
DNF to be in Season 4 of the Jace Hall Show?
#241 Posted 04 December 2010 - 05:40 PM
#242 Posted 10 December 2010 - 04:19 PM
http://dukewatch.blogspot.com/2010/12/jace...tops-tease.html
the DNF footage starts at 5:50
Tripmine + pig cop = explosive kamikaze pig cop FTW!
This post has been edited by Jobi-Wan Kenobi: 10 December 2010 - 04:25 PM
#244 Posted 10 December 2010 - 05:03 PM
at least this video confirms that tripsbombs and probably pipebombs will not count as the two weapons you can wield

i just cant take that we finally get to see the duke!! and then its shitty camera o.O duke and us deserves far better after 13 years
This post has been edited by Jhect: 10 December 2010 - 05:05 PM
#245 Posted 10 December 2010 - 06:53 PM
Jhect, on Dec 10 2010, 06:03 PM, said:
at least this video confirms that tripsbombs and probably pipebombs will not count as the two weapons you can wield

i just cant take that we finally get to see the duke!! and then its shitty camera o.O duke and us deserves far better after 13 years
I always wanted to stick trip mines on enemies in hl1 lol. It seems so did somebody at 3dr!
#246 Posted 10 December 2010 - 07:56 PM
Jhect, on Dec 10 2010, 08:03 PM, said:

That's been confirmed for like... ever.
#247 Posted 11 December 2010 - 01:34 AM
Jhect, on Dec 10 2010, 06:03 PM, said:
at least this video confirms that tripsbombs and probably pipebombs will not count as the two weapons you can wield

i just cant take that we finally get to see the duke!! and then its shitty camera o.O duke and us deserves far better after 13 years
I really hope this game is as awesome as it seems.
#248 Posted 11 December 2010 - 02:11 AM
#249 Posted 11 December 2010 - 04:31 AM
Zor, on Dec 11 2010, 04:56 AM, said:
ok i did not know that

This post has been edited by Jhect: 11 December 2010 - 04:32 AM
#250 Posted 11 December 2010 - 05:37 AM
This post has been edited by DI-MeisterM: 11 December 2010 - 05:37 AM
#251 Posted 11 December 2010 - 06:28 AM
DI-MeisterM, on Dec 11 2010, 06:37 AM, said:
Gimme a bit more detail on what you mean?
#252 Posted 11 December 2010 - 07:48 AM

#253 Posted 11 December 2010 - 09:35 AM
Here's a cool detail. Look like it attached to the pigs armor and not just anywhere (like is face).
#254 Posted 11 December 2010 - 05:22 PM
it still is hard to conclude with one example

This post has been edited by Jhect: 11 December 2010 - 05:23 PM
#255 Posted 12 December 2010 - 02:03 AM
You, on Dec 11 2010, 03:28 PM, said:
I think this bomb action was only possible in that special scene with that special pig (cop). And I don't think it's done with a special button/key command, especially because they were too lazy to bind more than 2 weapons to (controller) buttons.
#256 Posted 12 December 2010 - 02:53 AM
#257 Posted 12 December 2010 - 04:53 AM
DI-MeisterM, on Dec 12 2010, 11:03 AM, said:
well the 2 weapon system is harder to create than the usual "you can carry all the weapons you want" i am sure that they have a pretty sweet system prepared for us.
and.
when you are close to enemies you can obviously do some punch or something.
it might be that if you use that binded key with a tripbomb then this happens.
else i just think that if you are close to a pigcop looking at it. then he simply just plants the tripmine on the pig.
#258 Posted 12 December 2010 - 10:35 AM
Yatta, on Nov 21 2010, 11:32 AM, said:
There's also a good chance I might visit 2K's HQ this Christmas to preview to the demo for the site.

Any news on your visit to 2K;)?
I hope they ll let you in soon.
#260 Posted 12 December 2010 - 04:24 PM

This post has been edited by Zor: 12 December 2010 - 04:24 PM
#261 Posted 12 December 2010 - 04:36 PM

This post has been edited by Jobi-Wan Kenobi: 12 December 2010 - 04:37 PM
#263 Posted 15 December 2010 - 09:12 PM
angelo86, on Dec 15 2010, 07:08 PM, said:
As most of the people pointed out in comments section of that video, the duke model seems to lack animation, badly!
But I've noticed that animations suck, ever since Randy showed the game on the big screen.
When Duke was opening the taps on those sinks, the animations were horrible. And when duke moved in front of that mirror, his animations were terrible.
Even Randy noticed how fucked up they were and asked that guy playing to cut the image from the screen and kept asking for the alien shooting and exploding parts to be shown...
This post has been edited by Mr.Deviance: 15 December 2010 - 09:14 PM
#264 Posted 15 December 2010 - 11:36 PM
Mr.Deviance, on Dec 15 2010, 09:12 PM, said:
But I've noticed that animations suck, ever since Randy showed the game on the big screen.
When Duke was opening the taps on those sinks, the animations were horrible. And when duke moved in front of that mirror, his animations were terrible.
Even Randy noticed how fucked up they were and asked that guy playing to cut the image from the screen and kept asking for the alien shooting and exploding parts to be shown...
Actually the model had NO animations in the mirror if you looked at it. And Randy just wanted to get to action , not to hide something that was clear as day.
Please link the video if you want and you ll see that Duke has not even the walking animation on the mirror.
#265 Posted 16 December 2010 - 12:24 AM
Luther Blissett, on Dec 15 2010, 11:36 PM, said:
Please link the video if you want and you ll see that Duke has not even the walking animation on the mirror.
I did notice that, but I didn't want to go on extreme assumptions here.
At first glance, it does seem like the model lacks animations entirely, yes.
What about the tap on/off animations? Do you think those are the final animations, or should we assume those weren't finished either?
I seriously wonder though. Why weren't those animations done at that point? If not even Duke Nukem's animations were done by that point, a few months ago, then it means the fucking game was still in alpha and might still be for all we know...
I have sneaky feeling hat gearbox scrapped shitloads of 3DR's works to either censor the game, or to optimize it in order to be a multiplatform game or simply because they didn't like what 3DR did...
This post has been edited by Mr.Deviance: 16 December 2010 - 12:30 AM
#266 Posted 16 December 2010 - 05:20 AM
#267 Posted 16 December 2010 - 07:03 AM
DavoX, on Dec 16 2010, 06:20 AM, said:






#268 Posted 16 December 2010 - 07:11 AM
Luther Blissett, on Dec 15 2010, 11:36 PM, said:
Please link the video if you want and you ll see that Duke has not even the walking animation on the mirror.
I don't understand what you mean? His legs are moving?
#269 Posted 16 December 2010 - 07:46 AM
You, on Dec 16 2010, 08:11 AM, said:
Simply the model was standing still when moving , activating things , even though in first person you could see legs and hands moving. Probably GBX has been doing new animations or at least tweaking them when that build was created.
#270 Posted 16 December 2010 - 07:55 AM
Luther Blissett, on Dec 16 2010, 08:46 AM, said:
I'm completely confused, watch this video from 3:25 onwards.
http://www.youtube.c...h?v=0-97N6jNKb4