Mapster32 problems and bugs "Please post them exclusively here"
#151 Posted 20 April 2010 - 04:07 AM
#152 Posted 20 April 2010 - 01:50 PM
Marked, on Apr 20 2010, 11:38 PM, said:
That is what everyone should be doing IMO, trying to run Mapster in constant Polymer mode will be asking for trouble.
#153 Posted 23 April 2010 - 05:57 PM
There is however one old 'issue' that I still struggle with... Mapster32 only uses about 200-300mb of ram at any given time (this system has 1gb of ram with most of it free, being a really slimmed down XP install), and yet even when there's a good 400mb free, it seems to start hammering my hdd every 5 seconds or so, absolutely killing the frame-rates and causing a brief pause each time it does. We talked about this once a while back but I don't recall any solution ever being found.
It'll start doing this when I'm just sitting still, doing absolutely nothing... It's like a memory leak only, not. And when I quit after this, my system acts like it's been hammered for hours on end by some incredibly intensive app - mapster32 takes forever to exit, the hdd is just going nuts and even opening an explorer window is extremely slow for a decent while after. It's like when you've been playing some 'heavy' game for hours on end, and your system needs a short while to recover afterwards.
Only this is Mapster32, and it's barely touched my system resources.
This post has been edited by Sobek: 23 April 2010 - 06:01 PM
#154 Posted 25 April 2010 - 05:32 AM
A while back I discovered mapster32 now has an undo function by hitting control-z in 2D mode. The problem is if I use it, it randomly deletes every single sprite in the entire map. Most of the time it works correctly, but when this error happens, it's fatal.
It must have happened at least 5 times: 3 of those were easily fixed by reverting to autosave.map, but twice I didn't notice it in time before saving. Luckily one of those times I had a decent backup, and the other time it was relatively early stages of a new map (but still a big setback)
Has anyone else noticed this? The undo is a handy feature and I'd hate to avoid using it, or use any other work around.
#155 Posted 25 April 2010 - 03:29 PM
I rather save often and go back to the saved file when i commit a mistake.
This post has been edited by Gambini: 25 April 2010 - 03:29 PM
#156 Posted 21 May 2010 - 05:48 PM
Quick map cycling is broken
F1 help browser in 2D mode is broken
Just those two for now.
#157 Posted 22 May 2010 - 06:10 AM
- Sound seems to be broken: it's very "buzzy" and has an echo attached.
- Various SDL and/or malloc-related crashes: 640x480 and 800x600 don't work at all for me, giving the following:
mapster32: malloc.c:3096: sYSMALLOc: Assertion `(old_top == (((mbinptr) (((char *) &((av)->bins[((1) - 1) * 2])) - __builtin_offsetof (struct malloc_chunk, fd)))) && old_size == 0) || ((unsigned long) (old_size) >= (unsigned long)((((__builtin_offsetof (struct malloc_chunk, fd_nextsize))+((2 * (sizeof(size_t))) - 1)) & ~((2 * (sizeof(size_t))) - 1))) && ((old_top)->size & 0x1) && ((unsigned long)old_end & pagemask) == 0)' failed.
Also crashes when changing to 3D mode, although I can't reproduce them reliably.
#158 Posted 28 May 2010 - 03:07 AM
#159 Posted 05 June 2010 - 07:25 PM
#160 Posted 07 June 2010 - 04:31 AM
#161 Posted 07 June 2010 - 04:47 AM
Forge, on Jun 8 2010, 12:31 AM, said:
262144 is the highest it will go for me now, but that is higher than the default of 131072.
The biggest size I think that it could allow was 524288 from looking at an older build.
That said, I don't think anything was done in the r1657 shot mapster related as it still errors when you quit from 3D mode or click cancel in the start up window for mapster.
This post has been edited by The Commander: 07 June 2010 - 04:51 AM
#162 Posted 07 June 2010 - 07:42 AM
#163 Posted 07 June 2010 - 12:20 PM
btw: I'm not experiencing the errors about shutting down or canceling a launch that have been reported by other users in either full screen or windowed mode.
#164 Posted 11 June 2010 - 06:55 PM
snapshot 1657
In 2d mode both KP4 & KP6 lengthen sprites. KP4 is supposed to shorten sprites.
mapster.cfg
KP4=4B and KP6=4D
#165 Posted 26 June 2010 - 10:24 AM
4d=4*16+13=77
but you should never need them since you enter hex values into the remap string (if that's what you're concerned about).
#166 Posted 26 June 2010 - 10:52 AM
#168 Posted 27 June 2010 - 03:24 PM
Issue: SE (xx, 12) Switch activated lights
&
SE (xx, 3) Ceiling lights flicker when shot
SE12 works normal as long as the SE12 and the switch are in the same sector. If there is an SE12 in a different sector than the switch, then the first time the switch is activated (lights on), it keeps the sector shaded as if the lights were off. If the switch is activated again to make the lights go off, the the SE will light up the sector as if the switch were on. Somehow the SE12 that is outside the sector of the switch skips a cycle then gets on opposite cycles of what the switch is on. (There was only one wall switch to activate the lights).
SE3 works randomly. Sometimes it works just fine. Sometimes if the light is shot, the sector will dim, but the sector may or may not flicker.
have not tested SE (xx,4), but the "C" cycler works flawlessly
Further testing results:
SE12: after flicking the light switch several times the SE12 that is not in the switch sector goes into "turned on" mode and stays there no matter what position the light switch is in.
SE3 is a little more complicated. To simplify it picture a flat, straight hallway with three sectors. The first sector is where the player enters. The second sector has a touchplate switch to activate explosions that break the lights in the second and third sector. The second sector has a normal SE3, the third sector has a pal SE3 to accommodate for the color of the fire.
Further experimenting proves that it doesn't matter which is where and what's is it what sector. One time all flickerings will work, other times only one will work, and sometimes none of them work. This is an eduke quirk and not a mapster issue.
This post has been edited by Forge: 27 June 2010 - 08:01 PM
#169 Posted 19 September 2010 - 10:28 PM
Not a case issue, was ok with Mapster32 rev 1671.
mapster32.log :
Quote
Failed to open NAMES.H
Using /usr/share/games/eduke32/ for game data
Using /home/bioman/ for game data
Using /home/bioman/.eduke32/ for game data
Initializing SDL system interface (compiled against SDL version 1.2.14, found version 1.2.14)
Using "x11" video driver
Loading "m32help.hlp"
This post has been edited by bioman: 20 September 2010 - 10:37 PM
#170 Posted 09 October 2010 - 03:35 PM
I'd like to crack down at the not Polymer-related Mapster crashes. Can anyone experiencing them try this exe (SHA1 checksum: ca6cd2b9516cc40f507ac9ac41a8417ee5eb342d) and report backtraces after the crashing? The build is made without stack protectors, so you might actually get less crashes than with the official ones. Those cases should be reported too since they indicate serious corruption. I think the stack protector library prints out diagnostics, so then you could start the official Mapster32 from a console (for example cmd.exe) and report the output printed there. The mapster32.log file is pretty useless.
Edit 20150218: made URL point to an invalid location.
#171 Posted 10 October 2010 - 03:45 AM
#172 Posted 12 October 2010 - 12:39 PM
also could be a problem with my numpad, when i change the color with num 9 its also pgup on my keyboard and the sprite gets raised
#173 Posted 13 October 2010 - 11:16 AM
Since nobody reported backtraces I guess people are reluctant to
1. run unofficial binaries
2. install GDB
(or both)?
#174 Posted 13 October 2010 - 02:56 PM
When Polymer is disabled, I can't remember the last time I had a problem. And with Polymer on, I had a one-time glitch which corrupted my map and the occaisional closing of the program for no apparent reason.
So its been way more stable for me these days. I hope I haven't jinxed it by saying so
#175 Posted 13 October 2010 - 03:01 PM
#176 Posted 13 October 2010 - 03:30 PM
Helixhorned, on Oct 13 2010, 03:16 PM, said:
1. run unofficial binaries
2. install GDB
(or both)?
Yes and no. I got the GDB, but whenever Mapster crashes, my Visual Studio mouths’ off. And I need this IDE right now undisturbed. - Meanwhile, where I am, winter is coming, during the first major snow storm, I'll download the source code page by page, (it does not come in a lazy man's zip or tar ball), compile it and run it through the mill. I still know shit about C, I am only good in C++, so I need to fudge it a bit, but I can post the debugging info, and you’ll take it from there.
#177 Posted 14 October 2010 - 07:26 AM
Hank: maybe try disabling Windows' interception of crashes? It's in the "My Computer" properties, about the same place where you can set environment variables. At least in XP...
What do you mean by "page by page"? Duke does come in an SVN repository nowadays...
#178 Posted 14 October 2010 - 06:28 PM
Helixhorned, on Oct 14 2010, 11:26 AM, said:
What do you mean by "page by page"? Duke does come in an SVN repository nowadays...
I went to http://sourceforge.n.../eduke32/files/
IDE says: The OPTIONS responce bla bla bla URL is not WebDAV-enabled. (No clue what this means!) What command is the server looking for? Am I in the right URL? Do I need to be a member at sourceforge? - Also, to make Windows 7 to shut-it, is like getting blood from a stone. b.t.w. the new mapster does rock! I can live with the crashes for now, it's like in the old Build days and ME
#179 Posted 14 October 2010 - 07:50 PM
http://eduke32.svn.s...viewvc/eduke32/
#180 Posted 15 October 2010 - 04:23 PM
Plagman, on Oct 14 2010, 11:50 PM, said:
http://eduke32.svn.s...viewvc/eduke32/
I think I need new glasses.
update added 16:15 15.10.2010:
Eduke32 can be compiled and played with, using Visual Studio Pro 2010, Microsoft DirectX SDK (June 2010) and oggvorbis on Windows 7. The catch – move the entire eduke32 source codes to C:\user\yourName[admin]\ so the compiler can have free reign reading and writing DirectX lib routines. (Yes, there are alternatives)
Now let’s see how long it will take for the old fart (me) to learn C.
p.s. I remember trying to compile Build into Watcom, I gave up, after like one million error messages, and crashes. Now - what a difference, one afternoon, and still time for a beer. Wow! Thanks again guys.
This post has been edited by Hank: 16 October 2010 - 12:16 PM