but future screenshots and videos will show if this is correct or not.

View Postfresch, on Oct 24 2010, 07:40 PM, said:

You dont know anything about my management skills, or methods - Or anything about the team.
I live off managing my own company, and have a BA in Management - But thats not the point.


Knowing management doesn't mean you can manage anything. Some areas are very specific and require different skills.
Although I assume that having previous knowledge of management will indeed make things at least more focused for you, and that's good.

View Postfresch, on Oct 24 2010, 07:40 PM, said:

The point is, that we have some EXTREMELY talented people on board, and the entire team is making one hell of an efford.


I know, and I hope you let them do their job. Ive seen on your post that you tend to be stubborn and obtuse when someone talks about your vision on what "realistic" is. That's probably were my concerns come from.

View Postfresch, on Oct 24 2010, 07:40 PM, said:

Im in no way the key decision maker on this project - I just want this project to become the best it can be.
And im confident that we can accomplish this together.


I'm sure the talented people on board can help you make something great :( If you let them!

So far as you can see, my skepticism is about how much listen to someone else when given feedback. I don't know how you talk to your team mates, so I can only make assumptions on how you respond to forumers feedback.

You know what? I'm actually supporting you. I'm just telling you to listen to the feedback, even if you consider it harsh or whatever, don't just listen to some random people spouting "awesome!!!" "incredible!!" because In the end, it doens't help making your product better. Just use those posts for motivation (which you'll need lots of it when embarking on such a big project).
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User is offline   DavoX 

  • Honored Donor

#125

View PostDuke Rocks, on Oct 24 2010, 06:27 PM, said:

They made a huge splash because they DO indeed look amazing, in addition to carrying the prospect of a full Duke 3D remake.


You missed the point of my entire post, didn't you? :(

View PostDuke Rocks, on Oct 24 2010, 06:27 PM, said:

Apparently you DO need to be reminded of that. And that actually IS the point. The guy(fresch) threw together some very early, rough work just to show what he was capable of and it went over very well, because he obviously has an immense amount of talent.

You're contradicting yourself, first you say it's all very early , rough work and then claim that same work is made out of immense amount of talent. He might have it, but I just haven't seen it yet.


View PostDuke Rocks, on Oct 24 2010, 06:27 PM, said:

First of all, I find it extremely demeaning how you differentiate "fresch" from "an experienced UT3 mapper". Fresch is extraordinarily gifted and could most likely get hired by any major game developer, and by putting forth no effort whatsoever.


Blind faith much? Yes, every major game developer hires people that puts no effort, yes, sounds like something that would happen.

View PostDuke Rocks, on Oct 24 2010, 06:27 PM, said:

Secondly, you are comparing a *very* early WIP to a polished and finished product. And on top of that, the former is a remake of a game from 1996, where level design was far less complex so the designer(fresch) had far less creative freedom in constructing his work.


Again, you're addmitting it's a very early wip, we're agreeing on that, so why the argument?

He did say it wasn't a remake but more of a reimagining of Duke3d. So he isn't really constrained to the 1996 game, he can do whatever he pleases while staying in some context of the old game.

View PostDuke Rocks, on Oct 24 2010, 06:27 PM, said:

From where I'm standing, Fresch did as good job as anyone could've in re-envisioning the rooftop of E1L1- an EXTREMELY simplistic game environment from almost 15 years ago- while taking as few liberties as possible.

It does look good, just not amazing or revolutionary as some people and you included call it.


View PostDuke Rocks, on Oct 24 2010, 06:27 PM, said:

WOW. You really have it in for fresch don't you? You have basically nothing to go by in terms of gauging his level of competence, yet you're already dismissing his ability to succeed? Way to be super-duper shallow.


I know I don't know much about him, but he already failed on 2 other projects and on the more than 8 years I've been making maps, I've seen a gazillion projects go down the toilet because of abandonment. It's not being shallow, it's being realistic.

View PostDuke Rocks, on Oct 24 2010, 06:27 PM, said:

"High horse?!?" WTF are you talking about? Fresch has been nothing but receptive to any ideas proposed to him and has shown absolutely ZERO signs of an arrogant, pompous attitude. Just because people seem to be unjustly praising him(according to you), it doesn't mean that Fresch has his head in the clouds. He has no control over what people make of his work.


Actually he does. I recall several instances where people tell him that it all looks to grey and he immediately dismissed them by saying "This is what super ultra realistic should look like, this is my vision". So... that isn't very receptive now, is it?
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User is offline   DavoX 

  • Honored Donor

#126

View PostDuke Rocks, on Oct 24 2010, 06:27 PM, said:

In fact, considering the fact that he got a green-light from Scott Miller and Gearbox and was awarded a free license to boot, I'm surprised he's remained so humble and down to earth....after all, it's not every day that a fan project gets this sort of treatment from its higher ups- especially when you bear in mind that every single other similar mod had been previously shut down by the exact same people.


We don't know the actual reasons the project got green light. One of the reasons I can think of is that GBX is probably not going to release dev tools, so they are trying to lower the amount of flak they are going to get because of that. Of course this is all speculation.


View PostDuke Rocks, on Oct 24 2010, 06:27 PM, said:

I get the point. You don't like fresch because YOU DON'T WANT TO. This sounds like a classic case of sour grapes. Are you pissed off at yourself because YOU didn't come up with the ingenious concept, DavoX? Are you jealous and spiteful that your name isn't being strewn all over web in association with one of, if not THE coolest and most promising game modifications EVER??

If I like to take down everything he does, you like to inflate everything he does to the tenth :(

It is really ingenious indeed to make an already existing game on a newer engine. It is!

I never said I didn't like fresch, this is all people making wrong assumptions. I'm just talking about the materials presented, the screenshots and videos. The closest you can come with me having a problem with fresch is that I don't like the way he received the criticism on the GBX forums, that's all.



View PostDuke Rocks, on Oct 24 2010, 06:27 PM, said:

I mean, you being such a "veteran" and "experienced" UT3 mapper must be devastated that this n00b called fresch is taking all the kudos while your so-called amazing work hasn't garnered shit.


It garnered me a job in the industry, so I wouldn't say I didn't get shit from my work :(
Also I never said he was n00b. Don't get so sweaty Duke Rocks.


View PostDuke Rocks, on Oct 24 2010, 06:27 PM, said:

Fresch if you're reading THIS, I really recommend you pay no mind to this joker and continue as planned.


Did I ever tell him to stop? Quit making wrong assumptions and putting words in my mouth.


View PostDuke Rocks, on Oct 24 2010, 06:27 PM, said:

This idiot is making you out to be some conceited moron who hasn't a clue as to go about developing a mod.


Now we're name-calling. Way to throw your entire post to the garbage.

And as far as mod making goes, I'm still yet to see some other released work from fresch, or maybe you're just having blind faith again?


View PostDuke Rocks, on Oct 24 2010, 06:27 PM, said:

However, DavoX doesn't know anything; he is jumping to conclusions and making broad assumptions based on nothing, while only demonstrating how ignorant he himself is in the process.


Read all of the above.

View PostDuke Rocks, on Oct 24 2010, 06:27 PM, said:

So we're not good enough for you, huh?


Who is we? I'm just talking to fresch.

View PostDuke Rocks, on Oct 24 2010, 06:27 PM, said:

I somehow suspected you felt this way.... Fresch has the wrong "view" in regards to his project? This "view" of his has gotten him global recognition on just about ever major gaming website, with thousands of fans drooling at what little he's teased us with so far.


Justin bieber also get's lots of coverage everywere. I'm not comparing though, so don't jump on me for that. Also over the years I learned that fans drooling mean nothing. Even George broussard once commented that being a gamer doens't make you a game maker. I only care about talented people expressing their amaze, not some fans that know nothing about game development.

View PostDuke Rocks, on Oct 24 2010, 06:27 PM, said:

Yet he still needs to revise his attitude before you'd ever consider joining our team?


Nah, I just said I would help if I knew he would listen to the feedback, don't look much into it.

You do know that IT IS important to check out on the manager's attitude towards a project before joining, right?, and that isn't just me talking. Pretty much everyone that's ever been in a project knows this.

Read this and then respond, if you want. It talks from a musician perspective on mod community but parts like Work ethic and responsability do apply.

http://zynthetic.ambientcollapse.com/index...5&Itemid=26

This post has been edited by DavoX: 26 October 2010 - 06:27 AM

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User is offline   Tea Monster 

  • Polymancer

#127

Wow, a troll and a post-whore!
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Guest_Pikachu_*

#128

Why aren't you guys making BLOOD next-gen? That's the more important game.
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User is offline   ---- 

#129

View PostPikachu, on Oct 26 2010, 02:07 PM, said:

Why aren't you guys making BLOOD next-gen? That's the more important game.


If it is so important to you ... why didn't YOU make it already?

THe free engine most people know to work with is out there. Free download.

This post has been edited by fuegerstef: 26 October 2010 - 01:10 PM

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User is offline   Hank 

#130

View PostNancsi, on Oct 26 2010, 06:59 AM, said:

However, when you see all these "fanmade" stuff from weird TCs, addons, HRPs, nextgens, you can clearly see they are just... hackwork. No offense, there are some neat ideas behind them, but they are simply not commercial quality. I'm in the age now to not get excited by everything. I would really love to see a "modernised" Duke3d, it's my favourite FPS to this day, but all the efforts to this day look terrible and clueless. I think HRP looks ugly and half-baked. Sorry fellas, this is just my opinion.

Look like we are off-topic – and I disagree.
The Build Engine is/was a DOS based engine. Ken introduced a little OpenGL and some fuller vision into Build, but kept his programming style. While he is considered a genius, he is a one man show, and programs for the moment and not for the future. Eduke is a team of non-paid programmers, all upgrading it, stuck between the genius and future demands. Are they finished? No. By definition, the moment you alter a program you are a hacker.

I can give you a list of at least a hundred games, done by paid programmers, that are not worth the CD they were written on. But they look very good. Gaming seems to forget one thing lately, imagination. It's all perfect graphics, smooth, DirectX102033.0988 flowing, extra strength explosion, can count the blood droplets - rubbish, like TV now, shit galore on HD 10feet wide screen with Boss sound surround. :(
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User is offline   qazs022002 

#131

A few weeks ago, i played with the idea of a Duke Nukem 3D revision, made on Unreal Engine 3 Tech. Knowning that every other Duke project, not based on 3Drealms own technology (Build), has been knifed and cancelled, i didnt think it was possible to do.
________________
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This post has been edited by qazs022002: 26 October 2010 - 05:00 PM

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User is offline   Jimmy 

  • Let's go Brandon!

#132

Nansci and DavoX, I wouldn't get too worked up. It seems a lot of these folks don't have enough brains to power a clock, which is sad considering a potato.
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User is offline   DavoX 

  • Honored Donor

#133

View PostTea Monster, on Oct 26 2010, 05:18 PM, said:

Wow, a troll and a post-whore!


Nah, the forums won't let me make too many quotes on the same message.

Also I don't see how this is trolling... I'm just stating an opinion and so far the only one resorting to name calling was Duke Rocks.
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User is offline   legowolf3d 

#134

BTW...
http://arstechnica.com/gaming/news/2010/10...by-creators.ars

Quote

The project is currently still looking for qualified individuals, but it's moving along. "Planning is everything. I can honestly say that I havent done any mapping in the last two weeks," Schreiber told Ars. "Getting everything together, team members, project management systems, forums, SVN, webhosting, filesharing, To-Do lists, the game design document, applications, etc. is extremely time consuming."

Also remember that all the textures and static meshes he used in the two little level excerpts need to be remade...
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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#135

View PostTea Monster, on Oct 27 2010, 09:18 AM, said:

Wow, a troll and a post-whore!

wtf, DavoX is no where near a troll or post whore.
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User is offline   DavoX 

  • Honored Donor

#136

View Postlegowolf3d, on Oct 26 2010, 11:07 PM, said:

BTW...
http://arstechnica.com/gaming/news/2010/10...by-creators.ars

Also remember that all the textures and static meshes he used in the two little level excerpts need to be remade...



That's not fair Legowolf... He haven't done any mapping but with good reason. Planning IS important and a key factor to make a project succeed. Knowing that he is spending time with planning gives me hope.
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User is offline   Spirrwell 

  • tile 1018

#137

I only read through the first two pages, but anyway.

I think the project took a very stupid direction. I think that all the Duke stuff like, weapons, a HUD, items, voice, and player models should've been made in first with a small test room.

The project is a good idea, but it was executed poorly. I haven't seen too much about the project other than the first video (if there is any others and "first" applies) and some pictures. I guess we'll have to wait :/.
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User is offline   MusicallyInspired 

  • The Sarien Encounter

#138

He made the levels to pitch the idea to Scott and George. Not as promotional material.
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User is offline   ---- 

#139

View PostSpirrwell, on Oct 27 2010, 09:08 AM, said:

I think the project took a very stupid direction.


Yes, now having the Killzone 3 producer in the team as, you guess it, producer for the remake is totally stupid. Professionals who worked on big titles is the worst that can happen to a project like this (well, at least in the small minds of the people on Duke4.net)
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User is offline   Hank 

#140

View Postfuegerstef, on Nov 7 2010, 04:52 AM, said:

Yes, now having the Killzone 3 producer in the team as, you guess it, producer for the remake is totally stupid. Professionals who worked on big titles is the worst that can happen to a project like this (well, at least in the small minds of the people on Duke4.net)

Oh boy. Killzone is a remake of Halflife, now they help to remake Duke Nukem? Wow. I'm impressed. Can't wait for an original remake :blink:

Honestly, insulting every forum member demonstrates the game style of Killzone and probably the remake style of Duke Nukem. Thanks for the heads up, dude!
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User is offline   ReaperMan 

#141

View Postfuegerstef, on Nov 7 2010, 06:52 AM, said:

Yes, now having the Killzone 3 producer in the team as, you guess it, producer for the remake is totally stupid. Professionals who worked on big titles is the worst that can happen to a project like this (well, at least in the small minds of the people on Duke4.net)


I believe he's referring to Fresh as being the project leader and the art direction that they are choosing...
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User is offline   Tea Monster 

  • Polymancer

#142

View PostThe Commander, on Oct 26 2010, 08:13 PM, said:

wtf, DavoX is no where near a troll or post whore.


Sorry DavoX, didn't see it was you.
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#143

View PostTea Monster, on Nov 8 2010, 01:04 PM, said:

Sorry DavoX, didn't see it was you.

Don't mean to be rude or anything but when you attack somebody and then you take it back and say you did because you didn't see who posted, it really shows how one jumps to conclusions and how prejudices lead to ignorant insults.
Before calling somebody a troll and/or post-whore, shouldn't you at least see other posts made by that user?
How can you call somebody a post-whore by reading just one of his posts?
The fact that you just now found out it was DavoX that made that long post, shows that you just zoomed past his long post filled with quotes and labeled him from stereotypical ignorance and when you found out later who posted, you were like, "Sorry DavoX, didn't see it was you".

I make long posts with hair splitting dissections too and thinking about all that work going to waste just because somebody like you zooms past it and throws a random bashing reply to it instead of at least a TL;DR, is what pisses me off and is a big problem in how users treat forums these days.

This post has been edited by Mr.Deviance: 08 November 2010 - 02:35 PM

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User is offline   OpenMaw 

  • Judge Mental

#144

View PostMr.Deviance, on Nov 8 2010, 02:33 PM, said:

I make long posts with hair splitting dissections too and thinking about all that work going to waste just because somebody like you zooms past it and throws a random bashing reply to it instead of at least a TL;DR, is what pisses me off and is a big problem in how users treat forums these days.


HEY! Thats my soap box, get off it please. :blink:
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User is offline   Halcyon 

#145

View PostReaperMan, on Nov 7 2010, 08:54 PM, said:

I believe he's referring to Fresh as being the project leader and the art direction that they are choosing...

No. One of the producers of Killzone 3 is working in our team, among other industry veterans.
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User is offline   ReaperMan 

#146

View PostHalcyon, on Nov 10 2010, 12:30 PM, said:

No. One of the producers of Killzone 3 is working in our team, among other industry veterans.


I was talking about what spirrwell meant, you should read before you post.
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User is offline   The Duke 

#147

Duke Nukem 3d reloaded videos

http://www.ripten.com/2010/11/27/duke-nuke...-starting-soon/

the first one has 10 secs of the game and the guys are just talking on the videos
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User is offline   Tea Monster 

  • Polymancer

#148

View PostCaptain Awesome, on Oct 24 2010, 08:17 AM, said:

... And TeaMonster, I sincerely doubt this mod has a larger team than DNF, and you can't say for sure the engine is better. You must remember that 3DR rewrote most of it.


Read before replying, especially if you want to troll - do at least that right :blink:
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User is offline   Tea Monster 

  • Polymancer

#149

Their site has been down for a day or two. Anyone know what's going on?

EDIT: Looks like they've got a new Domain name:
http://www.dukenukemreloaded.com/

This post has been edited by Tea Monster: 04 December 2010 - 03:08 AM

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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#150

If this mod wins the moddb.com award I am going to kill myself.

Although mind you only a UDK mod that actually has a playable demo etc can win the ultimate award which is a trip to the UDK headquarters etc.
So that counts this out because a few screen shots don't cut it.
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