
The Supreme Topic of Miscellaneous Knowledge "Trivia, Research, etc."
#77 Posted 04 April 2010 - 06:18 PM
#78 Posted 04 April 2010 - 07:09 PM
Edit: Heheh, it works. I love it. I wish they never got rid of the glitch. DeeperThought should totally make it a feature in DukePlus.

This post has been edited by The Mighty Bison: 04 April 2010 - 07:11 PM
#79 Posted 05 April 2010 - 09:29 AM
ifvare player[THISACTOR].curr_weapon KNEE_WEAPON ifvare player[THISACTOR].kickback_pic 1 setvar player[THISACTOR].knee_incs 1
#80 Posted 16 April 2010 - 12:39 AM

Quick question: Is any of those areas, from shots below, present in the original maps (all 4 eps), or not? I think not, but I just want to be sure. I wanted to remaed those, but there's not point if they happen to be a part of the original maps.




#81 Posted 16 April 2010 - 01:26 AM
Cage, on Apr 16 2010, 01:39 AM, said:

From first look I would have say it come from E1L3 but it doesn't. It just have the same textures.
Cage, on Apr 16 2010, 01:39 AM, said:

The area where Duke stands looks like E2L6 - E2L7 - E2L8 transitions.
The room in the front looks like the control room in E2L3, where you disable the forcefield.
Cage, on Apr 16 2010, 01:39 AM, said:

Never seen.
Cage, on Apr 16 2010, 01:39 AM, said:

Same, never seen.
This post has been edited by Bloodclaw: 16 April 2010 - 01:28 AM
#82 Posted 16 April 2010 - 03:17 AM
Cage, on Apr 16 2010, 10:39 AM, said:
These are screens from a Duke version between Lameduke and the original Duke1.3d. I thought it was a press-release version. A shame this one never got leaked. Those were very intresting, the enemies were totally different like the enforcer and pigcops, and the maps also. You can find tons of these screens on RTCM.
EDIT:
http://archive.dukertcm.com/knowledge-base...ukeshowFULL.zip
This post has been edited by insane_metalhead: 16 April 2010 - 03:22 AM
#83 Posted 20 April 2010 - 07:07 AM
Cage, on Apr 16 2010, 04:39 PM, said:

Can you show for us an example maybe?
#84 Posted 20 April 2010 - 06:59 PM
http://www.youtube.c...h?v=HjIvbMsJLHI
This post has been edited by The Mighty Bison: 20 April 2010 - 07:01 PM
#86 Posted 20 April 2010 - 08:08 PM
#87 Posted 21 April 2010 - 03:54 AM
The Mighty Bison, on Apr 21 2010, 04:59 AM, said:
http://www.youtube.c...h?v=HjIvbMsJLHI
Wow that's awesome!

#88 Posted 21 April 2010 - 03:37 PM
High Treason, on Apr 21 2010, 04:08 PM, said:
I placed one of them sprites in the exact same place in this remake map I made, you may have played this one for a quick look and saw it in this possibly.
http://dukerepositor...Dukes_Nightmare - COOP Map only (Will need GOD mode for SP)
I am redesigning it for SP for use with Duke Nukem: Attrition.
#89 Posted 31 May 2010 - 09:49 PM
#91 Posted 31 May 2010 - 11:23 PM
#92 Posted 01 June 2010 - 11:05 AM
I thought I already mentioned this somewhere... Wait, I did, here.
#93 Posted 07 June 2010 - 10:29 AM
ReaperMan, on Jun 1 2010, 12:49 AM, said:
Speaking of the XBLA port...
This post has been edited by Hendricks266: 07 June 2010 - 10:29 AM
#94 Posted 20 July 2010 - 05:12 AM
Random question, I know, but this bugs me since 1997. LOL.
This post has been edited by Nancsi: 20 July 2010 - 05:12 AM
#95 Posted 20 July 2010 - 10:37 AM
#96 Posted 25 July 2010 - 01:11 AM
1. In Red Light District, there is an respawn sprite, which may spawn a Reconcar. However this is buggy (until it was more or less fixed in DukePlus), and the Reconcar doesn't appear. However you can't complete the level due to this with maximum kill, it always shows at least 1 missed enemy.
2. There are many red (pal 21) Liztroop respawns in the game, but they appear green in the end (fixed in DukePlus as well). It's strange they didn't betatest such things.
3. There are many unused respawns in the game without another tagged touchplate or keycard. In Red Light Disrtict one of the babes have the wrong lotag number, therefore she can be killed without spawning a liztroop (a red one btw.)
Also in Warp Factor, I found at least 4 more unused Sentry Drone respawn sprites, two of them should have been connected to the blue keycard, the other two with the 4 lizmen in the big room (with the commanders and battlelord).
In Bank Roll, there is a big number of respawns too, possibly intended to occur after getting back from the red key area to the red key door.
This post has been edited by Nancsi: 25 July 2010 - 01:14 AM
#97 Posted 25 July 2010 - 08:02 PM
Nancsi, on Jul 25 2010, 02:11 AM, said:
I remember coming across those when I was comparing the map for the Duke64 mod. You may also be interested to know that there are 4 cameras in the map (Lo-Tag 310) which are not linked to any viewscreens.
This post has been edited by Nukey: 01 June 2016 - 09:57 PM
#98 Posted 25 July 2010 - 10:24 PM
Nukey, on Jul 26 2010, 06:02 AM, said:
Wow, gotta fix these.
#99 Posted 26 July 2010 - 03:03 AM
The others are more interesting, they came in pairs. There are 2x1 in the red machine rooms, there are 2x1 in the big "outside" area with the miniboss, commander, and 2x1 in the dark area where you can open the windows. The left one of the pair is tagged with 312, the right one with 310. Since many of these locations are respawn fest, they should be seen in viewscreens in the big secret area, or the mirror room with the other viewsceen (where the masses of enemies, incl. the miniboss are spawn). But that's just a speculation.
Hopefully this nonsense wasn't that confusing.

#100 Posted 26 July 2010 - 03:22 AM
#101 Posted 26 July 2010 - 05:48 AM
Nancsi, on Jul 26 2010, 04:03 AM, said:
The others are more interesting, they came in pairs. There are 2x1 in the red machine rooms, there are 2x1 in the big "outside" area with the miniboss, commander, and 2x1 in the dark area where you can open the windows. The left one of the pair is tagged with 312, the right one with 310. Since many of these locations are respawn fest, they should be seen in viewscreens in the big secret area, or the mirror room with the other viewsceen (where the masses of enemies, incl. the miniboss are spawn). But that's just a speculation.
Hopefully this nonsense wasn't that confusing.

Aha you're right, although I seem to have counted 8... there is another Lo-Tag 310 camera at the beginning of the map.
Any other maps with unlinked cameras?
#102 Posted 26 July 2010 - 10:34 AM
Nukey, on Jul 26 2010, 03:48 PM, said:
Any other maps with unlinked cameras?
Thanks. I found it. Anyway, I "fixed" these things with modifying the lotags on the unused drones, also added two security viewscreens, where you can follow the misadventures of the recently spawn enemies. Actually it looks pretty fun.
I still don't know if these are deliberate leftovers or just plain laziness. I also found one unused R (liztroop) in Toxic Dump, in the main shrinker area.
#103 Posted 26 July 2010 - 10:47 AM
This post has been edited by Hendricks266: 26 July 2010 - 10:49 AM
#104 Posted 14 August 2010 - 12:58 PM
#106 Posted 16 August 2010 - 06:55 PM
It looks more like both sound engineers took the sound from the same source rather than a ripoff, but i found this terribly curious.