Roland SC-55 Music Packs "Updates 'n stuff"
#181 Posted 18 August 2014 - 05:26 PM
#182 Posted 18 August 2014 - 11:24 PM
As for the PM system, take it up with the mods/admins. It's locked and no amount of me mentioning it has put it right, the only people it inconveniences is everyone else because people have to make off topic posts in threads or sign up on other sites to talk to me. It's all a bit silly really as I'm starting to feel like they're ignoring my requests for a fix, almost tempted to wire up a second account and see how quickly they notice then.
This post has been edited by High Treason: 18 August 2014 - 11:31 PM
#183 Posted 19 August 2014 - 10:16 AM
#184 Posted 19 August 2014 - 10:27 AM
#186 Posted 19 August 2014 - 10:28 AM
This post has been edited by Yay Ponies: 19 August 2014 - 10:29 AM
#187 Posted 19 August 2014 - 02:51 PM
Yay Ponies, on 19 August 2014 - 10:27 AM, said:
My use for it way back in the 80's was for playing, not composing. Same thing now. I'm still choosing what notes of the scale to play so there is some creativity still happening. It just keeps an amateur like myself from hitting wrong notes. But, enough of my OT posts. Thanks for the replies.
#190 Posted 20 August 2014 - 01:52 PM
Worked on a bit if Heretic last night. That one takes a little bit more time because I think the score is best played on an SC-55 MKII (which has extra polyphony), because sometimes some notes are cut off. So in some cases I have to record some instruments separately and mix them all in afterward so that every note sounds.
Either that or Kevin Schilder wasn't being careful about how many notes were playing at once nor testing it properly to make sure it came out right with hardware.
This post has been edited by MusicallyInspired: 20 August 2014 - 01:55 PM
#191 Posted 07 September 2014 - 06:53 PM
MusicallyInspired, on 20 August 2014 - 01:52 PM, said:
Looks like someone got in contact with Kevin and it sounds like he used an Ensoniq TS-10 for the sound track. That could explain why you're having trouble with it.
#192 Posted 07 September 2014 - 09:50 PM
I have a feeling the more soundtracks I record the less there will be that were actually composed and/or engineered for (whether before or after the fact) the SC-55. Still, these games supported the SC-55 and I'll keep making soundtracks (as time allows) for as many of those games as I can.
#193 Posted 13 September 2014 - 11:03 PM
Quote
Just got the answer from Mr. Lee Jackson himself, he says he used GUS MAX for ROTT, GUS MAX & Roland RAP-10 for Duke3D (And SC-88 for Grabbag).
(I hope it's okay that I share this info...)
This applies only to LJ tracks, not BP. I haven't asked BP yet
#194 Posted 14 September 2014 - 09:50 AM
#195 Posted 04 June 2016 - 10:48 AM
This post has been edited by MusicallyInspired: 04 June 2016 - 11:18 AM
#196 Posted 04 June 2016 - 11:28 AM
fastway.flac pls
#197 Posted 04 June 2016 - 11:48 AM
This post has been edited by MusicallyInspired: 04 June 2016 - 11:49 AM
#198 Posted 04 June 2016 - 03:28 PM
Doom TNT/Final Doom SC-55 music pack released! Enjoy!
EDIT: As usual, I spoke too soon. Looks like every track was played back too slowly, which means I have to rerecord everything and calculate new loop tags...oops.
EDIT 2: Fixed.
This post has been edited by MusicallyInspired: 08 June 2016 - 10:32 AM
#199 Posted 04 June 2016 - 09:41 PM
#201 Posted 05 June 2016 - 07:08 AM
MusicallyInspired, on 04 June 2016 - 09:41 PM, said:
thx for the updated versions.... but is there a reason why you didn't include a def file in your duke nukem 4.0 packs (flac and mp3) ?
#202 Posted 05 June 2016 - 10:56 AM
0815Jack, on 05 June 2016 - 07:08 AM, said:
You shouldn't need a def file for the FLAC or Ogg Vorbis packs to work. Just extract all the files to a folder named music. If you don't want problems with the expansions, make that music\duke3d.
#203 Posted 05 June 2016 - 11:09 AM
This post has been edited by MusicallyInspired: 05 June 2016 - 11:10 AM
#204 Posted 05 June 2016 - 11:17 AM
Hendricks266, on 05 June 2016 - 10:56 AM, said:
yeah that worked for me
#205 Posted 05 June 2016 - 05:03 PM
This post has been edited by MusicallyInspired: 05 June 2016 - 05:03 PM
#209 Posted 06 June 2016 - 09:29 PM
I wanted to do something about Plutonia because it has a unique tracklist but it just reuses music from Doom and Doom 2. I didn't want to make new packs and upload what I essentially already have on my website, so what I did was create a batch script to generate a Plutonia music pack automatically. All you have to do is create a new folder, dump a set of Doom and Doom 2 music packs in (doesn't matter which, it'll automatically look for whichever set of ZIP files you got from my website, be it MP3, OGG, FLAC, raw, or boosted), unpack the plutonia_script.zip file and run plutoniamusic.bat. It will automatically pull the required tracks from the Doom/Doom 2 music pack ZIPs, rename each track appropriately, repackage them all into a new zipped Plutonia music pack, and clean up after itself. If it doesn't find any zipped music packs or if it already sees a Plutonia music pack in the folder it'll just cancel. It's best to make a brand new folder just to rule out the risk of accidental deletion of files you may want to keep. It should be pretty idiot proof, but it's just a good habbit to have anyway.
Doom: The Plutonia Experiment music pack batch script
Being a batch script, however, it obviously only works in Windows. The package includes the batch script and the 7zip command line tool. Both are required for it to work properly.
This post has been edited by MusicallyInspired: 06 June 2016 - 10:03 PM