Roland SC-55 Music Packs "Updates 'n stuff"
#121 Posted 15 December 2012 - 06:08 AM
#122 Posted 24 December 2012 - 04:37 PM
So v4.0 of your pack will basically improve ingame looping of the tracks, right? You won't change instrumentation or the quality of the music in general? (Well, I guess it's sounding like an SC-55 already or it never will... xD)
#123 Posted 24 December 2012 - 04:58 PM
This post has been edited by MusicallyInspired: 24 December 2012 - 05:02 PM
#124 Posted 25 December 2012 - 02:23 AM
BTW I'd also like to have High Treason's GUS pack hosted on our site, but so far no one has come up with a working mirror link.
#125 Posted 25 December 2012 - 11:55 PM
#126 Posted 26 December 2012 - 03:41 AM
@NightFright; That's getting re-recorded anyway, there were some bugs in the previous version anyway. I actually wanted it done by christmas but there were other projects that seemed more important.
#127 Posted 26 December 2012 - 12:20 PM
Hendricks266, on 25 December 2012 - 11:55 PM, said:
Nice! I was wondering when FLAC support would come along!
#128 Posted 26 December 2012 - 04:45 PM
#129 Posted 27 December 2012 - 05:18 AM
Vendor: Xiph.Org libVorbis I 20070622 (1.2.0)
some also with:
Vendor: BS; Lancer(SSE) [20060331] (based on aoTuV b4b [20051117])
I'd suggest to use aoTuV 6.03 encoder instead, see quality comparison here. Using -q0 (~64 kb/s) with it should be more than enough for standard game music while saving disk space and CPU cycles on decoding. Sound purists may want to use the FLAC version.
Eventually opus support could be added to eduke to eventually replace vorbis (test here when it was still called CELT).
This post has been edited by Zagro: 27 December 2012 - 05:50 AM
#130 Posted 27 December 2012 - 06:09 AM
I'm not spending my time implementing Opus. Opus is really intended for streaming. It has some advantages over Vorbis (haven't looked into disadvantages) but nothing important.
#131 Posted 15 July 2013 - 06:12 AM
I'm happy to finally get this out the door. I will also make new packs for the expansions as well eventually. They don't necessarily need loop points, but they could do with boosted volume too.
This post has been edited by MusicallyInspired: 15 July 2013 - 12:17 PM
#132 Posted 15 July 2013 - 06:40 AM
MusicallyInspired, on 15 July 2013 - 06:12 AM, said:
#134 Posted 15 July 2013 - 12:30 PM
This post has been edited by Jimmy: 15 July 2013 - 12:30 PM
#135 Posted 15 July 2013 - 03:53 PM
#136 Posted 16 July 2013 - 12:32 AM
#139 Posted 19 July 2013 - 02:38 AM
#140 Posted 19 July 2013 - 02:54 AM
t800, on 19 July 2013 - 02:38 AM, said:
include highres/music.def
#141 Posted 19 July 2013 - 04:04 AM
This post has been edited by NightFright: 19 July 2013 - 04:05 AM
#142 Posted 19 July 2013 - 05:04 AM
#143 Posted 19 July 2013 - 08:25 AM
#144 Posted 20 July 2013 - 12:47 PM
#145 Posted 21 July 2013 - 10:25 AM
#146 Posted 22 December 2013 - 11:57 AM
EDIT: Never mind, I think I've figured it out!
This post has been edited by MusicallyInspired: 22 December 2013 - 12:54 PM
#147 Posted 22 December 2013 - 10:32 PM
I've finally got the Doom SC-55 music pack recorded. OGG & MP3 so far, FLAC is currently uploading. It also works with Ultimate Doom. It's built for ZDoom/GZDoom because they support metadata loop point tags (I looked around but I don't think Doomsday supports loop tags) so you can have seamless loop points just like the Duke3D V4.0 soundtrack. Next down the line is Doom II and Final Doom.
Enjoy, and please let me know if there are any issues! Sorry this one took so long, some of you have been asking for this for a long time now.
Note: the MP3 pack doesn't appear to work with loop points. OGG and FLAC work only.
This post has been edited by MusicallyInspired: 24 December 2013 - 08:31 AM
#148 Posted 07 June 2014 - 08:21 PM
This post has been edited by MusicallyInspired: 07 June 2014 - 08:21 PM
#149 Posted 08 June 2014 - 03:01 AM
This post has been edited by NightFright: 08 June 2014 - 03:02 AM