
The Supreme Topic of Miscellaneous Knowledge "Trivia, Research, etc."
#800 Posted 09 March 2014 - 12:36 AM
#801 Posted 09 March 2014 - 04:27 AM
Mikko Pekkola, on 05 March 2014 - 09:03 AM, said:


Is that from some existing level? Seems like something from Ep.2 but I can't be sure right now.
#802 Posted 09 March 2014 - 04:36 AM
#803 Posted 09 March 2014 - 04:46 AM
#804 Posted 09 March 2014 - 12:22 PM
#805 Posted 09 March 2014 - 03:02 PM
http://www.shadowwarrior.com/img/screenshots/shot12.jpg
http://www.shadowwarrior.com/img/screenshots/shot15.jpg
http://www.shadowwarrior.com/img/screenshots/sw0128.jpg
http://www.shadowwarrior.com/img/screenshots/sw0225.jpg
#806 Posted 12 March 2014 - 11:52 AM
sw0396.zip
sw0496.zip
sw0596.zip
sw0696.zip
sw0796.zip
sw0896.zip
sw0996.zip
sw1096.zip
sw1196.zip
sw951115.zip
sw961115.zip
swhires.zip
swshots.zip
Most of that stuff are just copies of screenshots from the update pages at the 3DR website, but some apparently have not been featured elsewhere (I think). There's also a clean version of the official slideshow (no BBS comments or third party FILE_ID.DIZ).
[Edit] As the Wayback Machine currently blocks access to snapshots of the 3D Action Gamers' Archive, I have re-uploaded the previews here.
This post has been edited by MrFlibble: 21 May 2016 - 03:03 AM
#807 Posted 12 March 2014 - 01:17 PM
#808 Posted 13 March 2014 - 04:41 AM
blud0696.zip
blud0796.zip
blud0896.zip
blud0996.zip
blud1096.zip
blud1196.zip
blud951115.zip
The Blood folder at 3D Action Gamers' Archive also contains a couple of videos too.
[Edit] As the Wayback Machine currently blocks access to the file archive, I've re-uploaded those screenshot packs here.
This post has been edited by MrFlibble: 21 May 2016 - 03:02 AM
#809 Posted 13 March 2014 - 06:51 AM
MrFlibble, on 13 March 2014 - 04:41 AM, said:
Those were the official teasers available on Blood.com at some point.
#810 Posted 14 March 2014 - 07:45 AM
Jimmy, on 09 March 2014 - 12:22 PM, said:
Of course! That screenshot with that area, that i've posted is from "Alpha core" made by "Fernando Márquez". Now, that's the thing i've noticed and that looks similar to one
in that beta screenshot, when i played "Alpha core" map some time ago.
#811 Posted 14 March 2014 - 12:13 PM
#812 Posted 27 March 2014 - 02:11 AM
MrFlibble, on 12 March 2014 - 11:52 AM, said:
sw0396.zip
sw0496.zip
sw0596.zip
sw0696.zip
sw0796.zip
sw0896.zip
sw0996.zip
sw1096.zip
sw1196.zip
sw951115.zip
sw961115.zip
swhires.zip
swshots.zip
Those Wayback Machine links are no longer working, so I've attached the files to this post, just in case.
Attached File(s)
-
sw0396.zip (33.57K)
Number of downloads: 1030 -
sw0496.zip (34.91K)
Number of downloads: 1022 -
sw0596.zip (60.95K)
Number of downloads: 1007 -
sw0696.zip (64.17K)
Number of downloads: 1013 -
sw0796.zip (51.64K)
Number of downloads: 960 -
sw0896.zip (68.74K)
Number of downloads: 1007 -
sw0996.zip (29.52K)
Number of downloads: 1056 -
sw1096.zip (42.82K)
Number of downloads: 1047 -
sw1196.zip (14.04K)
Number of downloads: 1125 -
sw951115.zip (820.12K)
Number of downloads: 960 -
sw961115.zip (311.18K)
Number of downloads: 921 -
swhires.zip (422.17K)
Number of downloads: 1022 -
swshots.zip (310.09K)
Number of downloads: 1026
#813 Posted 04 April 2014 - 02:48 PM

Have we seen the Shadow Warrior boss in a shot like that before?
#814 Posted 04 April 2014 - 03:00 PM
#815 Posted 04 April 2014 - 03:40 PM
#817 Posted 04 April 2014 - 07:02 PM

#819 Posted 23 April 2014 - 09:41 AM
Duke Nuken 3D Shareware 1.0 - Demo Loop / Attract Mode / Ciclo de Demostración (E1L1, E1L2, E1L3)
Duke Nuken 3D Shareware 1.1 - Demo Loop / Attract Mode / Ciclo de Demostración (E1L2, E1L6, E1L1)
Duke Nuken 3D Shareware 1.3d - Demo Loop / Attract Mode / Ciclo de Demostración (E1L2, E1L6, E1L1)
The same user has recorded demos from other games, but apparently no Duke Nukem 3D registered demos.
This post has been edited by MrFlibble: 23 April 2014 - 10:02 AM
#820 Posted 23 April 2014 - 10:40 AM
And also from the registered Atomic Edition (V1.5):
#822 Posted 23 April 2014 - 10:51 AM
Darkus, on 23 April 2014 - 10:40 AM, said:
Darkus, on 23 April 2014 - 10:40 AM, said:
Yup, I also found those.
Another user recorded the whole of LameDuke demos as well:
#823 Posted 23 April 2014 - 11:08 AM
It's in the downloads section, the filename is cooldemo.zip
http://www.3drealms....ke3d/index.html
The file FILE_ID.DIZ says:
This is a 4 player demo for Duke Nukem 3D
Registered v1.3d. Recorded by 3D Realms on
the last night of development, it's very
silly in places, with 3 Dukes standing on top
of each other, and a Duke can-can dance in
front of a camera!
#824 Posted 23 April 2014 - 11:24 AM
#825 Posted 23 April 2014 - 01:28 PM
Darkus, on 23 April 2014 - 11:08 AM, said:
It's in the downloads section, the filename is cooldemo.zip
http://www.3drealms....ke3d/index.html
The file FILE_ID.DIZ says:
This is a 4 player demo for Duke Nukem 3D
Registered v1.3d. Recorded by 3D Realms on
the last night of development, it's very
silly in places, with 3 Dukes standing on top
of each other, and a Duke can-can dance in
front of a camera!
I guess it's this one?
#826 Posted 23 April 2014 - 01:59 PM
Loke, on 23 April 2014 - 01:28 PM, said:
#827 Posted 23 April 2014 - 02:03 PM

This post has been edited by High Treason: 23 April 2014 - 02:03 PM
#828 Posted 24 April 2014 - 09:56 AM
Quote
When we were developing the Xbox LIVE Arcade version of Duke 3D, one of the things we looked at in detail was co-operative play. More specifically, whether or not the original level construction would leave you stuck with no way out. We spent a lot of time looking for this, and found only one place where this was possible. It was in Critical Mass with the spiral stairs shown here. During the normal single player path, going up the spiral staircase would cause them (and the room at the top) to collapse, leaving you with no way to get back. This is a non issue in single player, but in Co-Op play, we discovered a problem.
In Co-Op, if you got past the collapsing stairs, and then died, you would get taken back to the start of the level. The problem with that is that now the stairs are already collapsed, and you were stuck - there was no way to get past the stairs in Co-Op.
We examined the map data, and discovered that in Dukematch play, this map had special map data so that when the stairs were down, there was a way around. In Dukematch, there is a switch on the wall that was not there in single player or Co-Op originally which would open up a teleport and let you bypass the collapsed stairs. The decision was made to alter the original map data for this instance. We changed the map so that when you played Co-Op, this teleport was also available to you. It is NOT available in single player, and this is the only instance in the entire game when we went back and changed existing map structure for the Xbox LIVE Arcade version. Otherwise you'd get stuck.


I took a look into this. Once you step out of the staircase, it closes a door in front of the staircase, and the ceiling starts to fall. And when you step in the next room with red lights, it opens a teleport in the area before the staircase for co-operative.
The problems comes that there are two triggers to these events, so if you die after you actived the first, you will be locked. You can also see this in single player, by stepping out of the staircase and instead of entering the next room you go back using Steroids.
I think that to fix this all you need to do is move the TOUCHPLATE with lo-tag 5 to the same sector as the one with lo-tag 8761.
#829 Posted 25 April 2014 - 11:47 AM
It seems to me that the demo of E1L1 in shareware v1.0 switches to the third-person view really a lot, as if it was done intentionally.