Rise of the Triad
#151 Posted 18 September 2022 - 10:48 PM
1.2 is what I remember from the shareware, it's kinda terrible what they did with the d3d like patches.
Probably updated ASS at the time and resulted in patches being copied as well.
Probably updated ASS at the time and resulted in patches being copied as well.
#152 Posted 18 September 2022 - 11:20 PM
This might finally be the ROTT edition I've been waiting for during all these years...
#154 Posted 22 June 2023 - 04:03 AM
The Ludicrous Edition demo just kicked in:
https://store.steamp...icrous_Edition/
I played a bit, everything feels about right. Oh, and the female guards are back.
https://store.steamp...icrous_Edition/
I played a bit, everything feels about right. Oh, and the female guards are back.
#155 Posted 22 June 2023 - 12:50 PM
I would have liked to get the full release already. Five more weeks of waiting. Pfff... Those four maps didn't even keep me going for more than an hour. But well, that new episode looks as if it's going to be well-designed, nothing with the appeal of map generator material.
#156 Posted 31 July 2023 - 05:43 PM
Remaster just dropped today. https://store.steamp...icrous_Edition/
#158 Posted 01 August 2023 - 12:30 PM
Currently it's on sale, -20% off. I've bought it already and took a first look. It's pretty neat, has all available official episodes integrated plus the new one. Especially the Doom-like HUD with mugshot is nice to have. Secrets walls blink on the automap, a really helpful feature. Runs very smooth, too.
In theory there could also be some custom levels/episodes later on, so this might keep you busy for a while. As far as I'm concerned, due to the general layout of these maps and the rather repetitive gameplay (using MP-40 almost all the time, boring 90° angle-walls etc), I can't play more than 2-3 levels in a row, but it's a great port.
Oh, and do yourself a favor and get Brandon's fixed SC-55 music pack from https://sc55.duke4.net for fixed looping.
In theory there could also be some custom levels/episodes later on, so this might keep you busy for a while. As far as I'm concerned, due to the general layout of these maps and the rather repetitive gameplay (using MP-40 almost all the time, boring 90° angle-walls etc), I can't play more than 2-3 levels in a row, but it's a great port.
Oh, and do yourself a favor and get Brandon's fixed SC-55 music pack from https://sc55.duke4.net for fixed looping.
This post has been edited by NightFright: 01 August 2023 - 02:06 PM
#159 Posted 01 August 2023 - 07:38 PM
Yeah but I have the original ROTT already as well as a boatload of other games that I've yet to finish (HROT comes to mind)
Heck I never finished ROTT2013
Heck I never finished ROTT2013
#160 Posted 03 August 2023 - 01:04 AM
ROTT 2013 was crap. Unbalanced, buggy, unfinished. With jump sections even worse than in the original. You haven't missed anything.
This post has been edited by NightFright: 03 August 2023 - 04:15 AM
#161 Posted 27 August 2023 - 04:09 AM
While RotT:LE port just released recently...seems people already forgot about WinROTT/GL anymore...and I just noticed something when try to see if WinROTT still get updates...
The official site of WinROTT/GL will shut down on Sep 1, 2023.
https://www.riseofthetriad.dk/
The official site of WinROTT/GL will shut down on Sep 1, 2023.
https://www.riseofthetriad.dk/
Quote
August 18, 2023.
SITE IS CLOSING September 1, 2023.
After I have payed for this site the last 26 years the hosting cost is getting to big for me. Thanks to all of you who has visited this site.
Thanks
Birger
SITE IS CLOSING September 1, 2023.
After I have payed for this site the last 26 years the hosting cost is getting to big for me. Thanks to all of you who has visited this site.
Thanks
Birger
#162 Posted 27 August 2023 - 04:36 AM
Sad to hear that, we need to archive as much as possible before it goes.
#163 Posted 27 August 2023 - 08:23 AM
I wonder whether it's related to the recent release of the Nightdive remaster. Did the guy feel as if his port was no longer needed? I mean, basically... it's just like that.
#164 Posted 03 September 2023 - 10:37 AM
NightFright, on 27 August 2023 - 08:23 AM, said:
Did the guy feel as if his port was no longer needed?
What an odd thing to say. What about all the people who own the DOS version and don't want to buy the remaster?
#165 Posted 03 September 2023 - 01:19 PM
Well the latest WinROTT/GL port updates were more about bugfixing than adding any new features. Maybe the port reached his final stage bywhich Birger was happy with and had no further plans to improve it.
We should thank Birger for keeping his site for up so long.
Although the site is gone now... the port isn't. You can always upload it to archive.org to preserve it.
We should thank Birger for keeping his site for up so long.
Although the site is gone now... the port isn't. You can always upload it to archive.org to preserve it.
#166 Posted 04 September 2023 - 12:01 PM
0815Jack, on 03 September 2023 - 01:19 PM, said:
Although the site is gone now... the port isn't. You can always upload it to archive.org to preserve it.
The most logical thing would be to upload it to GitHub since the source code is also available.
#167 Posted 08 September 2023 - 04:31 PM
Aristotle Gumball, on 01 January 2022 - 04:45 AM, said:
It was just that one comment about the ceiling/floor relation that made me think he was talking about the original game. I don't remember ROTT 2013 feeling particularly claustrophobic.
Very late and gay but yes, I was indeed talking about ROTT 2013. This year I made another attempt to play it and I have now 2.3 hours clocked but alas! I don't have the physical fortitude to get through it.
Screenshot_20230908_173101.png (146.27K)
Number of downloads: 5
#168 Posted 27 September 2023 - 12:41 PM
Until today I have no idea how I ever managed to accomplish one full playthrough of the 2013 version. The game feels clunky and sluggish, the checkpointvsystem is unforgiving/frustrating at times and some of the jump pad sections are straight from hell.
This post has been edited by NightFright: 27 September 2023 - 12:42 PM
#170 Posted 29 October 2023 - 03:02 PM
Lunick, on 24 October 2023 - 05:08 PM, said:
The midi file for Wendt - Doug Wendt has been found
That's an interesting and unusual discovery of Marphy Black. I clearly recognized and (mostly) remembered the ~26 first seconds of the MIDI from the Kill-A-Ton CD.
I'm unsure about ROTT. I did complete ROTT 2013, but it had been long enough. Most chances are I did go through the full credits sequence; I probably heard ROTT's "Havana Smooth"; I'm unsure if I recognized the start of "Wendt - Doug Wendt" as I previously heard via the Kill-A-Ton CD at the time, I just don't remember. Even if it did sound familiar, I'm quite sure I wasn't aware of it being an unused ROTT track.
#171 Posted 10 October 2024 - 02:04 AM
Looks like we might have Chocolate ROTT after all. I decided to check if any new ROTT ports have cropped up recently, and found this:
https://github.com/erysdren/ROTTEN
My long-term concern with other ports was that they do not provide the option to use 4:3 aspect ratio correction, save for WinRottGL (IIRC), but this one does, at least in 320x200 mode (have to manually set in config.rot):

Compare to the original in DOSBox:

I reconfigured the keys to WASD -- again, this needs some manual editing of config.rot, and I had to look up the keyboard scancode reference to reconfigure the keys. But it works pretty well (just mind that W is set to enable mouselook by default). I've not played very far but everything seems to work as in the original game.
https://github.com/erysdren/ROTTEN
My long-term concern with other ports was that they do not provide the option to use 4:3 aspect ratio correction, save for WinRottGL (IIRC), but this one does, at least in 320x200 mode (have to manually set in config.rot):

Compare to the original in DOSBox:

I reconfigured the keys to WASD -- again, this needs some manual editing of config.rot, and I had to look up the keyboard scancode reference to reconfigure the keys. But it works pretty well (just mind that W is set to enable mouselook by default). I've not played very far but everything seems to work as in the original game.
This post has been edited by MrFlibble: 10 October 2024 - 02:37 AM
#172 Posted 12 October 2024 - 03:52 AM
MrFlibble, on 10 October 2024 - 02:04 AM, said:
I reconfigured the keys to WASD -- again, this needs some manual editing of config.rot, and I had to look up the keyboard scancode reference to reconfigure the keys. But it works pretty well (just mind that W is set to enable mouselook by default).
I realised that there's an in-game menu that allows you to reconfigure keyboard controls. Duh.
#173 Posted 13 November 2024 - 02:24 AM
I liked the level design a lot tbh. Extreme ROTT is pretty difficult and some of the levels are total AIDS but once you nailed down the mechanics it's a fun challenge.

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