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The Supreme Topic of Miscellaneous Knowledge  "Trivia, Research, etc."

User is offline   Lunick 

#961

 Fox, on 05 April 2015 - 10:29 AM, said:

Spoiler



Omg, there is so much to discuss and question about those screenshots.

This post has been edited by Lunick: 05 April 2015 - 05:03 PM

0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#962

What I have noticed:

Duke 64
- The truck in Gun Crazy uses the firetruck texture, and the door on the back is different.
- The split screen game show icons instead of the weapons, and it uses the red menu font from the PC.
- The guy on the left in the Good Old Boys poster is not bald or is wearing a hat.
- The single-player status bar on two players split screen game.
- The cinema is playing "Attack of the 50ft Nukem".
- The Expander doesn't have the antenna and the crystal is red.
- A relatively small Cycloid Emperor on an unknown area.
- The shotgun is rendered from a different angle.
- A new pick-up sprite for pistol.

Total Meltdown
- A lot of PC sprites in 8-bit.
- Unknown area (I suspect it's an early design for the yellow access card room in Trackside Tragedy).
- An interesting rendering of the title screen.

This post has been edited by Fox: 05 April 2015 - 06:17 PM

1

User is offline   DNSkill 

  • Honored Donor

#963

Also a bit OT but notice the Goldeneye 64 screenshot? It looks like a sprite HUD weapon instead of polygons.

Anyways, that pickup item for the pistol looks a lot like the concept art for DN64 you (Fox) posted in the past.
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User is offline   LeoD 

  • Duke4.net topic/3513

#964

Sounds quite familiar doesn't it? Why call it 'original'? :D

1

User is offline   Daedolon 

  • Ancient Blood God

#965

I'm not catching it and I'm usually hearing these things from the most subtlest of things that others don't pick up on.
0

User is offline   LeoD 

  • Duke4.net topic/3513

#966

 Daedolon, on 10 April 2015 - 05:06 PM, said:

I'm not catching it and I'm usually hearing these things from the most subtlest of things that others don't pick up on.
Fire up E2L7.
0

User is offline   Daedolon 

  • Ancient Blood God

#967

I was thinking you were referring to Alienz, but I still don't hear it.
0

User is offline   brullov 

  • Senior Artist at TGK

#968

 Daedolon, on 11 April 2015 - 06:51 AM, said:

I was thinking you were referring to Alienz, but I still don't hear it.


Same for me, I remembered the Alienz, but the music isn't too similar.
0

User is offline   Hendricks266 

  • Weaponized Autism

  #969

The "pulsing low synth" instrument is the only thing I hear in common. It can be found elsewhere:


0

User is offline   Salvation 

#970

In my opinion, Hofbahn - Decay sounds more like a Lunar Reactor instead of College & Electric Youth - A real hero.

Btw, how old is that song?
0

User is offline   Rellik 

#971

Near as I can tell, the Hofbahn - Decay song was included on a compilation album called Correspondant which was released on March 24 2014.

Also, According to their website, they started in 2012. So uh, case closed?

If anything, Alienz inspired Hofbahn. :D

Oh, and for reference:


This post has been edited by Rellik: 13 April 2015 - 10:47 AM

-1

User is offline   Hendricks266 

  • Weaponized Autism

  #972

View PostSalvation, on 13 April 2015 - 09:24 AM, said:

In my opinion, Hofbahn - Decay sounds more like a Lunar Reactor instead of College & Electric Youth - A real hero.

View PostRellik, on 13 April 2015 - 10:45 AM, said:

If anything, Alienz inspired Hofbahn. :D

There is no link between these two tracks, other than a coincidental use of the same instrument. Even that isn't particularly special: in the case of Alienz, it's just General MIDI instrument #38, Synth Bass.
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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#973

Nightmare Zone with a different door texture.

Spoiler

5

User is offline   Daedolon 

  • Ancient Blood God

#974

Spin Cycle, yeah!
1

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#975

According to the magazine, Ministry of Fear is based on "Beverly Hills VIII" (I am not sure if that's movie, TV series or place, possibly an alternate name in French). Independence Day and Aliens is also mentioned as the inspiration for the new levels, which probably refers to Alien Rendezvous. So that's good to know.

Edit: The magazine mentions there are 6 new levels in the PSX version, however there are 7 in the final version if you including Quirk of Fate. And Quirk of Fate should count, since the magazine mentions the game has a total of 44 levels, which is only possible if you include Butt Kicking Zone. But if you include Butt Kicking Zone it makes a total of 45 levels. So one level was not made yet, which was Trackside Tragedy, Gates Motel or Quirk of Fate.

This post has been edited by Fox: 16 April 2015 - 01:08 PM

0

User is offline   Daedolon 

  • Ancient Blood God

#976

Isn't Butt Kicking Zone the episode name for the multiplayer maps?
0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#977

Yes.
0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#978

Does anyone know when was the first time the Devastator has been portrayed as a single-weapon with two cannons?
0

User is offline   Hendricks266 

  • Weaponized Autism

  #979

View PostFox, on 23 April 2015 - 10:13 PM, said:

Does anyone know when was the first time the Devastator has been portrayed as a single-weapon with two cannons?

If you ran the Computer Gaming World demo with v1.3D ART and edited the RAM of the game to select the "Cycloid Weapon", you may get a partial answer to your question.
1

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#980

I meant when it has been decided that the weapon is not an akimbo rocket launcher, as it could be interpreted back then.
0

User is offline   Hendricks266 

  • Weaponized Autism

  #981

Wouldn't you be able to tell that by the weapon sway?
0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#982

Quick Kick and SW sub machine guns.
0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#983

Gameshark

Posted Image
0

User is offline   Daedolon 

  • Ancient Blood God

#984

Make random art disappear.
0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#985

Unsurprisingly new enemies are not coded for the Expander.

Posted Image

Posted Image

Correction: It does for the Magnum P.I.G., I guess it's just a copy & paste of the Pig Cop code.

This post has been edited by Fox: 18 May 2015 - 05:04 AM

4

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#986

Spoiler

1

User is offline   Lunick 

#987

Posted Image
Ammo overload?

Posted Image
Um...
1

User is offline   DNSkill 

  • Honored Donor

#988

I think the magazine messed up and swapped the pictures on accident

Also is it just me or does the DN64 shotgun look better in these shots? It looks slightly more detailed to me.

This post has been edited by gerolf: 01 June 2015 - 08:00 AM

3

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#989

The angle of the Shotgun is a bit different and it shows a bit more on the back of the weapon. I guess it was changed because the perspective was not converging to the middle of the screen.

This post has been edited by Fox: 01 June 2015 - 08:50 AM

2

User is offline   DNSkill 

  • Honored Donor

#990

It looks a bit more futuristic at that angle for some reason too. That unused pistol pickup also looked kind of futuristic.
0

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