FILENAME v1.0 v1.1 v1.2 ------------ --------- --------- --------- TILES000.ART 2 244 435 (same) 2 398 035 TILES009.ART 274 899 (same) 387 580 TILES010.ART 498 520 (same) 506 712 TILES011.ART 89 145 (same) 121 065 TILES019.ART 2 063 813 2 062 385 2 011 673 TILES020.ART 450 184 (same) 578 184 TILES021.ART (absent) (absent) 26 432 COMMIT.DAT 743 743 (absent) AD5.VOC (absent) (absent) 2 427 DRIP.VOC 11 457 (same) 50 516 TNKIDLE.VOC 10 785 (same) 11 421 TNKRUN.VOC 12 321 (same) 41 762 SWPLOCK.TXT 3 357 (same) 3 527 $BULLET.MAP 170 614 170 118 172 022 $DOZER.MAP 261 234 261 146 260 682 $SHRINE.MAP 214 290 209 998 (same) $WOODS.MAP 303 686 304 162 306 054 DEMOS.RUN 22 (same) (absent) SWCODE.SYM 122 184 122 544 138 960 SWDATA.SYM 69 732 69 696 76 392 E1L01.MID 37 623 37 525 (same)
The only difference in the art files between v1.0 and v1.1 is that the info the new Shadow Warrior newsgroup was added to one of the splash screens. As for the art additions in v1.2, here goes:
- TILES000.ART - added a panoramic sky panel with a mountain, probably Mount Fuji
- TILES009.ART - added the dart sprites as shuriken replacement for the censored British version
- TILES010.ART - added ceiling lamp textures for the normal and broken state
- TILES011.ART - added the rotating Yin Yang symbol (v1.0 and v1.1 only have the rotating shuriken symbol)
- TILES019.ART - changed the info screens; changed the beta Lara Croft image to the one used in the full release
- TILES020.ART - added the strategy guide and Game Gateway ads
- TILES021.ART - the graphics for the boss health and air meters (this was entirely absent in v1.0 and v1.1)
It is interesting to note that while the ordering information and credits screens were updated in v1.2, the help screens remain the same as in the older versions and use the old font. The only difference is that the two of the registered weapons have swapped number keys.
Here are the ordering information and game credits screens from v1.0:
Also, between v1.0 and v1.1, most if not all of Lo Wang's speech was edited, apparently to increase sound volume. Here's the rather lengthy list:
Another interesting thing is that both v1.0 and v1.1 of Shadow Warrior have recorded self-running demos, like most other games of the time; for some reason, those were removed in v1.2.