[CONFIRMED] - Rumor(?): Borderlands Studio Reviving Duke Nukem Forever
#152 Posted 21 August 2010 - 06:20 AM
#153 Posted 22 August 2010 - 12:42 AM
updated description of the Gearbox panel:
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Panelists include: Randy Pitchford [CEO, Gearbox Software], Brian Martel, [Executive Vice President, Gearbox Software], Mikey Neumann [Creative Director, Gearbox Software]
http://gbxforums.gea....9&postcount=19
#154 Posted 22 August 2010 - 01:11 AM
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#155 Posted 22 August 2010 - 09:57 AM
#156 Posted 22 August 2010 - 10:37 AM
Jobi-Wan Kenobi, on Aug 22 2010, 10:42 AM, said:
thx for update - url is too long and can't be opened can you please fix it?
#157 Posted 22 August 2010 - 10:57 AM
#158 Posted 22 August 2010 - 01:14 PM
As for the rumor itself, I'm not 100% sure. There will be information, whether it's what we want to hear, I hope so. It could be about DNT, DNF, or DB.
If they still are using Unreal Engine (I don't know) they'd be done pretty soon. UDK is pretty cheap.
As for the multi platform idea, I wish there would be a PS3 and/or Nintendo Wii version, I hate Xbox Live for Xbox 360.
#159 Posted 22 August 2010 - 01:37 PM
#160 Posted 22 August 2010 - 02:09 PM
Tea Monster, on Aug 22 2010, 05:37 PM, said:
But there will be.
#161 Posted 23 August 2010 - 06:33 AM
Spirrwell, on Aug 22 2010, 10:14 PM, said:
As for the rumor itself, I'm not 100% sure. There will be information, whether it's what we want to hear, I hope so. It could be about DNT, DNF, or DB.
If they still are using Unreal Engine (I don't know) they'd be done pretty soon. UDK is pretty cheap.
As for the multi platform idea, I wish there would be a PS3 and/or Nintendo Wii version, I hate Xbox Live for Xbox 360.
What's the cost of the UDK got to do with anything? No major developer like Gearbox in their right mind would touch the UDK for a potential top selling game simply because the UDK is designed for hobbiests and low-budget indies, it's licensing structure doesn't even make sense for a major dev.
Gearbox, on the other hand, has a full multi-game source-code license for the Unreal Engine 3. It's what they used for Borderlands, it's what they're using for Aliens, why would they drop down to a highly restricted version of the engine for a 'new' project? Chances are though, if the rumour's true, they're still using the highly modified version of Unreal Engine 2.0 which 3DR had already made the vast majoritty of the game on.
Why on earth would you want the game on the Wii though? That console is terrible for typical FPS games, it's controller is simply not suited to such a style of gameplay in any way, especially on a game like Duke which needs to be fast unlike the CoD ports which are slow enough to make the controls passable. Some people are already complaining about how badly gimped the game would be on PS3 or 360, which would make a Wii version would be heresey of the greatest kind
Also, what's with the XBL hate? The multiplayer on both the high-end console platforms is equal relative to how much you pay, atleast in my experience. That is to say: on my PS3 I get a quality of service I expect from not paying anything, while on my 360 I get a level of service I expect out of an annual £30 subscription fee. "Hating" a platform is just a way to be miss out on plenty of quality gaming, whatever that platform is.
#162 Posted 23 August 2010 - 11:39 AM
#163 Posted 23 August 2010 - 12:06 PM
Trent, on Aug 23 2010, 10:33 AM, said:
Gearbox, on the other hand, has a full multi-game source-code license for the Unreal Engine 3. It's what they used for Borderlands, it's what they're using for Aliens, why would they drop down to a highly restricted version of the engine for a 'new' project? Chances are though, if the rumour's true, they're still using the highly modified version of Unreal Engine 2.0 which 3DR had already made the vast majoritty of the game on.
Why on earth would you want the game on the Wii though? That console is terrible for typical FPS games, it's controller is simply not suited to such a style of gameplay in any way, especially on a game like Duke which needs to be fast unlike the CoD ports which are slow enough to make the controls passable. Some people are already complaining about how badly gimped the game would be on PS3 or 360, which would make a Wii version would be heresey of the greatest kind
Also, what's with the XBL hate? The multiplayer on both the high-end console platforms is equal relative to how much you pay, atleast in my experience. That is to say: on my PS3 I get a quality of service I expect from not paying anything, while on my 360 I get a level of service I expect out of an annual £30 subscription fee. "Hating" a platform is just a way to be miss out on plenty of quality gaming, whatever that platform is.
I happen to like CoD on Wii, and sorry I thought UDK and Unreal Engine were one in the same, again, I already covered I'm a retard in a different thread. As for XBL, I've played the games on Xbox Live, it didn't feel any better than the PS3\Wii versions of online. Everyone has their opinion I suppose.
#164 Posted 23 August 2010 - 12:48 PM
Spirrwell, on Aug 23 2010, 01:06 PM, said:
arcade games doesnt equal the the service of xbl. we are talking here about real support not other games cleaning up your pocket.
#165 Posted 23 August 2010 - 01:59 PM
Rehbock, on Aug 23 2010, 04:48 PM, said:
Well whatever, I've tested out everything XBL related and I still prefer the PS3\Wii more. Anyway, again off-topic.
#166 Posted 24 August 2010 - 10:55 AM
#168 Posted 24 August 2010 - 03:47 PM
Jobi-Wan Kenobi, on Aug 22 2010, 08:57 PM, said:
thx a lot!
edit: and by the way I hope new (good) news are coming soon
Always bet on Kotaku!
This post has been edited by Honza7: 24 August 2010 - 03:48 PM
#169 Posted 24 August 2010 - 06:40 PM
Spirrwell, on Aug 24 2010, 02:55 PM, said:
#170 Posted 24 August 2010 - 07:23 PM
#171 Posted 25 August 2010 - 12:11 AM
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Is this true ?
This post has been edited by BugsBunny: 25 August 2010 - 12:12 AM
#172 Posted 25 August 2010 - 01:19 AM
BugsBunny, on Aug 25 2010, 12:11 AM, said:
Is this true ?
http://borderlands.w...m/wiki/Claptrap
Yep
#173 Posted 25 August 2010 - 01:25 AM
#174 Posted 25 August 2010 - 04:04 AM
Jason Bergman's Twitter said:
This post has been edited by Trent: 25 August 2010 - 04:19 AM
#175 Posted 25 August 2010 - 07:03 AM
Honza7, on Aug 24 2010, 07:47 PM, said:
edit: and by the way I hope new (good) news are coming soon
Always bet on Kotaku!
PFFT! - this will result in nothing more than your basic 'How we think the gaming industry is changing speeches'.
Nothing more than bubble and fluff.
#176 Posted 25 August 2010 - 08:40 AM
#177 Posted 25 August 2010 - 10:28 AM
http://www.1up.com/news/claptrap-revolutio...borderlands-dlc
It was meant to be a surprise but it was leaked, so T2 released the information on it early.