
The Supreme Topic of Miscellaneous Knowledge "Trivia, Research, etc."
#978 Posted 23 April 2015 - 10:13 PM
Does anyone know when was the first time the Devastator has been portrayed as a single-weapon with two cannons?
#979 Posted 23 April 2015 - 10:41 PM
Fox, on 23 April 2015 - 10:13 PM, said:
Does anyone know when was the first time the Devastator has been portrayed as a single-weapon with two cannons?
If you ran the Computer Gaming World demo with v1.3D ART and edited the RAM of the game to select the "Cycloid Weapon", you may get a partial answer to your question.
#980 Posted 23 April 2015 - 11:42 PM
I meant when it has been decided that the weapon is not an akimbo rocket launcher, as it could be interpreted back then.
#985 Posted 17 May 2015 - 10:59 PM
Unsurprisingly new enemies are not coded for the Expander.


Correction: It does for the Magnum P.I.G., I guess it's just a copy & paste of the Pig Cop code.


Correction: It does for the Magnum P.I.G., I guess it's just a copy & paste of the Pig Cop code.
This post has been edited by Fox: 18 May 2015 - 05:04 AM
#988 Posted 01 June 2015 - 07:58 AM
I think the magazine messed up and swapped the pictures on accident
Also is it just me or does the DN64 shotgun look better in these shots? It looks slightly more detailed to me.
Also is it just me or does the DN64 shotgun look better in these shots? It looks slightly more detailed to me.
This post has been edited by gerolf: 01 June 2015 - 08:00 AM
#989 Posted 01 June 2015 - 08:50 AM
The angle of the Shotgun is a bit different and it shows a bit more on the back of the weapon. I guess it was changed because the perspective was not converging to the middle of the screen.
This post has been edited by Fox: 01 June 2015 - 08:50 AM
#990 Posted 01 June 2015 - 04:43 PM
It looks a bit more futuristic at that angle for some reason too. That unused pistol pickup also looked kind of futuristic.
#991 Posted 01 June 2015 - 05:19 PM
The Cycloid and Battlelord on HD look bad ass!
This post has been edited by Mike Norvak: 01 June 2015 - 05:19 PM
#994 Posted 12 June 2015 - 08:41 AM
MrFlibble, on 13 March 2014 - 04:41 AM, said:
As a matter of fact, there are similar screenshot packs for Blood:
blud0696.zip
blud0796.zip
blud0896.zip
blud0996.zip
blud1096.zip
blud1196.zip
blud951115.zip
The Blood folder at 3D Action Gamers' Archive also contains a couple of videos too.
blud0696.zip
blud0796.zip
blud0896.zip
blud0996.zip
blud1096.zip
blud1196.zip
blud951115.zip
The Blood folder at 3D Action Gamers' Archive also contains a couple of videos too.
Currently the Wayback Machine allows to download files from the 3D Action Gamers' Archive again. There's also stuff for Prey too.
#995 Posted 12 June 2015 - 09:05 PM
Hendricks266, on 11 June 2015 - 04:01 PM, said:
Anyone have this?
'NAM/Napalm was released outside of the US?
#996 Posted 13 June 2015 - 01:32 PM
gerolf, on 12 June 2015 - 09:05 PM, said:
'NAM/Napalm was released outside of the US?
Yeah, it was released in several countries, maybe even everywhere GT distributed the other games.
#999 Posted 16 June 2015 - 01:52 PM
Leftover third person mode in Duke Nukem Total Meltdown:
http://i.imgur.com/UwzZFSi.png
http://i.imgur.com/Dls1kPR.png
It is functional, but it has some glitches. The frames for the player are messed up when it is used on a lot of the levels. This is noticeable when crouching, swimming, and jumping. The Butt-Kicking Zone's maps don't seem to be affected by this problem.
GameShark code:
800B1879 0001
800EC98A 0001
http://i.imgur.com/UwzZFSi.png
http://i.imgur.com/Dls1kPR.png
It is functional, but it has some glitches. The frames for the player are messed up when it is used on a lot of the levels. This is noticeable when crouching, swimming, and jumping. The Butt-Kicking Zone's maps don't seem to be affected by this problem.
GameShark code:
800B1879 0001
800EC98A 0001
#1000 Posted 16 June 2015 - 02:31 PM
I think I have not posted the Expander code, here it goes:
800EC958 000B
800EC950 0032
I modified some codes for ammo count and force the weapon selection, so it's not 100% but you can fire it.
800EC958 000B
800EC950 0032
I modified some codes for ammo count and force the weapon selection, so it's not 100% but you can fire it.
#1005 Posted 25 June 2015 - 09:50 PM
Fox, on 21 June 2015 - 11:37 AM, said:
Spoiler
Was this guide made before the game was released? Are those map overlays different from the registered game?