Shadow Reborn, on 18 April 2014 - 10:38 AM, said:
How exactly do the difficulties work now? What's changed?
Can't wait for the new version with the new enemy already but I got 1.60 beta 4 too.
UPDATE: I just finished WOA with version 1.6 b3. It was literally INSANE in Roch Island at the end! I noticed two things though:
The wave ends if the first Boss encountered dies even if I haven't killed all other monsters.
Regarding the second issue: the final wave is announced as over when all monsters around the second Boss are dead but not the Boss itself too.
I hope that your edit concerns b3 as you said and not the just uploaded b4, because b4 includes a fix that is supposed to address the ending problem you described.
Right now in b4 the difficulties are handled in a more simplified way. In Attrition, the difficulty of monster attributes increase in increments based on the player's score. For this update all I did was make the starting increment depend on the difficulty level -- so if you pick DIG for example the monsters will already be at the fifth increment at the start, and it will always stay 4 increments above what it would be if you chose LR. It sounds like a subtle change but I have found it gives much better results than what I had before.
As for the monster spawning bug, the monsters were not appearing at all. You would still end up fighting the same number of monsters, though, because other monsters would spawn until the player reached the wave quota.