No more dicking around. Go download it and play with it now!
Polymer build publicly released
#1 Posted 27 September 2009 - 02:32 PM
#2 Posted 27 September 2009 - 02:46 PM
And there's an HRP with the normal maps and lighthacks that Parkar did for E1L1 at the following address:
http://www.plagman.net/polymer_hrp.zip
http://www.plagman.net/polymer_hrp.zip
#3 Posted 27 September 2009 - 02:51 PM
Congratulations, this is the first time polymer didn't crash my pc. (y) so now I can play it. Great work guys.
#4 Posted 27 September 2009 - 02:59 PM
Thank you guys!
I've checked every day this forum for that news
I've checked every day this forum for that news
#5 Posted 27 September 2009 - 03:06 PM
Sweet! I'll check it out when I get Win 7 next month. Not worth downloading now with only a month of Vista left, plus I believe this may run better under the new OS, anyway.
#7 Posted 27 September 2009 - 03:23 PM
Just to know, as currently Polymer doesn't seems to work on my PC, perhaps my videocard is too old ?
Here's the log + glinfo :
edit: log removed
Here's the log + glinfo :
edit: log removed
#8 Posted 27 September 2009 - 03:27 PM
Your card is way too old. Minimum system requirements are GeForce 6 series/ATI X1x00. Removed your log because it was huge; in the future, please use something like http://eduke32.pastebin.com.
#9 Posted 27 September 2009 - 03:30 PM
Whops, sorry for that log !
Too bad, now I'm seriously thinking about an hardware upgrade...
Too bad, now I'm seriously thinking about an hardware upgrade...
#12 Posted 27 September 2009 - 03:38 PM
Gambini, on Sep 27 2009, 04:36 PM, said:
The parallax/maskwall visual glitch persists though.
Plagman is busy with real work.
#13 Posted 27 September 2009 - 03:40 PM
I have ran into this issue (like all the other times I've tried to check the polymer box). The game loads till the 3d Realms logo, then freezes and crashes saying "this program has ran into a problem and will be closed" or something like that. What's wrong here ?
edit: Radeon 9800 log removed
edit: Radeon 9800 log removed
#15 Posted 27 September 2009 - 03:56 PM
It works. Looks pretty and I am not too bothered by some of the lights leaking through walls. I will have to wait for the HRP to download before I can comment further really.
#16 Posted 27 September 2009 - 04:08 PM
To filter out EDuke32 logs and such post them in this thread.
http://forums.duke4....?showtopic=1333
http://forums.duke4....?showtopic=1333
#17 Posted 27 September 2009 - 04:08 PM
Awesome! Works fine. Thanks for releasing it.
Hmm, come to think of it, you still haven't implemented that sandwich :-(
Hmm, come to think of it, you still haven't implemented that sandwich :-(
This post has been edited by High Treason: 27 September 2009 - 04:12 PM
#18 Posted 27 September 2009 - 04:09 PM
Here's to hoping my temp crap laptop can run this.
Will report back later.
Will report back later.
#19 Posted 27 September 2009 - 04:27 PM
Plagman, on Sep 27 2009, 06:46 PM, said:
And there's an HRP with the normal maps and lighthacks that Parkar did for E1L1 at the following address:
http://www.plagman.net/polymer_hrp.zip
http://www.plagman.net/polymer_hrp.zip
Is this to replace the current HRP with the most recent Update pack? It is not quite as large as the currents combined.
#20 Posted 27 September 2009 - 04:30 PM
No troubles running it here, but like I said, as nice as it is now, I'm hoping that running this under Win 7 will make it even more stable, and allow for even smoother framerates and realism.
#21 Posted 27 September 2009 - 04:32 PM
Awesome, awesome, AWESOME work, guys......and just when I had given up on seeing an official release anytime soon.
'Can't wait to see what the future brings for the continued evolution of this incredible renderer!!
'Can't wait to see what the future brings for the continued evolution of this incredible renderer!!
This post has been edited by Duke Rocks: 27 September 2009 - 04:32 PM
#22 Posted 27 September 2009 - 04:37 PM
oh!!! thanks!! very long time waiting for this!
its works fine for me...
but, too different of this...
in this pic, the monsters has shadow, in my eduke it doesn't appear
its works fine for me...
but, too different of this...
in this pic, the monsters has shadow, in my eduke it doesn't appear
#24 Posted 27 September 2009 - 04:52 PM
Rad, we shall finally return to official updates of Eduke32 instead of weird semi-official SVN makes.
#25 Posted 27 September 2009 - 04:54 PM
Pardon my ignorance, but where do I go to download it?
I'm one of the few that never downloaded previous test versions to compile so I don't know where it's at.
I'm one of the few that never downloaded previous test versions to compile so I don't know where it's at.
#28 Posted 27 September 2009 - 04:58 PM
Is water supposed to be translucent? Water looks strange in what I have but opaque. I also just got a crash while trying to load Death Row (through the menu, not from beating levels)
#29 Posted 27 September 2009 - 05:21 PM
"Marked" said:
Pardon my ignorance, but where do I go to download it?
I'm one of the few that never downloaded previous test versions to compile so I don't know where it's at.
I'm one of the few that never downloaded previous test versions to compile so I don't know where it's at.
I believe that you would've been able to download everything you needed right from the main page, and hopefully that'll be updated within the day or two, if it isn't already.
This post has been edited by WedgeBob: 27 September 2009 - 05:22 PM
#30 Posted 27 September 2009 - 05:25 PM
Mr.Flibble, on Sep 28 2009, 02:58 AM, said:
Is water supposed to be translucent? Water looks strange in what I have but opaque.
Same here - no crashes for me though.
Either way, the HRP looks so much better now with the Polymer rendering that I might even convert from 8-bit to it.
Thanks guys for releasing it!