
The Supreme Topic of Miscellaneous Knowledge "Trivia, Research, etc."
#381 Posted 27 March 2013 - 08:17 PM
Also in the 3rd screenshot the ammo amounts seem bizarre or is just blurry.
It's also worth noting that Quirk of Fate does have enemies in it for multiplayer too I think.
Last screenshot seems gorier?
#382 Posted 27 March 2013 - 09:19 PM
Lunick, on 27 March 2013 - 08:17 PM, said:
It has always been like that in the PSX.
#383 Posted 27 March 2013 - 09:45 PM
Fox, on 27 March 2013 - 09:19 PM, said:
I guess I never picked any up or used them :|

This post has been edited by Lunick: 27 March 2013 - 10:16 PM
#384 Posted 27 March 2013 - 10:32 PM
#385 Posted 27 March 2013 - 10:53 PM
JoJo the Idiot Circus Boy, on 27 March 2013 - 10:32 PM, said:


I never really noticed but you're right

#386 Posted 28 March 2013 - 07:27 AM
Did they use The T-rex to make that sound back in 1996? Or they used the overlord on this trailer

http://youtu.be/2jH9iAHSKds?t=1m23s
#387 Posted 28 March 2013 - 09:26 AM
#388 Posted 28 March 2013 - 10:32 AM
#390 Posted 28 March 2013 - 11:19 AM
Norvak, on 28 March 2013 - 07:27 AM, said:
Did they use The T-rex to make that sound back in 1996? Or they used the overlord on this trailer

http://youtu.be/2jH9iAHSKds?t=1m23s
By the way, that's one of the Cycloid Emperor sound, not Overlord.
#391 Posted 30 March 2013 - 10:39 AM
The set being of course, Jurassic Park's T-rex. That "ORRUGHHH" grunt noise is actually in the film. (Not in that shot from the trailer, obviously.)
#392 Posted 05 April 2013 - 11:01 AM
#394 Posted 06 April 2013 - 08:34 AM
#395 Posted 06 April 2013 - 08:35 AM
#396 Posted 06 April 2013 - 11:59 AM
This post has been edited by JoJo the Idiot Circus Boy: 06 April 2013 - 12:00 PM
#397 Posted 06 April 2013 - 03:51 PM
Could be entirely wrong, I will edit this post when I have tested, unless someone beats me to it.
#398 Posted 06 April 2013 - 03:54 PM
#401 Posted 07 April 2013 - 03:46 AM
This post has been edited by Mikko_Sandt: 07 April 2013 - 03:47 AM
#402 Posted 07 April 2013 - 04:50 AM
In beta shot: "Keys/Inv"
In final shot: "Inv/Keys"
#403 Posted 07 April 2013 - 04:54 PM
Mikko_Sandt, on 07 April 2013 - 03:46 AM, said:
These screenshots looks much older than the one with the space suit in use. Not really sure if they even had something like that planned, wasn't the player some sort of cyborg in Lameduke?
Mikko Pekkola, on 07 April 2013 - 04:50 AM, said:
In beta shot: "Keys/Inv"
In final shot: "Inv/Keys"
They probably tried to make it different from Doom in the final version.
This post has been edited by Fox: 07 April 2013 - 04:55 PM
#404 Posted 09 April 2013 - 02:37 PM
Mikko Pekkola, on 06 April 2013 - 04:52 AM, said:
Well. That just makes me sad.
Fox, on 07 April 2013 - 04:54 PM, said:
It also makes more sense since players (at least myself) are likely to look at the inventory items more than the keys, so placing them closer to your health/center of the screen makes sense.
This post has been edited by Daedolon: 09 April 2013 - 02:38 PM
#405 Posted 12 April 2013 - 09:32 AM
Daedolon, on 09 April 2013 - 02:37 PM, said:
You mean that the levels have become less detailed in the final release?
#406 Posted 13 April 2013 - 12:01 PM
Quote

Unfortunately, there is no trace of any applications this may have had.
#407 Posted 13 April 2013 - 12:57 PM
===//===//===
Interesting that the Pig Cop already has some blood in the BETA sprites. However it's in clean in some earlier version:

This post has been edited by Fox: 13 April 2013 - 01:18 PM