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The Supreme Topic of Miscellaneous Knowledge  "Trivia, Research, etc."

User is offline   Hendricks266 

  • Weaponized Autism

  #979

 Fox, on 23 April 2015 - 10:13 PM, said:

Does anyone know when was the first time the Devastator has been portrayed as a single-weapon with two cannons?

If you ran the Computer Gaming World demo with v1.3D ART and edited the RAM of the game to select the "Cycloid Weapon", you may get a partial answer to your question.
1

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#980

I meant when it has been decided that the weapon is not an akimbo rocket launcher, as it could be interpreted back then.
0

User is offline   Hendricks266 

  • Weaponized Autism

  #981

Wouldn't you be able to tell that by the weapon sway?
0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#982

Quick Kick and SW sub machine guns.
0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#983

Gameshark

Posted Image
0

User is offline   Daedolon 

  • Ancient Blood God

#984

Make random art disappear.
0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#985

Unsurprisingly new enemies are not coded for the Expander.

Posted Image

Posted Image

Correction: It does for the Magnum P.I.G., I guess it's just a copy & paste of the Pig Cop code.

This post has been edited by Fox: 18 May 2015 - 05:04 AM

4

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#986

Spoiler

1

User is online   Lunick 

#987

Posted Image
Ammo overload?

Posted Image
Um...
1

User is offline   dnskill 

  • Honored Donor

#988

I think the magazine messed up and swapped the pictures on accident

Also is it just me or does the DN64 shotgun look better in these shots? It looks slightly more detailed to me.

This post has been edited by gerolf: 01 June 2015 - 08:00 AM

3

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#989

The angle of the Shotgun is a bit different and it shows a bit more on the back of the weapon. I guess it was changed because the perspective was not converging to the middle of the screen.

This post has been edited by Fox: 01 June 2015 - 08:50 AM

2

User is offline   dnskill 

  • Honored Donor

#990

It looks a bit more futuristic at that angle for some reason too. That unused pistol pickup also looked kind of futuristic.
0

User is offline   Mike Norvak 

  • Music Producer

#991

The Cycloid and Battlelord on HD look bad ass!

This post has been edited by Mike Norvak: 01 June 2015 - 05:19 PM

0

User is offline   Hendricks266 

  • Weaponized Autism

  #992

Posted Image

Anyone have this?
1

User is offline   Daedolon 

  • Ancient Blood God

#993

First time I've ever heard of that.
0

User is offline   MrFlibble 

#994

 MrFlibble, on 13 March 2014 - 04:41 AM, said:

As a matter of fact, there are similar screenshot packs for Blood:

blud0696.zip
blud0796.zip
blud0896.zip
blud0996.zip
blud1096.zip
blud1196.zip
blud951115.zip

The Blood folder at 3D Action Gamers' Archive also contains a couple of videos too.

Currently the Wayback Machine allows to download files from the 3D Action Gamers' Archive again. There's also stuff for Prey too.
1

User is offline   dnskill 

  • Honored Donor

#995

 Hendricks266, on 11 June 2015 - 04:01 PM, said:

Anyone have this?

'NAM/Napalm was released outside of the US?
0

User is offline   TerminX 

  • el fundador

  #996

 gerolf, on 12 June 2015 - 09:05 PM, said:

'NAM/Napalm was released outside of the US?

Yeah, it was released in several countries, maybe even everywhere GT distributed the other games.
1

User is offline   dnskill 

  • Honored Donor

#997

Was it only called Napalm when sold at Wal-Mart?
0

User is offline   Daedolon 

  • Ancient Blood God

#998

The Napalm copies were abundant in Europe (at least Finland), and I only ever saw the NAM versions when bundled with MIA.
1

User is offline   Joshua 

#999

Leftover third person mode in Duke Nukem Total Meltdown:


http://i.imgur.com/UwzZFSi.png

http://i.imgur.com/Dls1kPR.png

It is functional, but it has some glitches. The frames for the player are messed up when it is used on a lot of the levels. This is noticeable when crouching, swimming, and jumping. The Butt-Kicking Zone's maps don't seem to be affected by this problem.

GameShark code:

800B1879 0001
800EC98A 0001
3

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#1000

I think I have not posted the Expander code, here it goes:

800EC958 000B
800EC950 0032

I modified some codes for ammo count and force the weapon selection, so it's not 100% but you can fire it.
3

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#1001

Spoiler

5

User is offline   Hendricks266 

  • Weaponized Autism

  #1002

Spot the similarity:




4

User is offline   ReaperMan 

#1003

Major Stryker still has better music.
0

User is online   Lunick 

#1004

Someone make a mod that switches the music :)
1

User is offline   dnskill 

  • Honored Donor

#1005

 Fox, on 21 June 2015 - 11:37 AM, said:

Spoiler



Was this guide made before the game was released? Are those map overlays different from the registered game?
0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#1006

The images are old, but I don't think the maps are.
0

User is offline   Hendricks266 

  • Weaponized Autism

  #1007

A little 12-bar blues goes a long way.




0

User is offline   MrFlibble 

#1008

Hmm, is the bar music in any way related to these two tracks?
0

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