Hello!
I am glad to finally be able to post on these forums.
I've been following your Mods for quite a while, Deeper Thought, and in my opinion, Attrition is the pinnacle of your work for Duke (excluding WG Realms 1 and 2).
I regularly check your page for updates regarding Attrition and I always give the latest version a spin. I also read through this topic to see what's planned. I also reviewed Attrition on MODDB even though it is an older version (user: ShadowEvoReborn).
The new weapons and the perk system is a great idea. Allowing the user to decide which bonus he wants to attain first is certainly a plus. Glad you turned the classes into attainable perks.
I only tried two of the starting weapons so far: Shock Cannon and Flamethrower. They are both powerful and do their job well. I think the Shock cannon is more powerful than the Flamethrower though.
I noticed an issue regarding the Flamethrower. Every time I reboot the game and then load a savegame the Flamethrower loses all it's upgrades although they are still printed in the upgrade menu. However, the experience bar for the weapon shows level 0 but it is almost full (maybe 1 xp point short of level 1). As soon as I deal damage to any foe, the weapon levels up immediately to the level it should have been at that Savepoint. It also gets all its upgrades and bonuses applied (working this time as they should) and the HUD quickly shows the latest attained upgrade when this happens.
As a side note, can you please change the looping sound of the idle Flamethrower? I tend to use it a lot since it is a starting weapon and the hiss it constantly makes while in hand gets annoying.
Keep up the good work, man! I am hoping to see more updates!
Cheers!