trencheel303, on Jan 26 2010, 11:46 PM, said:
I was under the impression that it was doable with eDuke itself? It says so on the eduke page that it has the ability to set FOV... I was hoping to avoid the likes of CON scripting.
Oh, I understood... that's a feature of the Polymer renderer, so try it (it has an 'auto' option instead of 'wide' ratio); but I dunno whether it allows to 'zoom' the screen (changing the vertical FOV as well) or it's just an extended widescreen support.
Plagman, on Jan 27 2010, 12:03 AM, said:
Make sure you're running Polymer and use the r_pr_fov command. Its input is in build angles, so 512 corresponds to 90 degrees. 625 should be close enough to 110 degrees.
Perhaps that's quite the thing...

unfortunately, Polymer-only.