
DNF to be in Season 4 of the Jace Hall Show?
#271 Posted 16 December 2010 - 08:32 AM
#273 Posted 16 December 2010 - 09:27 AM
You, on Dec 16 2010, 07:55 AM, said:
Why? Hasn't everybody else seen that video at least 5 times until now?
#274 Posted 16 December 2010 - 10:28 PM
#275 Posted 17 December 2010 - 08:51 AM
#276 Posted 17 December 2010 - 11:24 AM
#277 Posted 17 December 2010 - 02:01 PM
Zor, on Dec 17 2010, 12:24 PM, said:
Death before Disco
#278 Posted 18 December 2010 - 09:28 AM
DavoX, on Dec 16 2010, 08:32 AM, said:
The animations look slightly, well like animators couldn't be bothered. I mean Duke just turns on the tap as though he's flipping a switch. Not turning the handle, the graphics are great. But the movement needs work.
#279 Posted 18 December 2010 - 09:36 AM
blackharted, on Dec 18 2010, 10:28 AM, said:
That's what I've been saying too.
#280 Posted 19 December 2010 - 05:21 AM
Mr.Deviance, on Dec 16 2010, 12:12 AM, said:
The reason for this could be that the game is mainly in first person. When you're not moving, the first person camera doesn't move up and down, or look around by itself like Duke is doing idle animations. If he were to play idle animations, looking in the mirror would be weird, since Duke's head would now not be aligned with the camera, and while the camera would point forward, Duke might be looking in a completely different direction.
#281 Posted 19 December 2010 - 12:15 PM
Valdsator, on Dec 19 2010, 05:21 AM, said:
What? During idle animations Duke's head should defiantly be aligned. Looking in a mirror in a FPS and triggering an animation doesn't mean the person moves in a different direction.
#282 Posted 19 December 2010 - 02:00 PM
If you look closely in the mirror in both doom3 and prey, your character's third person animations suck and they don't even represent the first person animations properly.
I remember how fucked up it was when I looked in the mirrors in doom3 and I was punching near them, the reflection of my character showed a huge delay between the FPS fists animation and the third person arms animation.
This post has been edited by Mr.Deviance: 19 December 2010 - 02:06 PM
#283 Posted 19 December 2010 - 02:19 PM
#285 Posted 19 December 2010 - 05:34 PM
#286 Posted 19 December 2010 - 05:52 PM
Mr.Deviance, on Dec 19 2010, 05:00 PM, said:
DNF has Full Body Awareness.
#287 Posted 20 December 2010 - 05:34 AM
Zor, on Dec 19 2010, 06:52 PM, said:
That it does, that it does I forgot about that.
#288 Posted 20 December 2010 - 06:35 AM
Zor, on Dec 19 2010, 05:52 PM, said:
So? Full Body Awarness is related to your first person view.
The arms and legs that you see from first person will most likely be different from the ones corresponding to the third person model of Duke Nukem.
If they give the third person model of Duke so much detail and animation, that it can be safely used with a first person cam stuck into it's head, then I will be impressed.
If you have proof that Duke Nukem Forever will just use one 3D model for both the fps view and the third person view, then I dare you to bring it forward.
Until you do, I think it would be safer for you to just trust me when I say that DNF will use separate arms and legs in first person view mode!!!
DNF will most likely make used of HUD models just like DN3D does with HRP!
That's how both Prey and Doom3 work, which is why I mentioned them above!
This post has been edited by Mr.Deviance: 20 December 2010 - 06:38 AM
#289 Posted 20 December 2010 - 09:32 AM
#290 Posted 24 December 2010 - 02:24 AM
Descent, on Oct 31 2010, 07:18 PM, said:
BTW, all the pictures from the... ahhh... *cough*... story... have been updated to work now.
I really need to get off my ass and reply to Yatta for some Coffee or something.

/hug DNF fans
#292 Posted 24 December 2010 - 01:30 PM
#293 Posted 07 January 2011 - 12:41 PM
Quote
http://www.megaupload.com/?d=VSS6W15P
Jace Hall Show Season 4 - Episode 2 - Duke Nukem Forever Footage
http://www.megaupload.com/?d=VJCRNV9N
Jace Hall Show Season 4 - Episode 3 - Duke Nukem Forever Footage
http://www.megaupload.com/?d=OQZQIKEB
Jace Hall Show Season 4 - Episode 4 - Duke Nukem Forever Footage
http://www.megaupload.com/?d=WXS1SNIW
Jace Hall Show Season 4 - Episode 5 - Duke Nukem Forever Footage
http://www.megaupload.com/?d=TCDM5ODG
Jace Hall Show Season 4 - Episode 9 - Duke Nukem Forever Footage
http://www.megaupload.com/?d=QT4H68ZN
http://www.youtube.c...h?v=GjOE8shhaRk
This post has been edited by Mr. Green: 07 January 2011 - 12:44 PM
#295 Posted 07 January 2011 - 01:31 PM
Mr.Deviance, on Dec 20 2010, 03:35 PM, said:
The arms and legs that you see from first person will most likely be different from the ones corresponding to the third person model of Duke Nukem.
If they give the third person model of Duke so much detail and animation, that it can be safely used with a first person cam stuck into it's head, then I will be impressed.
If you have proof that Duke Nukem Forever will just use one 3D model for both the fps view and the third person view, then I dare you to bring it forward.
Until you do, I think it would be safer for you to just trust me when I say that DNF will use separate arms and legs in first person view mode!!!
DNF will most likely make used of HUD models just like DN3D does with HRP!
That's how both Prey and Doom3 work, which is why I mentioned them above!
Nope, Duke model is the same in both 1st and 3d person. It's noticeable in the leaked gameplay videos, you can tell by how the view feels akward when looking upwards. The gun and arma disappear under the fov, because there arent any arm+gun pasted on screen anymore. Feels realistic imho
Therefore the arm+gun is not the same as DooM3 or Half-life2, it's FBA at its finest, and thats just amazing for me
#297 Posted 07 January 2011 - 09:31 PM
LkMax, on Jan 8 2011, 04:03 AM, said:
lol
Thank you for the post Mr. Green.
I join with my big thank for posting it.
#298 Posted 08 January 2011 - 10:04 AM
#299 Posted 08 January 2011 - 01:12 PM
Because it wasn't during the 2008 visit.
This post has been edited by Zor: 08 January 2011 - 01:12 PM
#300 Posted 09 January 2011 - 03:18 AM
Zor, on Jan 8 2011, 10:12 PM, said:
How on earth do you know? He might have saved plenty of material at that point. Maybe the original plan was to reveil step by step the game together with 3DR. Now Gearbox just takes the cake.