Duke4.net Forums: Duke DC and Nuclear Winter issues... - Duke4.net Forums

Jump to content

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

Duke DC and Nuclear Winter issues...

User is offline   Guerilla85 

#1

Hey all, just to clarify Yes, I do have the latest duke3d...1.5 atomic edition along with all the expansions..yada yada..

Anywho...my problem with duke in dc is that when I load the game up and goto new game, I don't see the DC episodes...I see the atomic ones...

So that forces me to goto user map and select dukedc.map my self but for some reason when I do that, the games music doesn't work..gah..and then the second annoying part is that I need to manually select each next map after completing the last..

I have made a batch to load duke dc and followed the dukedc_hrp.zip txt files exactly, and yet this problem still occurs...

and secondly, my nuclear winter problem:

I have a similar problem to Dc, in the new game menu, I don't see the episodes of NW...but i know the whole e2 trick that if you select the 2nd episode it loads normally...which isnt a big bother but its a little silly the menu is wrong..

The other MAJOR problem I have with nuclear winter is that not all of the enemies are models, some are sprites...and for some odd reason the pigcop aliens are frozen in place, and the snowmen also...they don't attack...they just stand there???

the other enemies attack normally but not pigcops for some odd reason, they are frozen in place..lol in winter...funny aint it.

I had to make my own batch also to run NW hrp....when i use the batch that came with NWhrp it always says this error:

"Error(s) found in file 'NWEDuke.con'. do you want to use the internal defaults?

no matter if i choose yes or no, the game doesn't launch that way...so i made my own launch batch....

Whats weird is that, the file the error talks about is a file included in the hrpzip, not NW..

Whats the deal here? lol please help me if you can.
0

User is offline   Hendricks266 

  • Weaponized Autism

  #2

I sincerely hope you did not put the NWHRP in autoload. Or the Duke D.C. HRP for that matter. Before I throw guesses, post the contents of your eduke32.log file.
0

User is offline   Guerilla85 

#3

I did in the beginning and then removed them, why does it break something if I did in the beginning?

let me go grab that log brb..

EDuke32 1.5.0devel 20090313
Application parameters: /gnwinter.grp /gduke3d_hrp.zip /gnwinter_hrp.zip
addsearchpath(): Added C:/Games/DUKE3D/
OS: Windows XP (5.1.2600) Service Pack 3
Loading opengl32.dll
Loading glu32.dll
Initializing DirectDraw...
Using config file 'eduke32.cfg'.
Scanning for GRP files...
Using group file 'duke3d.grp' as main group file.
Using group file 'autoload/duke3d.grp/duke3d_hrp.zip'.
Using group file 'autoload/duke3d.grp/eduke32_mus.zip'.
Using group file 'autoload/duke3d.grp/hrp_update.zip'.
Using group file 'autoload/duke3d.grp/maphacks.zip'.
Using group file 'autoload/duke3d.grp/xxx_pack.zip'.
Using group file 'nwinter.grp'.
Using group file 'duke3d_hrp.zip'.
Using group file 'nwinter_hrp.zip'.
Compiling: GAME.CON (151190 bytes)
Including: DEFS.CON (35992 bytes)
Including: USER.CON (45482 bytes)
GAME.CON: In actor `ORGANTIC':
GAME.CON:3968: warning: found `else' with no `if'.
GAME.CON: In state `pigshootenemystate':
GAME.CON:5891: warning: found `else' with no `if'.
Found 2 warning(s), 0 error(s).
Resizing code buffer to 16187*4 bytes
Script compiled in 44ms
Compiled code size: 16179*4 bytes, version 1.4+
Pointer bitmap size: 2024 bytes
1917/11264 labels, 308/2048 variables
125/16384 quotes, 0 quote redefinitions
0/88 event definitions, 207 defined actors
Initialized 32.0M cache
Warning: Failed loading MD2/MD3 model "highres/sprites/characters/1528_dukearm.md3"
Definitions file 'duke3d.def' loaded.
Using .RTS file 'DUKE.RTS'
Initializing OSD...
Using keyboard layout 00000409
Initializing DirectInput...
- Enumerating attached input devices
* MOUSE: Mouse
* KEYBOARD: Keyboard
Setting video mode 1024x768 (32-bit fullscreen)
OpenGL Information:
Version: 2.1.8543 Release
Vendor: ATI Technologies Inc.
Renderer: RADEON X850 Series
Cache contains 0 bytes of garbage data
Initializing music...
Loading OpenAL32.DLL
OpenAL Information:
Version: OpenAL version 1.0
Vendor: Creative Labs Inc.
Renderer: Sound Blaster Audigy
Initializing sound...
Initializing MultiVoc...
- 8 voices, 304 byte mixing buffers
Initializing DirectSound...
- Primary buffer format: 2 ch, 11000Hz, 16 bits
- Creating secondary buffer
Executing "eduke32_binds.cfg"
Cache contains 0 bytes of garbage data
Cache contains 0 bytes of garbage data
Cache contains 0 bytes of garbage data
Cache contains 0 bytes of garbage data
EOF: EDuke32
Cache time: 78515ms
MOUSE AIMING OFF
GIVING EVERYTHING!
MOUSE AIMING ON
MIGHTY FOOT ENGAGED
ATOMIC HEALTH!
A SECRET PLACE!
MIGHTY FOOT ENGAGED
MIGHTY FOOT ENGAGED
MIGHTY FOOT ENGAGED
MIGHTY FOOT ENGAGED
MIGHTY FOOT ENGAGED
MIGHTY FOOT ENGAGED
MIGHTY FOOT ENGAGED
AMMO FOR SHOTGUN
UDP networking uninitialized successfully.

Uninitializing MultiVoc...
Uninitializing DirectSound...
Uninitializing OpenAL...
Uninitializing DirectInput...
Wrote eduke32.cfg
Wrote eduke32_binds.cfg
Uninitializing DirectDraw...

This post has been edited by Guerilla85: 25 September 2009 - 04:22 PM

0

User is offline   Hendricks266 

  • Weaponized Autism

  #4

You need to add /xNWEDuke.con to your batch file. Then post the log once you have.

Also, make sure that you do not have "duke3d.def" in your EDuke32 directory, loose. I used to use an indirect method to add in the highres content that the Duke DC HRP used, but it was kinda stupid so I changed it for the next version.
0

User is offline   Guerilla85 

#5

EDuke32 1.5.0devel 20090313
Application parameters: /gnwinter.grp /gduke3d_hrp.zip /gnwinter_hrp.zip /xNWEDuke.con
Using CON file 'NWEDuke.con'.
addsearchpath(): Added C:/Games/DUKE3D/
OS: Windows XP (5.1.2600) Service Pack 3
Loading opengl32.dll
Loading glu32.dll
Initializing DirectDraw...
Using config file 'eduke32.cfg'.
Scanning for GRP files...
Using group file 'duke3d.grp' as main group file.
Using group file 'autoload/duke3d.grp/duke3d_hrp.zip'.
Using group file 'autoload/duke3d.grp/eduke32_mus.zip'.
Using group file 'autoload/duke3d.grp/hrp_update.zip'.
Using group file 'autoload/duke3d.grp/maphacks.zip'.
Using group file 'autoload/duke3d.grp/xxx_pack.zip'.
Using group file 'nwinter.grp'.
Using group file 'duke3d_hrp.zip'.
Using group file 'nwinter_hrp.zip'.
Compiling: NWEDuke.con (23 bytes)
Including: NWinter.con (154269 bytes)
Including: NWDEFS.CON (37820 bytes)
Including: NWUSER.CON (47830 bytes)
NWinter.con: In actor `ORGANTIC':
NWinter.con:4138: warning: found `else' with no `if'.
NWinter.con: In state `pigshootenemystate':
NWinter.con:6062: warning: found `else' with no `if'.
Including: NWACTOR.CON (42910 bytes)
Resizing code buffer to 32768*4 bytes
NWACTOR.CON: In actor `SOBBOTWALK':
NWACTOR.CON:1030: warning: found `else' with no `if'.
NWACTOR.CON: In actor `ELFUZI':
NWACTOR.CON:2178: warning: found `else' with no `if'.
NWACTOR.CON: In actor `NWEFFECTOR':
NWACTOR.CON:2718: error: parameter `NWEFFECTOR' is undefined.
Including: NWSNOW.CON (4251 bytes)
Found 4 warning(s), 1 error(s).



I have no duke3d.def in the same folder as eduke, but still dc episodes arent showing up in the new game menu like they should, and the music still won't play..

As for nuclear winter, i still get that NWEDuke.con error, and pigaliens are still frozen along with the snowmen...

gah i give up...im gonna go play carribean, atleast THAT works lol!....even though alot of the enemies are still sprites and the weapons...it works atleast unlike nuclear winters frozen aliens...and dc's lack of music and episode menu working
0

User is offline   Hendricks266 

  • Weaponized Autism

  #6

Well, thanks for reporting this. Keep in mind that the reason so many things are sprites is because the models for them have not been done yet. I will release a new version within the coming months.
0

User is offline   Guerilla85 

#7

oh I see, I thought alot of things being sprites was a bug, i guess I was wrong...

and your welcome for the report, any word on how i can unfreeze my pigaliens and snowmen for NW?

or the duke dc musicless problem?
0

User is offline   Hendricks266 

  • Weaponized Autism

  #8

The only way you can "unfreeze" the pigs, snowmen, and Santa is by loading the CONs. I have never seen the error you presented before. Check your PMs.

For the Duke DC musicless problem, post your log of that as well.
0

User is offline   Guerilla85 

#9

heres the duke in dc log, I load the game i get the whole hail to the chief music startup and goto new-game and there is the duke nukem regular 3d and atomic episodes...

so i had to load the maps manually which means no cool music.

EDuke32 1.5.0devel 20090313
Application parameters: /gDUKEDC.grp /gduke3d_hrp.zip /gdukedc_hrp.zip
addsearchpath(): Added C:/Games/DUKE3D/
OS: Windows XP (5.1.2600) Service Pack 3
Loading opengl32.dll
Loading glu32.dll
Initializing DirectDraw...
Using config file 'eduke32.cfg'.
Scanning for GRP files...
Using group file 'duke3d.grp' as main group file.
Using group file 'autoload/duke3d.grp/duke3d_hrp.zip'.
Using group file 'autoload/duke3d.grp/eduke32_mus.zip'.
Using group file 'autoload/duke3d.grp/hrp_update.zip'.
Using group file 'autoload/duke3d.grp/maphacks.zip'.
Using group file 'autoload/duke3d.grp/xxx_pack.zip'.
Using group file 'DUKEDC.grp'.
Using group file 'duke3d_hrp.zip'.
Using group file 'dukedc_hrp.zip'.
Compiling: GAME.CON (151190 bytes)
Including: DEFS.CON (35992 bytes)
Including: USER.CON (45482 bytes)
GAME.CON: In actor `ORGANTIC':
GAME.CON:3968: warning: found `else' with no `if'.
GAME.CON: In state `pigshootenemystate':
GAME.CON:5891: warning: found `else' with no `if'.
Found 2 warning(s), 0 error(s).
Resizing code buffer to 16187*4 bytes
Script compiled in 21ms
Compiled code size: 16179*4 bytes, version 1.4+
Pointer bitmap size: 2024 bytes
1917/11264 labels, 308/2048 variables
125/16384 quotes, 0 quote redefinitions
0/88 event definitions, 207 defined actors
Initialized 32.0M cache
Definitions file 'duke3d.def' loaded.
Using .RTS file 'DUKE.RTS'
Initializing OSD...
Using keyboard layout 00000409
Initializing DirectInput...
- Enumerating attached input devices
* MOUSE: Mouse
* KEYBOARD: Keyboard
Setting video mode 1024x768 (32-bit fullscreen)
OpenGL Information:
Version: 2.1.8543 Release
Vendor: ATI Technologies Inc.
Renderer: RADEON X850 Series
Cache contains 0 bytes of garbage data
Initializing music...
Loading OpenAL32.DLL
OpenAL Information:
Version: OpenAL version 1.0
Vendor: Creative Labs Inc.
Renderer: Sound Blaster Audigy
Initializing sound...
Initializing MultiVoc...
- 8 voices, 304 byte mixing buffers
Initializing DirectSound...
- Primary buffer format: 2 ch, 11000Hz, 16 bits
- Creating secondary buffer
Executing "eduke32_binds.cfg"
Loaded map hack file '/DUKEDC1.mhk'
Cache time: 64323ms
E1L8: USER MAP
AMMO FOR SHOTGUN
UDP networking uninitialized successfully.

Uninitializing MultiVoc...
Uninitializing DirectSound...
Uninitializing OpenAL...
Uninitializing DirectInput...
Wrote eduke32.cfg
Wrote eduke32_binds.cfg
Uninitializing DirectDraw...



From what I understand, it looks like the game is loading the duke3datomic cons instead of the duke dc cons which in my folder are named:

dcdefs.con
dcuser.con
dcgame.con

This post has been edited by Guerilla85: 26 September 2009 - 10:50 AM

0

User is offline   Guerilla85 

#10

I actually found a workaround for my duke dc, heres what I did..:


I went into the dcuser.con and changed a few things, then I removed user.con of duke3d while launching duke dc

I launched, and duke in dc appeared in the new menu...it loaded properly

with music!

its a makeshift way of doing it but, i had to lol..

As for nuclear winter im going into the nwuser.con and changing the mapnames from nw1.map or w/e to e2l1 e2l2....etc so it loads properly

I'd like to thank you so much for all of your help thanks so much.
0

User is offline   Hendricks266 

  • Weaponized Autism

  #11

You're very welcome! :o Bug reports help me to make my packs more user/noob friendly.
0

User is offline   Skizzo321 

#12

I'm sorry for being a total noob, but I'm having the same issue as you were, so what exacty did you do to make it work?

View PostGuerilla85, on Sep 26 2009, 11:38 AM, said:

I actually found a workaround for my duke dc, heres what I did..:


I went into the dcuser.con and changed a few things, then I removed user.con of duke3d while launching duke dc

I launched, and duke in dc appeared in the new menu...it loaded properly

with music!

its a makeshift way of doing it but, i had to lol...

0

User is offline   roxsoriku 

#13

Ok... I'm having the same issue with Nuclear Winter, but i'm not using the hrp.... the pig cops and snwomen are frozen, and the correct titles for the levels won't show up. Were you able to fix this? i could really use some help, ive been trying to fix this for a while.
0

User is offline   Hendricks266 

  • Weaponized Autism

  #14

Add this to your command line, if you are not using my NWHRP/NW+:

/xNWINTER.CON
0

User is offline   roxsoriku 

#15

Ok, sorry i'm kind of stupid but i don't know how to do that... i'm trying to figure it out, how do you do that with eduke32?
0

User is offline   Hendricks266 

  • Weaponized Autism

  #16

Open notepad. Paste this in:

eduke32.exe /gNWINTER.GRP /xNWINTER.CON


Go to save as. Make sure you've selected "All Files" and not "Text Documents (*.txt)". Save your file as nw.bat, or something similar with a .bat extension.

Posted Image

Shameless plug: Keep an eye out for my release of NW+ 2.0. There are numerous bugs in the original programming and art that I've fixed, even in 8-bit classic mode without the highres art, plus Roland SC-55 music.

This post has been edited by Hendricks266: 02 April 2010 - 01:43 PM

0

User is offline   roxsoriku 

#17

okay, thank you for the help... nothing seemed to change though... the sprites are still frozen, and the titles of the levels dont appear, <_<... i tried clicking on the batch file that you told me to put it, and then eduke32 comes up, i try starting Nuclear Winter, but then it tells me it found an error in the NWINTER.CON file... has the original poster gotten this problem fixed btw? and thank you for any help, i really wanna play duke nuclear winter again, its the last one i need to beat again, ive been playing all of the games over again, they're the best.
0

User is offline   Hendricks266 

  • Weaponized Autism

  #18

I wouldn't be surprised if the NW CONs contain fatal errors for EDuke32.

The only thing I can suggest is using Duke3DW, ProAsm's vastly inferior source port, based on JFDuke3D like EDuke32. It won't contain the sophisticated error control of EDuke32.
0

User is offline   roxsoriku 

#19

alright, well thanks though
0

User is offline   Franpa 

#20

I would check this out but, the Nuclear Winter installer is 16bit which doesn't work under 64bit O/S :'(
0

User is offline   supergoofy 

#21

You can always use dosbox. And there are many frontends for it. You can download D-Fend Reloaded (it includes dosbox): http://dfendreloaded.sourceforge.net/

Or a custom cvs build that has a menu: http://ykhwong.x-y.net/

This post has been edited by supergoofy: 15 April 2010 - 10:10 AM

0

User is offline   Franpa 

#22

I think there is only a Windows 16bit installer, no DOS one so DOSBox won't work. I also heard there was someone here who made a patch to convert SSI to GRP? that would eliminate a need for the installer.
0

User is offline   supergoofy 

#23

it was me. so once more here:

dukedc_patch.zip
http://www.mediafire...php?grkdglhwnry

vacation_patch.zip
http://www.mediafire...php?ljduvmtmzlm


and the installer is dos based. in dosbox you need to set cputype=386_prefetch or use the patched installer.


note: maybe someone could merge all topics about dukedc and vacation in one topic and make it sticky.

This post has been edited by supergoofy: 25 April 2010 - 12:25 AM

0

User is online   Lunick 

#24

I agree with supergoofy, too many people keep asking
0

Share this topic:


Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic


All copyrights and trademarks not owned by Voidpoint, LLC are the sole property of their respective owners. Play Ion Fury! ;) © Voidpoint, LLC

Enter your sign in name and password


Sign in options