Duke4.net Forums: Map won't load in EDuke32 - Duke4.net Forums

Jump to content

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

Map won't load in EDuke32  "Fuck..."

User is offline   Piano Man 

#1

Okay - spent a few hours creating a map and went to try it in EDuke32 but the game keeps crashing before it can load the bloody map?

Now I know that people will probably think that I've deleted a sector the wrong way or something, or joined un-adjacent sectors, but I know I haven't done any of that as I used to build a long while ago and know of the traps that can corrupt your map.

It loads beautifully in Mapster and has no problem running the map - and doesn't look half bad, but I just can't test the f#cking thing.

Can anyone help me? I started a map like this last week, but for some reason, an older version of EDuke32 seemed to have corrupted it to the point where I couldn't even load it in Mapster, so I'm using the EDuke revision 1657 for this one!

This post has been edited by Piano Man: 13 June 2010 - 05:56 AM

0

User is offline   TerminX 

  • el fundador

  #2

It loaded for me, but the door and mirror are constructed wrong so it's possible the errors in the map are causing something bad to happen that I'm just not seeing.
0

User is offline   Piano Man 

#3

Really??? The mirrors bad? How so?

I know it's been a while since I last mapped, but didn't think I had forgotten that much when it came to Build... Also - whats wrong with the door?
0

User is offline   TerminX 

  • el fundador

  #4

Mirror lacks 1-sided masking bit, door lacks sector tag for swing door, door SE is rotated the wrong way, etc.
0

User is offline   Piano Man 

#5

Damn... I have been gone from mapping a LONG time... I should have seen that a mile away. Thanks TX for pointing them out

Fixed them but the map still isn't loading in EDuke r1657...

This post has been edited by Piano Man: 13 June 2010 - 04:45 PM

0

User is offline   Danukem 

  • Duke Plus Developer

#6

View PostPiano Man, on Jun 13 2010, 05:44 PM, said:

Damn... I have been gone from mapping a LONG time... I should have seen that a mile away. Thanks TX for pointing them out

Fixed them but the map still isn't loading in EDuke r1657...


Are you using modified CONs, such as DukePlus or any other mods?
0

User is offline   Micky C 

  • Honored Donor

#7

I tried making a transporter elevator the other day for my map, but it would load in eduke32 until I gave up and ditched the thing. I'm just mentioning this in case you have a similar problem (I haven't looked at the map) but also if anyone has suggestions for my elevator :/
0

User is offline   Piano Man 

#8

View PostDeeperThought, on Jun 14 2010, 08:46 AM, said:

Are you using modified CONs, such as DukePlus or any other mods?


No... Just the original Duke3D Atomic files from CD and the latest HRP pack. That's it.
0

User is offline   Mblackwell 

  • Evil Overlord

#9

eduke32.log?
0

User is offline   Piano Man 

#10

Okay - here it is... All I did was load up EDuke32, and then choose the map City.map to load from usermap - before it said anything about loading textures... it crashed to the desktop.

My EDuke32.log file is attached.
0

User is offline   Mblackwell 

  • Evil Overlord

#11

Interesting. Have you tried a different revision?

Otherwise might be useful to see a backtrace of some kind. Does autosave.map also segfault?
0

User is offline   Piano Man 

#12

Well, well, well... Just tried the last 5 revisions of EDuke32 (v1657 - 1653)... and NONE of them will load the friggin map in EDuke32... I always get the same error at the bottom of the Duke logs:

PR : Board loaded.
Fatal Signal caught: SIGSEGV. Bailing out.
0

User is offline   TerminX 

  • el fundador

  #13

Your map is corrupt. At about coordinates 240,-65536 are several fucked up sprites sitting outside of any sectors, and they look to have a picnum of -1 (wtf?). This isn't the only area in the map like this. Clearly, something very, very bad has happened to this map.
0

User is offline   TerminX 

  • el fundador

  #14

Added some new error messages to the engine's loadboard() function just to showcase the corruption here:

Map error: sprite #47(240,-65536) with illegal picnum(-1). Map is corrupt!
Map error: sprite #45(899,20) with illegal picnum(-1). Map is corrupt!
Map error: sprite #37(240,-65536) with illegal picnum(-1). Map is corrupt!
Map error: sprite #35(4208,12582932) with illegal picnum(-1). Map is corrupt!
Map error: sprite #32(8192,524314) with illegal picnum(-32640). Map is corrupt!
Map error: sprite #28(240,-65536) with illegal picnum(-1). Map is corrupt!
Map error: sprite #26(4208,12582932) with illegal picnum(-1). Map is corrupt!
Map error: sprite #24(429,20) with illegal picnum(-28672). Map is corrupt!
Map error: sprite #18(240,-65536) with illegal picnum(-1). Map is corrupt!
Map error: sprite #16(33554977,20) with illegal picnum(-1). Map is corrupt!
Map error: sprite #8(240,-65536) with illegal picnum(-1). Map is corrupt!
Map error: sprite #6(33554977,20) with illegal picnum(-1). Map is corrupt!
Map error: sprite #3(3014656,0) with illegal picnum(-1024). Map is corrupt!
Map error: sprite #0(720896,-12288) in null space. Map is corrupt!
Map error: sprite #1(-12288,4096) in null space. Map is corrupt!
Map error: sprite #2(4096,3014656) in null space. Map is corrupt!
Map error: sprite #3(3014656,0) in null space. Map is corrupt!
Map error: sprite #4(0,20) in null space. Map is corrupt!
Map error: sprite #5(20,33554977) in null space. Map is corrupt!
Map error: sprite #6(33554977,20) in null space. Map is corrupt!
Map error: sprite #7(20,240) in null space. Map is corrupt!
Map error: sprite #8(240,-65536) in null space. Map is corrupt!
Map error: sprite #9(-65536,262191) in null space. Map is corrupt!
Map error: sprite #10(262195,-12288) in null space. Map is corrupt!
Map error: sprite #11(-12288,4096) in null space. Map is corrupt!
Map error: sprite #12(4096,3014656) in null space. Map is corrupt!
Map error: sprite #13(3014656,0) in null space. Map is corrupt!
Map error: sprite #14(0,20) in null space. Map is corrupt!
Map error: sprite #15(20,33554977) in null space. Map is corrupt!
Map error: sprite #16(33554977,20) in null space. Map is corrupt!
Map error: sprite #17(20,240) in null space. Map is corrupt!
Map error: sprite #18(240,-65536) in null space. Map is corrupt!
Map error: sprite #19(-65536,196699) in null space. Map is corrupt!
Map error: sprite #20(262238,-8192) in null space. Map is corrupt!
Map error: sprite #21(0,0) in null space. Map is corrupt!
Map error: sprite #22(1024,524288) in null space. Map is corrupt!
Map error: sprite #23(524296,429) in null space. Map is corrupt!
Map error: sprite #24(429,20) in null space. Map is corrupt!
Map error: sprite #25(20,576) in null space. Map is corrupt!
Map error: sprite #26(4208,12582932) in null space. Map is corrupt!
Map error: sprite #27(12582932,240) in null space. Map is corrupt!
Map error: sprite #28(240,-65536) in null space. Map is corrupt!
Map error: sprite #29(-65536,196769) in null space. Map is corrupt!
Map error: sprite #30(196772,-12288) in null space. Map is corrupt!
Map error: sprite #31(-12288,8192) in null space. Map is corrupt!
Map error: sprite #32(8192,524314) in null space. Map is corrupt!
Map error: sprite #33(524314,268435582) in null space. Map is corrupt!
Map error: sprite #34(-2139095040,4208) in null space. Map is corrupt!
Map error: sprite #35(4208,12582932) in null space. Map is corrupt!
Map error: sprite #36(12582932,240) in null space. Map is corrupt!
Map error: sprite #37(240,-65536) in null space. Map is corrupt!
Map error: sprite #38(-65536,196827) in null space. Map is corrupt!
Map error: sprite #39(196830,-12288) in null space. Map is corrupt!
Map error: sprite #40(-12288,-8192) in null space. Map is corrupt!
Map error: sprite #41(8192,524288) in null space. Map is corrupt!
Map error: sprite #42(524289,89) in null space. Map is corrupt!
Map error: sprite #43(0,20) in null space. Map is corrupt!
Map error: sprite #44(0,790) in null space. Map is corrupt!
Map error: sprite #45(899,20) in null space. Map is corrupt!
Map error: sprite #46(20,240) in null space. Map is corrupt!
Map error: sprite #47(240,-65536) in null space. Map is corrupt!
Map error: sprite #48(-65536,393546) in null space. Map is corrupt!
Map error: sprite #49(262480,-49664) in null space. Map is corrupt!
Map error: sprite #50(-49664,242176) in null space. Map is corrupt!
Map error: sprite #51(242176,1) in null space. Map is corrupt!
Map error: sprite #52(1,89) in null space. Map is corrupt!
0

User is offline   Piano Man 

#15

What the fuck???

How the bloody hell is this possible??? Some of the co-ordinates look like they're several kilometres from the original grid size!

I mean - how the hell is Map error: sprite #33(524314,268435582) in null space. Map is corrupt! possible??? I couldn't even drag something to those co-ordinates if I wanted to :(

This is why I've given up mapping over the last few years... and yet the map looks fine through build...

EDIT: Okay - I selected only the sectors that aren't void and copied them over to a new map (Thus getting rid of any outer-sector sprites) Tried to run it through EDuke32 and still can't test it.

I still keep getting the same message

PR : Board loaded.
Fatal Signal caught: SIGSEGV. Bailing out.

So now I'm sure it isn't my map, and it isn't corrupt (Although is it possible to test this one which I just freshly copied?) If that has corruption in it or any poorly placed sprites - I'm giving up.

Any chance someone can test whether this one is corrupt?

This post has been edited by Piano Man: 14 June 2010 - 03:40 PM

0

User is offline   Danukem 

  • Duke Plus Developer

#16

It loads fine in mapster but not in eduke32. It won't load even in snapshots from last year, so it's not due to a recent change. It doesn't get far enough into the loading process to generate any log errors, and I wasn't able to learn anything.
0

User is offline   Stabs 

#17

save the bulldozer and get the hell outa there :(

the time spent in this thread could be spent rebuilding the rest
0

User is offline   TerminX 

  • el fundador

  #18

Since most of the bad sprites are marked as being "in" sector 0 or another valid sector, it's no surprise that they get copied too when you copy your sectors. So yes, your map is still corrupt. Feel free to give up based on lack of understanding of the situation. :(

As to how this happened in the first place... I suggest you try memtest86.

I have attached a "repaired" version of your map. There may still be further problems but the dead sprites are taken care of.

Attached File(s)

  • Attached File  City.rar (6.93K)
    Number of downloads: 182

0

User is offline   Piano Man 

#19

Well TX - thanks for that.. and you were right - there was another error... Just one. The mirror room that I had created seemed to have fucked up in some way... so now that's gone, I can play my map now in EDuke32....

Thanks for everyones help! :(
0

User is offline   Micky C 

  • Honored Donor

#20

Bump

I've been working for the past few months on a map for the community build project, and just as I'm nearing completion, the thing gets corrupted! I don't know very much about logs but there's one corruption error in there, but I have no idea how to un-corrupt it. Everything looks and works perfectly fine in mapster, but crashes eduke32 instantly when I try to load it.

Useful info:
eduke32.log
mapster32.log

And here's the map file itself, if anyone can fix it or tell me how to fix it with little effort, I'd be eternally grateful: map

This post has been edited by Micky C: 21 August 2010 - 04:27 PM

0

User is offline   Shawneth 

#21

To everyone; It is called the New BLOOD (Community?) build project. Not Noob, or newfag, or anything else LOL.
0

User is offline   Micky C 

  • Honored Donor

#22

hey MUCH better name, noob makes it sound like we have no idea what we're doing (which we don't most of the time)

Mikko_Sandt pointed out to me that my map works in eduke32 versions from march, so I downloaded r1611 and it worked. Hopefully future versions of eduke32 can fix the problem, since at least now we know it can be fixed. We don't really want everyone playing the NBCBP with old versions of eduke32 all the time do we? :wacko:
0

User is offline   VinsaneOne 

#23

View PostMicky C, on Aug 21 2010, 09:51 PM, said:

hey MUCH better name, noob makes it sound like we have no idea what we're doing (which we don't most of the time)

Mikko_Sandt pointed out to me that my map works in eduke32 versions from march, so I downloaded r1611 and it worked. Hopefully future versions of eduke32 can fix the problem, since at least now we know it can be fixed. We don't really want everyone playing the NBCBP with old versions of eduke32 all the time do we? :wacko:

I do. I mean I still use an older version which has proven to be very relyable, and especially stable for MP using Yang. I'm one that sticks to what works best for me.
0

User is offline   Micky C 

  • Honored Donor

#24

Despite the increased polymer performance and the new polymer rendered HUD? Well I suppose an older version could be used for a while but sooner or later everyone will have to update :wacko:
0

Share this topic:


Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic


All copyrights and trademarks not owned by Voidpoint, LLC are the sole property of their respective owners. Play Ion Fury! ;) © Voidpoint, LLC

Enter your sign in name and password


Sign in options