Duke It Out In D.C. HRP + Music Pack "Coming up: New music pack by Jimmy!"
#91 Posted 25 May 2011 - 04:40 AM
#92 Posted 25 May 2011 - 04:47 AM
Micky C, on 25 May 2011 - 04:40 AM, said:
That's why it's only used as an exhibit in the museum
#93 Posted 27 May 2011 - 02:18 PM
#94 Posted 27 May 2011 - 10:35 PM
#95 Posted 30 May 2011 - 01:02 AM
#96 Posted 31 May 2011 - 02:58 AM
NightFright, on 30 May 2011 - 01:02 AM, said:
Just be sure to include these new textures:
- 3657-3659
- 3712
- 3727
- 3750
- 3751
textures.zip (3.55MB)
Number of downloads: 412
#97 Posted 01 June 2011 - 10:52 AM
v1.54 (06-01-2011) ------------------ > Added: - dukedc\sprites\props: 3683 (aeroplane) - dukedc\textures: 3628 (glass), 3650 (white marble with stripes), 3657-3659 (computer panels), 3691 (light brown wood), 3692 (blue tiles), 3694 (black stone/metal wall), 3712 (duct grill), 3727 (locker door), 3750/3751 (bright wood wall) > Maphacks: - dukedc4.mhk: Polymer lighting added > Revisions: - dukedc\sprites\props: 3670 (window --> model instead of texture) - dukedc\sprites\switches: 3715 (model instead of texture) - dukedc\textures: 3610, 3611, 3629, 3654, 3690, 3695, 3713 (Polymer versions)
#98 Posted 01 June 2011 - 02:02 PM
#99 Posted 01 June 2011 - 10:37 PM
Micky C, on 01 June 2011 - 02:02 PM, said:
It won't work right because you were too lazy to fix it
#100 Posted 01 June 2011 - 11:31 PM
#102 Posted 03 June 2011 - 05:10 AM
Norvak, on 02 June 2011 - 05:48 PM, said:
Nope. But maybe Nightfright will set it up when he is less busy.
I found out that most textures won't look top notch without using some 3d application. This one (3774) I first modeled in Blender and I'm much more satisified with it than with most textures that I created only in Photoshop. Still finding and learning new techniques.
texture 3774 {
pal 0 { file "dukedc/textures/3774_d.png" specpower 5 specfactor 1 }
normal { file "dukedc/textures/3774_n.png" parallaxbias 0.01 parallaxscale 0.01 }
specular { file "dukedc/textures/3774_s.png" }
}
This post has been edited by Spiker: 03 June 2011 - 09:02 AM
#103 Posted 03 June 2011 - 03:06 PM
#105 Posted 04 June 2011 - 01:11 PM
#106 Posted 04 June 2011 - 02:13 PM
Plagman, on 04 June 2011 - 01:11 PM, said:
I guess because back then, there was no demand for it due to no activity regarding this project... xD
#107 Posted 04 June 2011 - 06:22 PM
Plagman, on 04 June 2011 - 01:11 PM, said:
This isn't my project.
#108 Posted 04 June 2011 - 08:04 PM
Spiker, on 03 June 2011 - 05:10 AM, said:
Are you willing to teach, like newbies?
#109 Posted 04 June 2011 - 11:47 PM
http://forums.duke4....ender-feedback/
#110 Posted 05 June 2011 - 11:17 AM
I've just remade this crazy spinning texture, get it here:
3770.zip (2.72MB)
Number of downloads: 427
Also Nightfright please remove 3708 from the to do list since it's already been remade as a skybox which if fact fits perfectly and so you can't even see this texture in game.
#111 Posted 06 June 2011 - 11:58 AM
texture 3711 {
pal 0 { file "dukedc/textures/3711_d.png" specpower 1 specfactor 0.2 }
normal { file "dukedc/textures/3711_n.png" parallaxbias 0.00 parallaxscale 0.01 }
specular { file "dukedc/textures/3711_s.png" }
}
This post has been edited by Spiker: 06 June 2011 - 12:01 PM
#112 Posted 06 June 2011 - 12:41 PM
#113 Posted 06 June 2011 - 01:04 PM
#114 Posted 07 June 2011 - 03:08 AM
I might even add add lights to the other addon packs (if there's enough interest there). Caribbean might be a bit hard because everything's already so bright, and the lights would have little to no effect, but can you imagine how awesome Nuclear Winter would look with colourful chirstmas coloured lights? Pretty good! Of course NW was my least favourite of the addon packs so we'll see.
#115 Posted 07 June 2011 - 03:18 AM
#116 Posted 07 June 2011 - 03:35 AM
Still, if it's something small I could probably fix it. Is it just the first level which is too bright, or do some of the others need fixing? Also, it'd be a really great help if some photos could be taken of the problem areas which will allow me to get right into fixing it without having to examine every room. I should also get around to fixing dukedc4.
Edit: and you're welcome NightFright
This post has been edited by Micky C: 07 June 2011 - 03:36 AM
#118 Posted 07 June 2011 - 10:46 AM
This post has been edited by NightFright: 07 June 2011 - 10:56 AM
#119 Posted 10 June 2011 - 10:15 AM
New texture:
- 3752
Remade from scratch polymer versions:
- 3729
- 3779
Replaced with model:
- 3596
downloadme.zip (1.98MB)
Number of downloads: 395
#120 Posted 11 June 2011 - 02:33 AM
Also, you defined 3751_s for 3752 specular, even though you provided 3752_s separately.
This post has been edited by NightFright: 11 June 2011 - 02:37 AM