Rise of the Triad
#151 Posted 18 September 2022 - 10:48 PM
Probably updated ASS at the time and resulted in patches being copied as well.
#152 Posted 18 September 2022 - 11:20 PM
#154 Posted 22 June 2023 - 04:03 AM
https://store.steamp...icrous_Edition/
I played a bit, everything feels about right. Oh, and the female guards are back.
#155 Posted 22 June 2023 - 12:50 PM
#156 Posted 31 July 2023 - 05:43 PM
#158 Posted 01 August 2023 - 12:30 PM
In theory there could also be some custom levels/episodes later on, so this might keep you busy for a while. As far as I'm concerned, due to the general layout of these maps and the rather repetitive gameplay (using MP-40 almost all the time, boring 90° angle-walls etc), I can't play more than 2-3 levels in a row, but it's a great port.
Oh, and do yourself a favor and get Brandon's fixed SC-55 music pack from https://sc55.duke4.net for fixed looping.
This post has been edited by NightFright: 01 August 2023 - 02:06 PM
#159 Posted 01 August 2023 - 07:38 PM
Heck I never finished ROTT2013
#160 Posted 03 August 2023 - 01:04 AM
This post has been edited by NightFright: 03 August 2023 - 04:15 AM
#161 Posted 27 August 2023 - 04:09 AM
The official site of WinROTT/GL will shut down on Sep 1, 2023.
https://www.riseofthetriad.dk/
Quote
SITE IS CLOSING September 1, 2023.
After I have payed for this site the last 26 years the hosting cost is getting to big for me. Thanks to all of you who has visited this site.
Thanks
Birger
#162 Posted 27 August 2023 - 04:36 AM
#163 Posted 27 August 2023 - 08:23 AM
#164 Posted 03 September 2023 - 10:37 AM
NightFright, on 27 August 2023 - 08:23 AM, said:
What an odd thing to say. What about all the people who own the DOS version and don't want to buy the remaster?
#165 Posted 03 September 2023 - 01:19 PM
We should thank Birger for keeping his site for up so long.
Although the site is gone now... the port isn't. You can always upload it to archive.org to preserve it.
#166 Posted 04 September 2023 - 12:01 PM
0815Jack, on 03 September 2023 - 01:19 PM, said:
The most logical thing would be to upload it to GitHub since the source code is also available.
#167 Posted 08 September 2023 - 04:31 PM
Aristotle Gumball, on 01 January 2022 - 04:45 AM, said:
Very late and gay but yes, I was indeed talking about ROTT 2013. This year I made another attempt to play it and I have now 2.3 hours clocked but alas! I don't have the physical fortitude to get through it.
Screenshot_20230908_173101.png (146.27K)
Number of downloads: 5
#168 Posted 27 September 2023 - 12:41 PM
This post has been edited by NightFright: 27 September 2023 - 12:42 PM
#170 Posted 29 October 2023 - 03:02 PM
Lunick, on 24 October 2023 - 05:08 PM, said:
That's an interesting and unusual discovery of Marphy Black. I clearly recognized and (mostly) remembered the ~26 first seconds of the MIDI from the Kill-A-Ton CD.
I'm unsure about ROTT. I did complete ROTT 2013, but it had been long enough. Most chances are I did go through the full credits sequence; I probably heard ROTT's "Havana Smooth"; I'm unsure if I recognized the start of "Wendt - Doug Wendt" as I previously heard via the Kill-A-Ton CD at the time, I just don't remember. Even if it did sound familiar, I'm quite sure I wasn't aware of it being an unused ROTT track.
#171 Posted 10 October 2024 - 02:04 AM
https://github.com/erysdren/ROTTEN
My long-term concern with other ports was that they do not provide the option to use 4:3 aspect ratio correction, save for WinRottGL (IIRC), but this one does, at least in 320x200 mode (have to manually set in config.rot):
Compare to the original in DOSBox:
I reconfigured the keys to WASD -- again, this needs some manual editing of config.rot, and I had to look up the keyboard scancode reference to reconfigure the keys. But it works pretty well (just mind that W is set to enable mouselook by default). I've not played very far but everything seems to work as in the original game.
This post has been edited by MrFlibble: 10 October 2024 - 02:37 AM
#172 Posted 12 October 2024 - 03:52 AM
MrFlibble, on 10 October 2024 - 02:04 AM, said:
I realised that there's an in-game menu that allows you to reconfigure keyboard controls. Duh.