Rise of the Triad
#91 Posted 30 May 2020 - 01:22 PM
https://twitter.com/...294505755471873
https://twitter.com/...110725703045128
Possibly related to:
https://twitter.com/...453896123109376
#93 Posted 30 May 2020 - 03:58 PM
R A D A Я, on 30 May 2020 - 03:19 PM, said:
#95 Posted 31 May 2020 - 04:27 AM
Maybe update of RotT 2013 or other new RotT game?
The problem is, how soon is it...? We all know that's a bad word.
#96 Posted 31 May 2020 - 05:31 AM
This post has been edited by MusicallyInspired: 31 May 2020 - 05:31 AM
#97 Posted 31 May 2020 - 11:43 AM
This post has been edited by KaijuTurtle: 31 May 2020 - 11:43 AM
#98 Posted 01 June 2020 - 02:46 AM
A proper HD remaster of the original or at least a proper port would be something I could subscribe to.
This post has been edited by NightFright: 01 June 2020 - 02:51 AM
#99 Posted 02 June 2020 - 08:24 AM
I don't dare to think about if the original RotT was so nasty like the 2013 one...maybe I may never be the fan of RotT at all...
#101 Posted 02 June 2020 - 03:02 PM
NightFright, on 01 June 2020 - 02:46 AM, said:
The issue I had with the platforming wasn't that it existed, but that the player physics/controls simply weren't up to that kind of gameplay. The game felt quite "random" to play in general, and not in the fun way like the original but more of the buggy variety.
If they do make a new one (plz no remaster, it's not worth it) I hope they rethink their approach to visuals. I honestly 100% think the original looks better visually than 2013 does. Works better from a gameplay perspective, too.
This post has been edited by necroslut: 02 June 2020 - 03:03 PM
#102 Posted 04 June 2020 - 12:47 AM
#103 Posted 04 June 2020 - 04:29 AM
#104 Posted 04 June 2020 - 04:54 AM
#106 Posted 13 June 2020 - 12:59 PM
#107 Posted 15 June 2020 - 01:21 PM
#108 Posted 15 June 2020 - 03:41 PM
NightFright, on 15 June 2020 - 01:21 PM, said:
Looking at GitHub check-ins, it looks like ECWolf hasn't really touched support for other games in 2 years and that was basic support for ROTT data files, but that is fairly basic. I really hope ECWolf or the LZWolf adds in support for other games soon.
#109 Posted 15 June 2020 - 03:43 PM
#110 Posted 17 June 2020 - 06:06 AM
I wonder what's coming out of Kaiser's project? Is it ever going to be made public?
#112 Posted 17 June 2020 - 12:41 PM
It would be a lot easier to just take the original ROTT source and replace all the low-level hardware code with modern libraries like SDL and leave the rest of the code untouched (except for fixing game-breaking bugs, of course). I mean, we already have a couple of (outdated) ports that did just that, don't we?
#113 Posted 18 June 2020 - 04:38 AM
#114 Posted 18 June 2020 - 01:44 PM
#115 Posted 19 June 2020 - 06:19 AM
MrFlibble, on 18 June 2020 - 04:38 AM, said:
AFAIK, it isn't really cancelled but it has been put on hold for an indefinite period of time. There exists an alpha build of the port on KEX discord server that was released there on or around 1st Jan (new years eve).
#117 Posted 09 July 2020 - 03:59 AM
Quote
Is this even true? Because I actually have a shareware v1.1 release on an old CD with shareware games called Top 101 Only The Best Games #3 which can be found here:
https://archive.org/...lythebestgames3
#118 Posted 09 July 2020 - 10:00 AM
Quote
The game itself also went through a few versions during its first year on the market...
Version 1.0 - The initial games release on December 21st, 1994.
Version 1.1 - Released on February 8th, 1995. It introduced a new problem where 4 meg machines were unable to play.
Version 1.2 - Released on February 17th, 1995 in an attempt to fix the issue the previous version brought about. The problem, unfortunately, still persisted. The registered version of the game began shipping with this shareware version.
Version 1.2a - Released on February 25th, 1995, finally resolving the issue. This is the version that the CD version was initially released with. However, another bug was discovered where players playing directly from the CD could not save their game.
Version 1.2b - Released specifically for the CD version to resolve its save issue. The site license CD was released with this version.
Version 1.3 - Released for both shareware and registered versions in August 8th and 18th, 1995, respectively. This was the final version of the game.
...
So the shareware version should released but since just only 9 days later the v1.2 released so maybe it became a rare copy of shareware release
(Reg. version was shipping with v1.2 if the site's info is correct...)
And the RotT shareware from that CD is sure v1.1, most of its files dated Feb 8, 1995.(the *.rot files means it was played on July 15, 1995, so it's weird why Tech Express Software used v1.1, not v1.2 or 1.2a/b just puzzled me...since v1.1 and v1.2 has the 4MB bug and even 1.2a have savegame issue for CD user, if may just pointless since they may just fix the memory bug only in v1.1...since 1.1 and 1.2 may most likely not changed too much or something as they all just "patches" for fix the serious bugs, but who knows.)
tempxx.png (139.16K)
Number of downloads: 7
This post has been edited by Player Lin: 09 July 2020 - 10:08 AM
#119 Posted 09 July 2020 - 10:58 PM
And yeah Tech Express Software seems to have used mostly initial/older versions of games on their CDs. For instance Doom (found on Top 101 Only Best Games #1) is shareware 1.2, while on Top 25 Only Best Games version 1.666 is included. I have another games CD (PC Power Platinum 1996) with shareware Doom 1.9 as well. So yeah I only had shareware versions of some games (including Doom) when I was kid. I will make a new topic for discussion regarding shareware games CDs.
#120 Posted 10 July 2020 - 10:08 AM
You can also grab the 1.0 > 1.1 shareware patch here.
I just took Hallfiry's CD catalogue for a little ride and can confirm the presence of shareware v1.1 on at least one other CD called D.E.R. Hurricane.