The Supreme Topic of Miscellaneous Knowledge "Trivia, Research, etc."
#391 Posted 30 March 2013 - 10:39 AM
The set being of course, Jurassic Park's T-rex. That "ORRUGHHH" grunt noise is actually in the film. (Not in that shot from the trailer, obviously.)
#392 Posted 05 April 2013 - 11:01 AM
#394 Posted 06 April 2013 - 08:34 AM
#395 Posted 06 April 2013 - 08:35 AM
#396 Posted 06 April 2013 - 11:59 AM
This post has been edited by JoJo the Idiot Circus Boy: 06 April 2013 - 12:00 PM
#397 Posted 06 April 2013 - 03:51 PM
Could be entirely wrong, I will edit this post when I have tested, unless someone beats me to it.
#398 Posted 06 April 2013 - 03:54 PM
#401 Posted 07 April 2013 - 03:46 AM
This post has been edited by Mikko_Sandt: 07 April 2013 - 03:47 AM
#402 Posted 07 April 2013 - 04:50 AM
In beta shot: "Keys/Inv"
In final shot: "Inv/Keys"
#403 Posted 07 April 2013 - 04:54 PM
Mikko_Sandt, on 07 April 2013 - 03:46 AM, said:
These screenshots looks much older than the one with the space suit in use. Not really sure if they even had something like that planned, wasn't the player some sort of cyborg in Lameduke?
Mikko Pekkola, on 07 April 2013 - 04:50 AM, said:
In beta shot: "Keys/Inv"
In final shot: "Inv/Keys"
They probably tried to make it different from Doom in the final version.
This post has been edited by Fox: 07 April 2013 - 04:55 PM
#404 Posted 09 April 2013 - 02:37 PM
Mikko Pekkola, on 06 April 2013 - 04:52 AM, said:
Well. That just makes me sad.
Fox, on 07 April 2013 - 04:54 PM, said:
It also makes more sense since players (at least myself) are likely to look at the inventory items more than the keys, so placing them closer to your health/center of the screen makes sense.
This post has been edited by Daedolon: 09 April 2013 - 02:38 PM
#405 Posted 12 April 2013 - 09:32 AM
Daedolon, on 09 April 2013 - 02:37 PM, said:
You mean that the levels have become less detailed in the final release?
#406 Posted 13 April 2013 - 12:01 PM
Quote
Unfortunately, there is no trace of any applications this may have had.
#407 Posted 13 April 2013 - 12:57 PM
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Interesting that the Pig Cop already has some blood in the BETA sprites. However it's in clean in some earlier version:
This post has been edited by Fox: 13 April 2013 - 01:18 PM
#408 Posted 13 April 2013 - 01:23 PM
#411 Posted 26 April 2013 - 04:19 PM
The guy is obvisouly cheating, so that's how he got an Expander in the first episode. However it has a 50 shots limit like in the PC. Also the ammo icon is of the HUD crystal.
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The Duke 3D manual seems to simply that the first skill was meant to include more ammo or items.
This post has been edited by Fox: 29 April 2013 - 07:40 AM
#412 Posted 20 May 2013 - 10:13 PM
Fucking photobucket resizing images, here is a zoom of the page:
This post has been edited by Fox: 20 May 2013 - 10:20 PM
#414 Posted 20 May 2013 - 11:23 PM
Fascinating, anyone else notice the HUD on the bottom picture? Also, notice the plasma balls on the lizmen?
The level of detail is incredible in most of these. Also, coded security cameras?
Incidentally, the magazine can be found here; http://oldgamemags.t...e-8-august-1995
But that is the only Duke 3D page.
#415 Posted 20 May 2013 - 11:26 PM
I don't remember seeing that HUD or the giant Mighty Boot before. That kick looks like this:
This post has been edited by Fox: 20 May 2013 - 11:29 PM
#416 Posted 21 May 2013 - 11:31 AM
This is interesting. Does it have something to do with the locked door kicking trick on E1L3?
This post has been edited by zykov eddy: 21 May 2013 - 11:33 AM
#417 Posted 21 May 2013 - 11:45 AM
#418 Posted 21 May 2013 - 03:24 PM
You could open doors partially with the RPG in LameDuke too.
Edit: Sorry, I missed Zykov Eddy's post somehow
Erm... well... I at least confirmed this happened! Or... Some other excuse.
Ah, well, the plasma balls used to behave a bit like that in LameDuke though, as in, they would stick to enemies that were nowhere near the shot that was fired. In that bottom-most screenshot again, it looks like there may be a sloped sector towards the right.
This post has been edited by High Treason: 21 May 2013 - 03:27 PM
#419 Posted 21 May 2013 - 06:45 PM
#420 Posted 22 May 2013 - 08:28 PM
When I saw these SPAS-12 I just realized it uses the Duke 64 model for Duke.