Duke Nuke 2 has 2 versions of the final boss area, thus far I can't get into the second one to try it.
There is also some random stuff in the first boss level, as of yet, I don't know if it has any purpose.

God_Mode_On //SETCURRENTPAGE //SHIFTWIN -3 //CENTERWINDOW 5 5 24 //SKLINE //CWTEXT Tec mode ON. //DELAY 30 //WAIT //END God_Mode_Off //SETCURRENTPAGE //SHIFTWIN -3 //CENTERWINDOW 5 5 24 //SKLINE //CWTEXT Tec mode OFF. //DELAY 30 //WAIT //END Weapon_Select //FADEOUT //LOADRAW MESSAGE.mni //XYTEXT 1 2 óCHOOSE YOUR WEAPON //XYTEXT 4 7 òDEFAULT //XYTEXT 4 10 òBLUE LASERS //XYTEXT 4 13 òROCKETS //XYTEXT 4 16 òFLAME THROWER //MENU 10 //PAGESSTART //XYTEXT 4 7 ñDEFAULT //XYTEXT 4 10 òBLUE LASERS //XYTEXT 4 13 òROCKETS //XYTEXT 4 16 òFLAME THROWER //WAIT //APAGE //XYTEXT 4 7 òDEFAULT //XYTEXT 4 10 ñBLUE LASERS //XYTEXT 4 13 òROCKETS //XYTEXT 4 16 òFLAME THROWER //WAIT //APAGE //XYTEXT 4 7 òDEFAULT //XYTEXT 4 10 òBLUE LASERS //XYTEXT 4 13 ñROCKETS //XYTEXT 4 16 òFLAME THROWER //WAIT //APAGE //XYTEXT 4 7 òDEFAULT //XYTEXT 4 10 òBLUE LASERS //XYTEXT 4 13 òROCKETS //XYTEXT 4 16 ñFLAME THROWER //WAIT //PAGESEND //END Warp //FADEOUT //LOADRAW MESSAGE.mni //XYTEXT 8 2 ÷WARP MODE //XYTEXT 8 7 òVOLUME 1 //XYTEXT 8 9 òVOLUME 2 //XYTEXT 8 11 òVOLUME 3 //XYTEXT 8 13 òVOLUME 4 //XYTEXT 8 15 òL1òL2òL3òL4òL5òL6òL7òBOSS //TOGGS 8 4 7 1 9 2 11 3 13 4 //MENU 11 //PAGESSTART //XYTEXT 8 7 óVOLUME 1 //XYTEXT 8 9 òVOLUME 2 //XYTEXT 8 11 òVOLUME 3 //XYTEXT 8 13 òVOLUME 4 //XYTEXT 8 15 òL1òL2òL3òL4òL5òL6òL7òBOSS //WAIT //APAGE //XYTEXT 8 7 òVOLUME 1 //XYTEXT 8 9 óVOLUME 2 //XYTEXT 8 11 òVOLUME 3 //XYTEXT 8 13 òVOLUME 4 //WAIT //APAGE //XYTEXT 8 7 òVOLUME 1 //XYTEXT 8 9 òVOLUME 2 //XYTEXT 8 11 óVOLUME 3 //XYTEXT 8 13 òVOLUME 4 //XYTEXT 8 15 òL1òL2òL3òL4òL5òL6òL7òBOSS //WAIT //APAGE //XYTEXT 8 7 òVOLUME 1 //XYTEXT 8 9 òVOLUME 2 //XYTEXT 8 11 òVOLUME 3 //XYTEXT 8 13 óVOLUME 4 //XYTEXT 8 15 òL1òL2òL3òL4òL5òL6òL7òBOSS //WAIT //APAGE //XYTEXT 8 7 òVOLUME 1 //XYTEXT 8 9 òVOLUME 2 //XYTEXT 8 11 òVOLUME 3 //XYTEXT 8 13 òVOLUME 4 //XYTEXT 8 15 óL1òL2òL3òL4òL5òL6òL7òBOSS //WAIT //APAGE //XYTEXT 8 7 òVOLUME 1 //XYTEXT 8 9 òVOLUME 2 //XYTEXT 8 11 òVOLUME 3 //XYTEXT 8 13 òVOLUME 4 //XYTEXT 8 15 òL1óL2òL3òL4òL5òL6òL7òBOSS //WAIT //APAGE //XYTEXT 8 7 òVOLUME 1 //XYTEXT 8 9 òVOLUME 2 //XYTEXT 8 11 òVOLUME 3 //XYTEXT 8 13 òVOLUME 4 //XYTEXT 8 15 òL1òL2óL3òL4òL5òL6òL7òBOSS //WAIT //APAGE //XYTEXT 8 7 òVOLUME 1 //XYTEXT 8 9 òVOLUME 2 //XYTEXT 8 11 òVOLUME 3 //XYTEXT 8 13 òVOLUME 4 //XYTEXT 8 15 òL1òL2òL3óL4òL5òL6òL7òBOSS //WAIT //APAGE //XYTEXT 8 7 òVOLUME 1 //XYTEXT 8 9 òVOLUME 2 //XYTEXT 8 11 òVOLUME 3 //XYTEXT 8 13 òVOLUME 4 //XYTEXT 8 15 òL1òL2òL3òL4óL5òL6òL7òBOSS //WAIT //APAGE //XYTEXT 8 7 òVOLUME 1 //XYTEXT 8 9 òVOLUME 2 //XYTEXT 8 11 òVOLUME 3 //XYTEXT 8 13 òVOLUME 4 //XYTEXT 8 15 òL1òL2òL3òL4òL5óL6òL7òBOSS //WAIT //APAGE //XYTEXT 8 7 òVOLUME 1 //XYTEXT 8 9 òVOLUME 2 //XYTEXT 8 11 òVOLUME 3 //XYTEXT 8 13 òVOLUME 4 //XYTEXT 8 15 òL1òL2òL3òL4òL5òL6óL7òBOSS //WAIT //APAGE //XYTEXT 8 7 òVOLUME 1 //XYTEXT 8 9 òVOLUME 2 //XYTEXT 8 11 òVOLUME 3 //XYTEXT 8 13 òVOLUME 4 //XYTEXT 8 15 òL1òL2òL3òL4òL5òL6òL7óBOSS //WAIT //PAGESEND //END
Beta_Only //FADEOUT //LOADRAW MESSAGE.MNI //XYTEXT 0 0 ï28100 //PAK //XYTEXT 5 9 This is a BETA COPY of Duke //XYTEXT 5 10 Nukem II. Do not distribute. //XYTEXT 5 11 This game is work in progress //XYTEXT 5 12 and should not be viewed //XYTEXT 5 13 by anyone outside Apogee! //XYTEXT 5 15 Please report any illegal //XYTEXT 5 16 use to Apogee Software at //XYTEXT 5 17 1-214-278-5655. //FADEIN //WAIT //END
This post has been edited by Hendricks266: 06 October 2009 - 03:30 PM
TX, on Oct 5 2009, 10:27 PM, said:
This post has been edited by Chip: 07 October 2009 - 08:42 AM
Chip, on Oct 7 2009, 01:34 PM, said:
definelevelname 0 0 E1L1.map 02:00 HOLLYWOOD HOLOCAUST definelevelname 0 1 E1L2.map 01:40 MEAN STREETS definelevelname 0 2 E1L3.map 02:45 DEATH ROW definelevelname 0 3 E1L4.map 01:10 TOXIC BEACH HEAD definelevelname 0 4 E1L5.map 01:40 INTO THE ABYSS definelevelname 0 5 E1L6.map 02:10 BONUS LEVEL: SPACEPORT 2000 definelevelname 0 6 E1L7.map 01:50 BLANK definelevelname 0 7 E1L8.map 01:15 BLANK definelevelname 1 0 E2L1.map 00:00 MOONBASE 1 definelevelname 1 1 E2L2.map 00:00 MOONBASE 2 definelevelname 1 2 E2L3.map 00:00 MOONBASE 3 definelevelname 1 3 E2L4.map 00:00 SPACE STATION 1 definelevelname 1 4 E2L5.map 00:00 SPACE STATION 2 definelevelname 1 5 E2L6.map 00:00 POWER STATION definelevelname 1 6 E2L7.map 00:00 BOSS 2 definelevelname 1 7 E2L8.map 00:00 SECRET 1 definelevelname 1 8 E2L9.map 00:00 SECRET 2 definelevelname 2 0 E3L1.map 00:00 APOGEE ARMS HOTEL definelevelname 2 1 E3L2.map 00:00 S.P.E.R.M. BANK definelevelname 2 2 E3L3.map 00:00 SEWAGE COMPANY definelevelname 2 3 E3L4.map 00:00 THE SEWERS BELOW definelevelname 2 4 E3L5.map 00:00 RTD SUBWAY definelevelname 2 5 E3L6.map 00:00 POSTAL definelevelname 2 6 E3L7.map 00:00 SANTA MONICA PIER definelevelname 2 7 E3L8.map 00:00 ALIEN definelevelname 2 8 E3L9.map 00:00 EXTRA 3 9 definelevelname 3 0 E4L1.map 00:00 GONETLEVEL 1 definelevelname 3 1 E4L2.map 00:00 GONETLEVEL 2 definelevelname 3 2 E4L3.map 00:00 GONETLEVEL 3 definelevelname 3 3 E4L4.map 00:00 GONETLEVEL 4 definelevelname 3 4 E4L5.map 00:00 GONETLEVEL 5 definelevelname 3 5 E4L6.map 00:00 GONETLEVEL 6 definelevelname 3 6 E4L7.map 00:00 GONETLEVEL 7 definelevelname 3 7 E4L8.map 00:00 GONETLEVEL 8 definelevelname 3 8 E4L9.map 00:00 USER FILE
Ilovefoxes, on Oct 22 2009, 11:14 AM, said:
Ilovefoxes, on Oct 23 2009, 04:14 AM, said:
Quote
The Mighty Bison, on Mar 27 2010, 03:19 AM, said:
The Mighty Bison, on Mar 27 2010, 12:19 AM, said:
The Mighty Bison, on Mar 27 2010, 12:19 AM, said:
Nancsi, on Mar 26 2010, 12:57 PM, said: