150°Duke 3D Next Gen Remake Gets The Greenlight From Gearbox
#121 Posted 25 October 2010 - 08:53 PM
This post has been edited by DeeperThought: 25 October 2010 - 08:54 PM
#122 Posted 25 October 2010 - 11:37 PM
#123 Posted 26 October 2010 - 02:59 AM
However, when you see all these "fanmade" stuff from weird TCs, addons, HRPs, nextgens, you can clearly see they are just... hackwork. No offense, there are some neat ideas behind them, but they are simply not commercial quality. I'm in the age now to not get excited by everything. I would really love to see a "modernised" Duke3d, it's my favourite FPS to this day, but all the efforts to this day look terrible and clueless. I think HRP looks ugly and half-baked. Sorry fellas, this is just my opinion.
This post has been edited by Nancsi: 26 October 2010 - 03:01 AM
#124 Posted 26 October 2010 - 05:53 AM
fresch, on Oct 24 2010, 07:40 PM, said:
I don't have a problem with you
fresch, on Oct 24 2010, 07:40 PM, said:
I have read all about the project and your previous projects. And I know you have very talented people on board, which is why I made that post.
fresch, on Oct 24 2010, 07:40 PM, said:
I pitched the idea to George and Scott, and they asked me to create screenshots of what it (Quoted) "Might look like".
I did that.. The only reason why i posted the screenshots on the Gearbox forums, in the first place, was to share the idea with the community.
I know that, Which just proves that they are EARLY screenshots of some stuff threwn together. They look nice, but not Impressive or revolutionary as some people claim them to be. I'm sure that the people on board will make great scenarios for your project.
fresch, on Oct 24 2010, 07:40 PM, said:
Every idea, suggestion, and decision is being taken collaboratively.
I just happen to know that just now, but future screenshots and videos will show if this is correct or not.
fresch, on Oct 24 2010, 07:40 PM, said:
I live off managing my own company, and have a BA in Management - But thats not the point.
Knowing management doesn't mean you can manage anything. Some areas are very specific and require different skills.
Although I assume that having previous knowledge of management will indeed make things at least more focused for you, and that's good.
fresch, on Oct 24 2010, 07:40 PM, said:
I know, and I hope you let them do their job. Ive seen on your post that you tend to be stubborn and obtuse when someone talks about your vision on what "realistic" is. That's probably were my concerns come from.
fresch, on Oct 24 2010, 07:40 PM, said:
And im confident that we can accomplish this together.
I'm sure the talented people on board can help you make something great
So far as you can see, my skepticism is about how much listen to someone else when given feedback. I don't know how you talk to your team mates, so I can only make assumptions on how you respond to forumers feedback.
You know what? I'm actually supporting you. I'm just telling you to listen to the feedback, even if you consider it harsh or whatever, don't just listen to some random people spouting "awesome!!!" "incredible!!" because In the end, it doens't help making your product better. Just use those posts for motivation (which you'll need lots of it when embarking on such a big project).
#125 Posted 26 October 2010 - 06:22 AM
Duke Rocks, on Oct 24 2010, 06:27 PM, said:
You missed the point of my entire post, didn't you?
Duke Rocks, on Oct 24 2010, 06:27 PM, said:
You're contradicting yourself, first you say it's all very early , rough work and then claim that same work is made out of immense amount of talent. He might have it, but I just haven't seen it yet.
Duke Rocks, on Oct 24 2010, 06:27 PM, said:
Blind faith much? Yes, every major game developer hires people that puts no effort, yes, sounds like something that would happen.
Duke Rocks, on Oct 24 2010, 06:27 PM, said:
Again, you're addmitting it's a very early wip, we're agreeing on that, so why the argument?
He did say it wasn't a remake but more of a reimagining of Duke3d. So he isn't really constrained to the 1996 game, he can do whatever he pleases while staying in some context of the old game.
Duke Rocks, on Oct 24 2010, 06:27 PM, said:
It does look good, just not amazing or revolutionary as some people and you included call it.
Duke Rocks, on Oct 24 2010, 06:27 PM, said:
I know I don't know much about him, but he already failed on 2 other projects and on the more than 8 years I've been making maps, I've seen a gazillion projects go down the toilet because of abandonment. It's not being shallow, it's being realistic.
Duke Rocks, on Oct 24 2010, 06:27 PM, said:
Actually he does. I recall several instances where people tell him that it all looks to grey and he immediately dismissed them by saying "This is what super ultra realistic should look like, this is my vision". So... that isn't very receptive now, is it?
#126 Posted 26 October 2010 - 06:24 AM
Duke Rocks, on Oct 24 2010, 06:27 PM, said:
We don't know the actual reasons the project got green light. One of the reasons I can think of is that GBX is probably not going to release dev tools, so they are trying to lower the amount of flak they are going to get because of that. Of course this is all speculation.
Duke Rocks, on Oct 24 2010, 06:27 PM, said:
If I like to take down everything he does, you like to inflate everything he does to the tenth
It is really ingenious indeed to make an already existing game on a newer engine. It is!
I never said I didn't like fresch, this is all people making wrong assumptions. I'm just talking about the materials presented, the screenshots and videos. The closest you can come with me having a problem with fresch is that I don't like the way he received the criticism on the GBX forums, that's all.
Duke Rocks, on Oct 24 2010, 06:27 PM, said:
It garnered me a job in the industry, so I wouldn't say I didn't get shit from my work
Also I never said he was n00b. Don't get so sweaty Duke Rocks.
Duke Rocks, on Oct 24 2010, 06:27 PM, said:
Did I ever tell him to stop? Quit making wrong assumptions and putting words in my mouth.
Duke Rocks, on Oct 24 2010, 06:27 PM, said:
Now we're name-calling. Way to throw your entire post to the garbage.
And as far as mod making goes, I'm still yet to see some other released work from fresch, or maybe you're just having blind faith again?
Duke Rocks, on Oct 24 2010, 06:27 PM, said:
Read all of the above.
Duke Rocks, on Oct 24 2010, 06:27 PM, said:
Who is we? I'm just talking to fresch.
Duke Rocks, on Oct 24 2010, 06:27 PM, said:
Justin bieber also get's lots of coverage everywere. I'm not comparing though, so don't jump on me for that. Also over the years I learned that fans drooling mean nothing. Even George broussard once commented that being a gamer doens't make you a game maker. I only care about talented people expressing their amaze, not some fans that know nothing about game development.
Duke Rocks, on Oct 24 2010, 06:27 PM, said:
Nah, I just said I would help if I knew he would listen to the feedback, don't look much into it.
You do know that IT IS important to check out on the manager's attitude towards a project before joining, right?, and that isn't just me talking. Pretty much everyone that's ever been in a project knows this.
Read this and then respond, if you want. It talks from a musician perspective on mod community but parts like Work ethic and responsability do apply.
http://zynthetic.ambientcollapse.com/index...5&Itemid=26
This post has been edited by DavoX: 26 October 2010 - 06:27 AM
#128 Posted 26 October 2010 - 01:07 PM
#129 Posted 26 October 2010 - 01:09 PM
Pikachu, on Oct 26 2010, 02:07 PM, said:
If it is so important to you ... why didn't YOU make it already?
THe free engine most people know to work with is out there. Free download.
This post has been edited by fuegerstef: 26 October 2010 - 01:10 PM
#130 Posted 26 October 2010 - 01:26 PM
Nancsi, on Oct 26 2010, 06:59 AM, said:
Look like we are off-topic – and I disagree.
The Build Engine is/was a DOS based engine. Ken introduced a little OpenGL and some fuller vision into Build, but kept his programming style. While he is considered a genius, he is a one man show, and programs for the moment and not for the future. Eduke is a team of non-paid programmers, all upgrading it, stuck between the genius and future demands. Are they finished? No. By definition, the moment you alter a program you are a hacker.
I can give you a list of at least a hundred games, done by paid programmers, that are not worth the CD they were written on. But they look very good. Gaming seems to forget one thing lately, imagination. It's all perfect graphics, smooth, DirectX102033.0988 flowing, extra strength explosion, can count the blood droplets - rubbish, like TV now, shit galore on HD 10feet wide screen with Boss sound surround.
#131 Posted 26 October 2010 - 04:58 PM
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This post has been edited by qazs022002: 26 October 2010 - 05:00 PM
#132 Posted 26 October 2010 - 05:09 PM
#133 Posted 26 October 2010 - 05:54 PM
Tea Monster, on Oct 26 2010, 05:18 PM, said:
Nah, the forums won't let me make too many quotes on the same message.
Also I don't see how this is trolling... I'm just stating an opinion and so far the only one resorting to name calling was Duke Rocks.
#134 Posted 26 October 2010 - 06:07 PM
http://arstechnica.com/gaming/news/2010/10...by-creators.ars
Quote
Also remember that all the textures and static meshes he used in the two little level excerpts need to be remade...
#135 Posted 26 October 2010 - 07:13 PM
Tea Monster, on Oct 27 2010, 09:18 AM, said:
wtf, DavoX is no where near a troll or post whore.
#136 Posted 27 October 2010 - 05:47 AM
legowolf3d, on Oct 26 2010, 11:07 PM, said:
http://arstechnica.com/gaming/news/2010/10...by-creators.ars
Also remember that all the textures and static meshes he used in the two little level excerpts need to be remade...
That's not fair Legowolf... He haven't done any mapping but with good reason. Planning IS important and a key factor to make a project succeed. Knowing that he is spending time with planning gives me hope.
#137 Posted 27 October 2010 - 09:08 AM
I think the project took a very stupid direction. I think that all the Duke stuff like, weapons, a HUD, items, voice, and player models should've been made in first with a small test room.
The project is a good idea, but it was executed poorly. I haven't seen too much about the project other than the first video (if there is any others and "first" applies) and some pictures. I guess we'll have to wait :/.
#138 Posted 27 October 2010 - 02:41 PM
#139 Posted 07 November 2010 - 01:52 AM
Spirrwell, on Oct 27 2010, 09:08 AM, said:
Yes, now having the Killzone 3 producer in the team as, you guess it, producer for the remake is totally stupid. Professionals who worked on big titles is the worst that can happen to a project like this (well, at least in the small minds of the people on Duke4.net)
#140 Posted 07 November 2010 - 06:02 AM
fuegerstef, on Nov 7 2010, 04:52 AM, said:
Oh boy. Killzone is a remake of Halflife, now they help to remake Duke Nukem? Wow. I'm impressed. Can't wait for an original remake
Honestly, insulting every forum member demonstrates the game style of Killzone and probably the remake style of Duke Nukem. Thanks for the heads up, dude!
#141 Posted 07 November 2010 - 10:54 AM
fuegerstef, on Nov 7 2010, 06:52 AM, said:
I believe he's referring to Fresh as being the project leader and the art direction that they are choosing...
#142 Posted 08 November 2010 - 01:04 PM
The Commander, on Oct 26 2010, 08:13 PM, said:
Sorry DavoX, didn't see it was you.
#143 Posted 08 November 2010 - 02:33 PM
Tea Monster, on Nov 8 2010, 01:04 PM, said:
Don't mean to be rude or anything but when you attack somebody and then you take it back and say you did because you didn't see who posted, it really shows how one jumps to conclusions and how prejudices lead to ignorant insults.
Before calling somebody a troll and/or post-whore, shouldn't you at least see other posts made by that user?
How can you call somebody a post-whore by reading just one of his posts?
The fact that you just now found out it was DavoX that made that long post, shows that you just zoomed past his long post filled with quotes and labeled him from stereotypical ignorance and when you found out later who posted, you were like, "Sorry DavoX, didn't see it was you".
I make long posts with hair splitting dissections too and thinking about all that work going to waste just because somebody like you zooms past it and throws a random bashing reply to it instead of at least a TL;DR, is what pisses me off and is a big problem in how users treat forums these days.
This post has been edited by Mr.Deviance: 08 November 2010 - 02:35 PM
#144 Posted 08 November 2010 - 02:46 PM
Mr.Deviance, on Nov 8 2010, 02:33 PM, said:
HEY! Thats my soap box, get off it please.
#145 Posted 10 November 2010 - 07:30 AM
ReaperMan, on Nov 7 2010, 08:54 PM, said:
No. One of the producers of Killzone 3 is working in our team, among other industry veterans.
#146 Posted 10 November 2010 - 09:38 AM
Halcyon, on Nov 10 2010, 12:30 PM, said:
I was talking about what spirrwell meant, you should read before you post.
#147 Posted 27 November 2010 - 12:52 PM
http://www.ripten.com/2010/11/27/duke-nuke...-starting-soon/
the first one has 10 secs of the game and the guys are just talking on the videos
#148 Posted 28 November 2010 - 06:48 AM
Captain Awesome, on Oct 24 2010, 08:17 AM, said:
Read before replying, especially if you want to troll - do at least that right
#149 Posted 04 December 2010 - 12:44 AM
EDIT: Looks like they've got a new Domain name:
http://www.dukenukemreloaded.com/
This post has been edited by Tea Monster: 04 December 2010 - 03:08 AM
#150 Posted 04 December 2010 - 03:29 AM
Although mind you only a UDK mod that actually has a playable demo etc can win the ultimate award which is a trip to the UDK headquarters etc.
So that counts this out because a few screen shots don't cut it.

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