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The Supreme Topic of Miscellaneous Knowledge  "Trivia, Research, etc."

User is offline   Jimmy 

  • Let's go Brandon!

#410

I read way too fast. Foot in mouth. Cheers.
0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#411

Another earlier screen of Duke Nukem 64:

Posted Image

The guy is obvisouly cheating, so that's how he got an Expander in the first episode. However it has a 50 shots limit like in the PC. Also the ammo icon is of the HUD crystal.

===//===//===

The Duke 3D manual seems to simply that the first skill was meant to include more ammo or items.

This post has been edited by Fox: 29 April 2013 - 07:40 AM

1

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#412

Posted Image

Posted Image

Fucking photobucket resizing images, here is a zoom of the page:

Spoiler


This post has been edited by Fox: 20 May 2013 - 10:20 PM

5

User is online   Lunick 

#413

Looks like a version close to what Lameduke was?
0

#414

I've seen two of those before I think...

Fascinating, anyone else notice the HUD on the bottom picture? Also, notice the plasma balls on the lizmen?

The level of detail is incredible in most of these. Also, coded security cameras?

Incidentally, the magazine can be found here; http://oldgamemags.t...e-8-august-1995

But that is the only Duke 3D page.
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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#415

The plasma balls are probably meant to be fired from the weapon, however the mock-up is not very convincing.

I don't remember seeing that HUD or the giant Mighty Boot before. That kick looks like this:

Posted Image

This post has been edited by Fox: 20 May 2013 - 11:29 PM

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User is offline   zykov eddy 

#416

Posted Image

This is interesting. Does it have something to do with the locked door kicking trick on E1L3?

This post has been edited by zykov eddy: 21 May 2013 - 11:33 AM

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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#417

Yes, you can kick many of the doors in the final game. The problem is that opening the door with a kick bypass the locks.
0

#418

In E1L3 you can go to the right side of the yellow key door, if you kick it and press use it will open... Perhaps this is a leftover from this version. It also works in a few other levels (Rabid Transit on the Blue Key area).

You could open doors partially with the RPG in LameDuke too.

Edit: Sorry, I missed Zykov Eddy's post somehow ;)
Erm... well... I at least confirmed this happened! Or... Some other excuse.

Ah, well, the plasma balls used to behave a bit like that in LameDuke though, as in, they would stick to enemies that were nowhere near the shot that was fired. In that bottom-most screenshot again, it looks like there may be a sloped sector towards the right.

This post has been edited by High Treason: 21 May 2013 - 03:27 PM

1

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#419

I think that the bug is quite simply. Basically the door in E1L3 is made of 3 sectors, and the ACTIVATORLOCKED of the middle sector extends to the others when it comes to opening the door, but not for kicks.
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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#420

Remember this picture?

Posted Image

When I saw these SPAS-12 I just realized it uses the Duke 64 model for Duke.

Posted Image
1

#421

View PostFox, on 20 May 2013 - 10:13 PM, said:

Posted Image

Posted Image

Fucking photobucket resizing images, here is a zoom of the page:

Spoiler



That's a nice finding! Where'd you find these?

This post has been edited by Mikko Pekkola: 23 May 2013 - 06:26 AM

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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#422

Googling random stuff.
0

User is offline   Cage 

#423

@Fox

This is an amazing find!!!

From my own research I've divided Duke's development into few significant stages we know about/seen:

In general:
  • lameduke
  • duke beta from the .pcx screenshots presspacks (jumpsuit troopers etc.)
  • late beta - double barrel shotgun pigcops, generally looking very close to final
  • The close final betas (0.99 and later?) with available executables (minor differences)


It seems, that the shot from the page you've posted actually fall between phases 1 & 2 (closer to 2 I guess but still) so it's kinda transitional:
  • both the kick from final duke and the wrench/taser from lameduke appear, with kick looking different - #2 features either the final kick graphic or a close variant
  • Lameduke pistol but #2 pigcops - #2 screenshots feature the final pistol
  • Lameduke rocketlauncher, but seems to me that it might be the cleaned up version from phase #2 (dithered color gradients etc.) - the scan is grainy, so I'm guessing
  • Barcode still visible on the hand - #2 removed the barcode
  • A hud which is seen nowhere else! However it seems close in design to Lameduke's and close in color scheme to #2 hud


I've sandwiched the scanned shots between the #2 shots to demonstrate
Posted Image
Posted Image

This post has been edited by Cage: 23 May 2013 - 02:12 PM

3

User is offline   Gambini 

#424

Aren´t those the frames for when it´s shitting?

Lol I was accidentally looking at the wrong page and didn´t realize it was a year old:

View Postgerolf, on 06 November 2012 - 02:31 PM, said:

In other news...

Posted Image

Are these frames ever actually seen in the game? If so, what are the used for, and if not, what were they meant to be used for?

It looks like he's either looking down, or he's about to kill himself?


This post has been edited by Gambini: 23 May 2013 - 03:10 PM

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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#425

Here is a comparison of how the XBLA title screen and background match with the classic title screen:

Posted Image

Also it seems that the classic screen aspect ratio has not been corrected. That's something the HRP should workaround.
1

#426

I once tried to find some scans of PC Powerplay with more Duke Nukem 3D stuff, but couldn't find any.

Any idea where to find them?
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User is offline   MrFlibble 

#427

View PostMikko Pekkola, on 24 May 2013 - 11:20 AM, said:

PC Powerplay

You can download entire issues here but the collection is not complete yet.

There are other gaming magazines with possibly interesting stuff on that website though.
0

#428

Cool, thanks ;)
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#429

After doing some research, I think I know where the majority of Lameduke's crashes come from; the pistol's laser sight. In certain maps, like E4L3, the laser pointer effect stays on walls when you move around, even if you can't see it. Eventually, the game crashes because there's way too many instances of the laser pointer effect "drawn" in the map. If you swap to another weapon as soon as a map starts, it will never crash. I've ran laps in crash-happy maps without problems when I didn't run around with the pistol out.

This post has been edited by MYHOUSE.MAP: 28 May 2013 - 09:32 PM

6

User is offline   Hendricks266 

  • Weaponized Autism

  #430

^Add that to wikis like TCRF.
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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#431

Posted Image
4

#432

Isn't that from the manual? (I misplaced mine sometime around 1997) good find.
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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#433

Yes, that's from the manual.

===//===//===

state bossdyingstate
  ifaction ABOSS1DEAD break
  ifactioncount 5 { iffloordistl 8 cstat 0 activate 6666 sound THUD action ABOSS1DEAD }
  spawn FRAMEEFFECT1
ends


In the early v0.99 the Battlelord would serve as an activator with lo-tag 6666 upon death. This is very similar to Doom - in fact, Doom use a tag 666 to execute certain functions in the map.
1

User is offline   Jimmy 

  • Let's go Brandon!

#434

Wow that looks like shit.
0

User is offline   Minigunner 

#435

Apparently, some Lameduke-era textures that made it into Duke3D weren't edited for the final palette.
A couple examples:
Posted Image

Posted Image Posted Image
Lameduke ------ Duke3d
Funnily enough, simply shifting the pale-tan range 4 values brighter would have made the poster look better:
Posted Image

This post has been edited by Minigunner: 14 May 2017 - 07:27 PM

8

User is offline   NNC 

#436

Too bad, that this "Byte nite" pic didn't make into the final release, it looks cool.
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User is offline   Jimmy 

  • Let's go Brandon!

#437

It's a parody of Fright Night for those uninitiated with 80's schlock cheese goodness.

I wouldn't say it was paletted wrong, LameDuke essentially just has an alternate colour scheme, these were just straight converted. LD had two brown swatches, and Duke3D has one brown swatch and one tan swatch.
1

User is offline   Inspector Lagomorf 

  • Glory To Motherland!

#438

View PostJimmy, on 04 June 2013 - 09:44 AM, said:

80's schlock cheese goodness.



1

User is offline   Minigunner 

#439

View PostJimmy, on 04 June 2013 - 09:44 AM, said:

I wouldn't say it was paletted wrong, LameDuke essentially just has an alternate colour scheme, these were just straight converted. LD had two brown swatches, and Duke3D has one brown swatch and one tan swatch.

Well, that's exactly what I meant. :lol:
1

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