Aleks, on 15 May 2026 - 12:58 PM, said:
Have you tried just deleting this sector then re-making it, so that the wall/sector numbering would change? That could at least help in isolating whether the problem is with the specific numbers of sectors and wall or with something else about the geometry/effect.
Tested, not a map bug. Map 'fixed' like this still breaks upon reload after game break.
What I just observed though is, it only seems to happen in continuous play? For a split second testing loaded as user map was fine, I thought I had gotten it. But then testing as part of episode (DNSCOTTY507'ing there) and then quitting/reloading in that context still trips it up. The USER.CON used is a normal Atomic USER.CON just with basic level name, time and music swaps.
Rearranging sectnums rules sector 1024 out of the equation (or at least it seems, naively), container/parent sector post fix becomes something random in the 3000's.
Sector 0 is a different child one now (literally the next platform over; easy to observe the difference since it's larger), but numerically the problem, still.
Corrupts the same way, wall connected to wall 0 for some reason snaps onto infinity, and loading the room either crashes EDuke or makes it behave in strange loose ways. Important variables getting touched that shouldn't be, player speed, collision, textures.
Remember it is a rotating sector and so makes sense the ray draws in a different direction. Guess I could try changing the effect again (I've lost track of how many times I've done it already, it's minor work, just affects approach to level) and see if that can help the bug. Or keeping rearranging the sectors in hope I might land on a safe combo but TBH ugh. I'll land on a solution in my particular case anyway no doubt.
Wall can be dragged back from outer space by just clicking on it, here is its data after snapping it back (only way to access it again I've managed but also tried), probably useless but what do I know.
EDIT:
I think I've managed to fix it on the map side. Literally assumed something may be wrong with the map file encryption at some level and so just opened it in Mapster, exported all of it into new newboard.map, swapped the old version with this one instead in the episode folder and now save/quit/reload no longer corrupts it. So I have found the solution/mapper workaround in situations like this it seems (provided it's even likely to happen to somebody again). Root problem still mysterious but perhaps bound to forever remain as such (and repurposed as deliberate in-game meta five years from now).